View Full Version : 1st Vintyri Raster Set for CC3 Released

Mark Oliva
02-27-2012, 12:07 AM
We're in the process of making a true CC3 version of our free Vintyri Cartographic Collection. This is a set of 1,033 raster symbols and 112 raster fill styles. The great majority of the symbols are structures, most of them closely modeled on true historical prototypes. If you want to know more, I'd suggest that you download our free PDF Vintyri Cartographic Collection Guide at:

http://www.vintyri.org/downloads/vintyricc.zip (64 MB)

It will tell you everything you might want to know.

We have received complaints from a few CC3 users over the past two years because we released versions of this collection for Fractal Mapper (TM) 8 and Dundjinni (TM) but not for CC3. Contrary to some expressed opinions, we have nothing against CC3 users at all.

Our symbol sets were relatively easy to make for FM8 and Dundjinni. Making real, honest-to-god CC3 raster symbols is much more work, particularly if one wants the symbols to be able to use CC3's dynamic shadowing and if one wants the symbols to work with CD3. We've had thoughts all along about releasing a CC3 edition, but we've had to postpone it until the time and resources were available.

We're getting to that point now. Of the six sets in the Vintyri Cartographic Collection, we've now released the first, the Fills & Textures collection. This is a collection of 112 Vintyri fill styles in true CC3 format with all four resolutions, templates, CC3 reference files and a 24-page illustrated PDF that tells you how to install and use them. For download information, go to:


Like all of our products, this is free open gaming material released for private and commercial use under the Open Game License 1.0a. The Vintyri Project is a non-profit service. We sell nothing.

This release is only a small beginning. We've begun work now on CC3 versions of the five symbol sets. It will take some time before they're available in true CC3 versions. I can't give you an estimated time frame for a final version at this point. To understand why it will take time, this is what we have to do with each of the 1,033 symbols:

1. Open the original graphic and kill the predefined shadows (so that they don't conflict with CC3's dynamic shadowing).

2. Export the symbols anew as PNGs (without transparency).

3. Load the symbols into The GIMP and define transparency.

4. Still in The GIMP, create a MAP file to define CC3 shadowing properties.

5. Add CD3 control points to each applicable symbol.

As I said, it will take time. But we're doing it.

02-27-2012, 12:25 AM
big challenge obviously Mark. As both a Dundjinni fan and and a CC3 user I wish you luck and my thanks! I will be staying tuned!.