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View Full Version : [Region 1][Map 12] Beastlands



ravells
04-05-2008, 08:56 AM
Here's my starting image. Need to start thinking about what to do with it. I'm thinking of perhaps making it quite sparsely populated by humans but with more 'beastlike' communities like Centaurs etc.

Torq
04-05-2008, 09:19 AM
Hey Ravs. Really nice looking beginning. I just want point out that you've nipped a big portion of my area. That odd heart shaped island in on the East of the inland sea/lake is where I plan to put my major city (See my map of Region 13). Seeing as you have most of that water body in your area I was going to ask you what you want to call it, as I only have the most Easterly section.

Torq

ravells
04-05-2008, 10:17 AM
Hey Torq,

Sorry! I should have mentioned, the overlap was intentional so I could start filling stuff in on my map that appeared on yours in the overlapping area to make it easier to seague our borders together!

From the history of your area, I figures that it would be fun for your population escaping the plague to have to run the gauntlet through some rough 'beast country' - give 'em some scope for adventuring! No idea on what to call the lake yet!

I'm slapping some forest down for the beasties to live in and considering some places for towns / small cities.

Edit: I've decided to call the lake - 'Lake Festus' - at least for now!

Torq
04-05-2008, 10:41 AM
No problem. Just a need I have to stamp out rabid centaur expansionism wherever I see it. Nice name for the lake. Are the red dots settlements? Would there be any trade on the lake? Trying to find an economiac reason for my capital to be there, other than the fact that its the furthest West and therefore away from the plague.

Torq

ravells
04-05-2008, 10:59 AM
Hi Torq, yes, the red dots are ideas for settlements, it might be nice having some trade routes over the lake (which is safer than braving the centaurs by travelling overland).

Still playing with the forest texture
:Edit: Fiddling with colour values and a bump map.

RobA
04-07-2008, 11:03 AM
I think the first is better :)

That is really nice - did you use a variation on the shaded relief technique to get the basic land appearance?

-Rob A>

ravells
04-07-2008, 08:16 PM
Thanks Rob, after I did the second and compared it with the first I thought the first looked like it lacked contrast.

To be honest, I fiddled with the thing for so long, I can't remember how I did it. It's a mixture between the FT render, rendering it in Bryce. I rendered out the relief in black and white in FT and stretched it over the picture as a separate layer - I've since erased a lot of the shaded relief bits to make it less complicated . The woods are just done with a splatter brush, copied and pasted with a grain filter on the copy. Here's where I'm at with it now, it's just fiddling and keeping what looks nice.

Sorry I can't be of more help!

Torq
04-09-2008, 04:27 PM
Thats looking great Ravs. I particularly like the forest cover. I wouldn't mind learning how you did that. Effective and eye catching as usual.

Torq

ravells
04-09-2008, 05:04 PM
Thanks, Torq! I'll try to recreate it. The problem is that I spend ages just fiddling and going back a few steps and fiddling again so it's hard to remember how I got to where I did....but I'll give it a go and will try to retrace the steps.

RobA
04-09-2008, 11:19 PM
So the question is, how come your map isn't square?

-Rob A>

su_liam
04-10-2008, 11:52 AM
Weren't you paying attention? Imperialist Centaurs.

ravells
04-10-2008, 02:58 PM
Sorry Torq, I've tried for half an hour to try and re-create how I did it, but I can't find the brush I used :( . This is going to be fun as there is now no way I'll be able to edit the forests by painting more in.

The basic process involved using (the uknown) brush which painted a spattery type of green / brown pattern on it's own layer (using colour dynamics and scattering). Then I duplicated the layer and applied a grain filter (using photoshop CS2) to the underlying level which I then bevelled and embossed. I used 'multiply' layer style for the top layer.

I'll keep fiddling to see if I can find the brush I used.

ravells
04-15-2008, 05:57 PM
I've named my bits, and I hope that my roads join up with yours, Torq. Also, I hope I've carved out the right square, Redrobes, I used yours as a guide, but to go back would be a lot of work....please make it fit!

### LATEST WIP ###

Redrobes
04-15-2008, 09:02 PM
Really like it and it fits alright - had to skim just a small amount off on the right to join with Torqs'

Heres a link to the big overall so far. (http://www.viewing.ltd.uk/Temp/CG/ThinkBig/Region/MappedTiles.png)

Torq
04-16-2008, 01:49 AM
Ravs I think the map looks fantastic. Look and feel is excellent, sort of mixture of pulp with informative and great colours. Would you be prepared to extend my roadway from the village of Olag Moyl on my map to a small settlement (nominally Groamish) on the shores of Lake Festus on yours. If you could I would be greatful, but if you cant just let me know and I will amend my map accordingly.

Also I have a road heading into the wilds South of Lake Festus. I assume that it links up with your Coastal road that follows the South bank of the lake.

Are Far Point and Fort Lost human settlements and do they have contact with Arkender, my capital?

Torq

industrygothica
04-16-2008, 04:18 AM
I've got to say that you've really piqued my interest with the Dark Marshes and the House of the Dead. Do you have any specific plans for that area?

ravells
04-16-2008, 07:28 AM
Thanks guys! I'm still not sure about the font, but that's easily changeable.

Torq: No problem about extending the road to a small settlement. Did you have a name for it in mind? That little corner on my map is really out of my main line of country, so I'll be happy to put into it what you and Redrobes (who is to the north) want to see, so it blends in with your worldbuilding. :Edit: I see that my coast road on the south shore of Lake Festus doesn't link up with yours, I'll fix that too.

I suppose now is as good a time as any to explain the thinking behind the worldbuilding for the Wiki.

The Beastlands is intended to be an area populated only sparsely by Humans and mainly by various creatures, the most influential and obvious of which are the Centaurs. I used a descriptive naming process for the map (rather than an invented language) to help with the wiki building and to save on having labels for locating where the various creatures lived. So you will see from the forest names on the map that there are 3 tribes (herds?) of Centaurs, White Hoof, Red Hoof and Blue Mane. 'The Spiderclaw forest' suggests a dark and nasty place with (obviously) big spiders and assorted creepy crawlies and 'Dreadwood' again suggests danger, but perhaps of a more cursed or vampiric kind. That's the real point of the place, the woods here are dark and dangerous.

Nevertheless there are a few settlements, mostly on the coast. The two notable exceptions are the Limbik mines (dwarves, natch) which are famous for their deposits of iron (hence the 'red' theme of the area - Red Iron River, Red Hoof Forest etc.) The other is Barrow-Town, just south of the barrows. The barrows suggest a primitive culture which I felt sat well with the Centaurs in terms of peaceful co-existence and the general idea that civilisation was far away. The Dark Marshes and the House of the Dead suggest some sort of place in which you might meet the undead or some weird cult. I threw in a monastary to the north as we had already done them for the mapping challenge and it's the sort of place you'd expect to see in a remote location. Maybe a retreat where warrior monks are trained?

I really haven't given much thought to the detail of this bit of the world, but worked more along the lines of giving it some sense of broad atmosphere and theme so that people would have an idea of which way to go when the detailing process begins. Basically it's a dark and dangerous place filled with assorted creatures, some friendly others which want to eat you, with the odd bit of human habitation - perfect for classical adventuring in the style of the Keep on the Borderlands!

The Cartographist
04-16-2008, 09:48 AM
Ravells - Really like your map and echo a lot of the positive sentiments from above.

I also really like your ideas for the region which match more of a wilderness area, i.e. no major geopolitical issues (which exist elsewhere in the project), no major kingdoms or domains (again, already exist elsewhere), and just a general atmosphere.

Really nice and I can believe that a lot of people will be salivating as they think of things to put here.

Torq
04-16-2008, 10:03 AM
Thanks Ravs. Its really an evocative setting. I can here the music that is playing as the PCs load crates of supplies on the small flatbed barge with its mysterious flea-bitten crew and translator who knows the rudiments of the Centaur tongue. The water around the mouth of the river is probably languid and dark and the Farpoint dock squalid as the barge is stocked. Getting ready for the long trip up river into the Deeping Gully, in search of that strange military genius that lost his mind and disappeared into wild lands, leaving only rumours of dark magic and murder.......no wait that is Josef Conrad. Anyway everything's derivative. Great map evoking a great atmosphere.

Torq

ravells
04-16-2008, 10:42 AM
Thanks Tim, to be honest I was scratching my head yesterday and wondering what the hell to call everything (all I really had in mind was the centaurs because I'd mentioned them previously). I started with Lake Festus (which suggests the words Fetid and Festering (and Uncle Fester!)) [I think Redrobes picked up on this too] and the rest of it seemed to fall in place from there, although now we have all written about it explicitly I'll go back and rename some bits and put in others which underline the dark, brooding, remote and menacing sense of the place. It's not exactly original but what the hey, Adventurers need places with weird and wonderful creatures to adventure in, don't they?

Thanks Torq - I thought that the story was begining to sound familiar! I really like the idea of Farpoint being a small and squalid place, inhabited by squat and ugly bogmen types. I've got Heart of Darkness somewhere, I'll flip through it, it's a perfect reference for this sort of place and that book reeks with atmosphere. What will provide an interesting dynamic is the push of people from your region who are trying to escape the plague.

ravells
04-18-2008, 11:17 AM
I think I'm done now, (compass rose courtesy of profantasy), Torq, I can reword the place descriptions to suit the wiki, the descriptions are pretty rubbish anyway. I don't usually like frames, but RobA was right, the image was getting really dark, so I put a dark frame around it to make it lighter.

I got the spot illustrations from two excellent books I picked up this week from the Dover Bookshop (which specialises in selling royalty free art), the first is called '1565 Spot Illustrations and Motifs' (comes with a CD) and the other is called 'Heraldic Crests - A Pictorial Archive of 4,424 designs for Artists and Craftspeople' (no CD so you need a scanner). The Centaur is a frankenstein of two images (a horse and a man with a club).

### LATEST WIP ###

industrygothica
04-18-2008, 11:32 AM
I think the frame adds a touch of class to the map. A great work, to say the least.

I did notice something in your description, however. Right above your description of Barrow-Town, you've got a piece of a sentence that seems to be out of place: "cordial dealings with the Blue Mane herd."

ravells
04-18-2008, 11:44 AM
Lol! Bugger! Well spotted! I'll amend it! (Hopefully it will be amended again once the Wiki editorial team have decided what this region is about).

Cheers

Ravs

Redrobes
04-18-2008, 11:50 AM
Hi Ravs, Whats in Casteran ? Just thinking about whether I need to join up with it. I thought you mentioned it was boggy ground with monsters in that green patch so wondering whether anyone would have need to travel south from Pludery Point. I'm wondering what Torq has in mind for Olag Moyle too...

ravells
04-18-2008, 11:55 AM
'What's in Caestern?'

Whatever you and Torq like, I'm totally at your disposal as to what you want in the top right hand corner, names etc. Would you like a road going north? I kind of envisaged the boggy ground as being on the south and west coasts of the Lake Festus (basically my bits) the north and east could be better land.

Torq
04-18-2008, 12:58 PM
Hi Red and Ravs

I have the Groamen originally coming to Groam from the North and Nort West. The original routes have fallen into disuse and those places are not major centres anymore. Now they can be just about anything. Sounds like you have an idea Red.

Torq

The Cartographist
04-18-2008, 01:56 PM
Ravs - Could you please post the text in your VERY nice map in this thread so that I can copy-and-paste into the wiki?

I'm not sure if I'm allowed to say this yet, and I don't know the plans for unveiling the wiki are, but entries are already starting to be created. Your text will be a great addition.

Thanks.
- TC

ravells
04-18-2008, 02:10 PM
Cheers Tim, here you go: Feel free to make any alterations you'd like to

General Observations
Travel in the beastlands must be undertaken with preparation and care, for all approaches to the region require passage through lands occupied by the Centaur folk who do not take kindly to strangers. To the North dwell the White Hoof herd, known for their war like nature and desire for solitude, they are unfriendly and surely folk. The Red Hoof herd to the south, however, have reached an accomodation with the Dwarves of the Limbik mines and the smiths and metalworkers of Irontown, with whom freedom of movement is traded in return for items of worked metal. The Blue Mane herd to the East are larger than their cousins but are peaceable unless provoked.
Irontown
The industrious folk of Irontown earn their keep by the imports of ore from the Limbek mines. The air is fuminous and dark in this place on account of its many smithies.
The Orchards
History does not tell how the halflings came to settle in these parts, but they are friendly to centaurs and humans alike. They do not venture into Spider Claw Forest which is a dark and dangerous place. Fell creatures occasionally raid the halfling hamlets, often taking children who are never seen again.
Farpoint
A small and squalid hamlet approached by the coast road and built upon stakes in the rancid marshes which follow the coast of Lake Festus from the Deeping Gully north to Jimbuck Bay. All that remains of the old wars with the Centaurs is Fort Lost, an isolated and desolate place. The monks of Absen dislike strangers although they will assist those in need.
Barrow-Town
The barrow-folk are primitive people who bury their dead in underground chambers. Little else is known of them
House of the Dead
Rumour tells of a dread hall in the Dark Marshes where sacrifices are made to nameless gods, but whether these are true, none can tell.

Torq
04-18-2008, 04:04 PM
Ravs - Could you please post the text in your VERY nice map in this thread so that I can copy-and-paste into the wiki?

I'm not sure if I'm allowed to say this yet, and I don't know the plans for unveiling the wiki are, but entries are already starting to be created. Your text will be a great addition.

Thanks.
- TC

On this subject, Industrygothica and Baziron, have you checked your pms?

Torq

industrygothica
04-18-2008, 04:07 PM
On this subject, Industrygothica and Baziron, have you checked your pms?

Torq

I hadn't until a couple of hours ago. I sent you a reply.

Redrobes
04-18-2008, 06:54 PM
R.e. Casteran etc

I don't have any particular idea. My thoughts were just that this Pludery Point was a last outpost on the hills. A watch tower manned lightly with maybe some agile intelligent flying creature or mount or something to report any kind of disturbance. A Wyvern springs to mind. Otherwise not a lot happens there. But at the same time it is the shortest route into Groam. Merchants would have to go via the monastery and then into Clercons Crossroads and then south which is fine too. Maybe there are paths across that area for adventurers but its a bit dodgy and the major preferred merchant route is the E and S.

ravells
04-24-2008, 06:44 PM
I was just making a logo for the Beastlands bit on the Wiki...I haven't progressed too far and it's a lot more difficult to get what I saw in my minds eye onto the screen (isn't it always the way). I'll just post this WIP and get back to it after I've helped (?) out IG.

ravells
04-26-2008, 12:14 PM
IG here are the thumbnails of the entire region with the beastlands in red and a blank one (psd included) so you can do the others regions on the wiki.

Cheers

Ravs

ravells
04-27-2008, 08:29 PM
Finished the logo for the Beastlands...still looks pretty cruddy but run out of patience, skill and knowledge.

industrygothica
04-27-2008, 08:46 PM
Looks fantastic. I've taken the liberty of putting it on the wiki.

ravells
04-27-2008, 08:55 PM
Cheers, but it's so wrong on so many levels. We can change it later when I've had a night's sleep and can make it look a bit better.

ravells
04-27-2008, 08:58 PM
Wow, it's a bit big on the wiki....any chance you can make it smaller? (it hides a lot of the mistakes) :)

industrygothica
04-27-2008, 09:26 PM
Wow, it's a bit big on the wiki....any chance you can make it smaller? (it hides a lot of the mistakes) :)

Making it smaller is easy. Since you're intent on modifying it more, what about making it more banner-like? Seems like the center third portion of the image with the logo on top of it would make for a nice one, and might fit the page better. Just my opinion.

ravells
04-28-2008, 05:04 AM
Good idea! I'll have a play around with it!

rlucci
06-05-2008, 08:19 PM
Hey Ravells,

I was taken by the name of "Fort Lost" and thought I'd try mapping it out for the June Mapping Challenge.

Did you have any thoughts about what kind of fort it is or what condition it's in? Or was it just a name and I'm free to just go with it?

-RLucci

ravells
06-05-2008, 08:34 PM
Just go for it...I have no idea what it is!

But my inspiration for it is here. (http://www.cartographersguild.com/attachment.php?attachmentid=2384&d=1203280235)

From this thread. (http://www.cartographersguild.com/showthread.php?t=1449&page=2)... It's really cool you've chosen to map it! I can't wait to see what you come up with!

If you want any more info don't hesitate to ask!

Talroth
06-05-2008, 10:56 PM
I've nabbed Irontown for the June Mapping contest, but I'll give it up if someone else had an idea for it.

Any more background on things like religion and the population's racial makeup of it? I was thinking 40% human, 30% dwarf, and the rest a random mix.

ravells
06-06-2008, 03:39 AM
That sounds great! I'm really pleased that you have decided to map it! No background apart from what I've written about it in the margin of the map. Go for it!

Wow, I'm really thrilled to see both Fort Lost and Irontown being mapped!

dilarid
05-25-2010, 10:35 AM
was wondering why there is no river oceananus. also i only see one map the beastlands is three layers krigala, brux, and karasuthra. very nice map though. very good work.

Steel General
05-25-2010, 02:31 PM
was wondering why there is no river oceananus. also i only see one map the beastlands is three layers krigala, brux, and karasuthra. very nice map though. very good work.

This has nothing to do with the Plane of the same name, this is a 'chunk' of a community -wide world building project.

ravells
05-25-2010, 03:24 PM
lol, no this isn't runequest....although I probably got the name subliminaly from that now you come to mention it.