View Full Version : Looking for opinions and advice:

04-06-2008, 02:14 PM
Hi! This is my first post here, I've been lurking for a little less than a week so I figured I'd use this as an opportunity to introduce myself and get a little constructive criticism in regards to what I'm currently working on.

The map I'm working on is a regional/overland map of the Province of Elsweyr from The Elder Scrolls universe for a mod project.

Map of Elsweyr (http://i26.photobucket.com/albums/c134/fighting_dukaki/elsweyrmockupmonotone.jpg)

One thing that is kind of off putting for me during this is that I'm having a tough time getting a decent transition between the coloring of the Ne Quin'al desert in the north and the jungles of Pellitine in the south of the region.

04-06-2008, 04:28 PM
It would help to know what software you are using to create the map before I offer any advice on how to fix it...

04-06-2008, 05:06 PM
ah yes. I knew that I'd forget to mention that.

I use Photoshop CS2.

EDIT: Also, I'll point out that this is an early preliminary mock-up of this map. I'm using it as a process to fully flesh out what the others in the project want.

04-07-2008, 09:27 AM
I'm at work and the site you're map is hosted on is blocked for me, so I can't offer any feedback on the map, but I can express my interest in your project...I'm STILL playing Oblivion...I played it almost all the way through the Shivering Isles expansion after beating all the guilds and main quest on the PC with minor use of the console...now I've fired it back up on the XBox 360 and am playing it on my new 42 inch LCDtv...this time without cheating...and I've done the Dark Brotherhood and Thieves guild all the way through and am almost done with mages guild...I LOVE Oblivion, the graphics are great and the world is so rich with culture and storyline. Tell us about your mod project.

04-07-2008, 12:43 PM
Sure, I only just recently joined the project when they started talking about maps, but here goes:

The project is named The Elsweyr Confederacy and is going to create the Province of Elsweyr, homeland of the Khajiit and bring it into Oblivion. There are going to be plenty of new quests, factions, and a good deal of other content. I know that there has been a lot of progress recently with the city of Orcrest which is situated pretty much smack-dab in the middle of the Ne Quin'Al Desert. Since there hasn't been representation of Elsweyr since Arena was released back in 1994, most of the visual style is being created by the team based on the available lore in books and the two Pocket Guides to the Empire.

Besides just the breed of Khajiit shown in Oblivion (which I believe were either Cathay-Raht or Suthay-Raht) the project will be including the sixteen different breeds of Khajiit whose appearance and size are determined by the phases of the moons at their birth. This project will be adding a bunch of stuff previously only mentioned in books, like The Mane (spiritual leader of the Khajiit) and liberation groups such as the Renrijra Krin.

This project is part of a group of other province buliding projects called Beyond Cyrodiil which includes teams recreating the provinces of Valenwood and Black Marsh. Other projects are also adding new territories as well, Tamriel Rebuilt is recreating Hammerfell and there is also a seperate team creating High Rock; these two aren't related to us, but it's always nice to give other teams some lip-service :). The Elsweyr project is also affiliated with the Silgrad Tower project who are recreating their mod from Morrowind which added a large chunk of mainland Morrowind off the coast of Vvardenfell.

So, players will be able to travel across the arid wastes of the Ne Quin'Al Desert in Anequina all the way down through the Tenmar Forest to the capital of Senchal in Pellitine.

04-07-2008, 02:00 PM
I am floored...

I have one question though...books? I didn't know there were elder scrolls books...I just finished reading through the Halo series and am looking for new reading material, and having already put myself in a game mood, I am all over that.

Ok...two questions. If all of Tamriel is being built pretty much for Oblivion...whats going to happen when Bethesda releases their next game and IT features all of Tamriel in an online playable fashion (hinted at over at the UESP wiki news page) and there suddenly becomes HUGE differences between what modders think the rest of Tamriel should be and what Bethesda thinks Tamriel should be? Also, having been on (and still somewhat a part of) a Neverwinter Nights and The Witcher mod team myself as a modeller (I made the first rideable horse model for NWN as a member of the DLA team but did not do the animations for it) I know what the timelines can be like for mods, what happens if the timeline for such a huge project doesn't even finish before Bethesda finishes its next release and there's discrepancies between your content and theirs?

I'm not knocking your teams work at all, I'm just curious what kind of contingencies you guys have in place for such occurences?

04-07-2008, 02:27 PM
Well, when I said books I meant the ingame books excluding the two Pocket Guides, the first one was released with TES Adventures: Redguard and the second one was released with the special edition of Oblivion.

Regarding the discrepancies with future games (and I know that I can't speak for others in this), I know that some of the mods, like Hammerfell and High Rock are basing the layouts of their provinces using TES II: Daggerfall since that game covered a large area of both provinces. While, if there is an Elder Scrolls MMO (and I certainly do entertain the idea, the signs are just too convincing that they'll make one but I don't think it will necessarily take the place of TES V) I would think that depending on the amount of content created so far for a mod, they would probably just keep going with their original vision since it's possible that they were making the province with how they personally interpreted the pre-established lore. Also, I get the feeling that the biggest difference in the two would probably only be the layout and visual style of the cities and the events that happen in the game world. Most of Tamriel is pretty well fleshed out as it is.

04-07-2008, 03:06 PM
Somebody should make a Pen & Paper RPG Setting of Tamriel...hint hint ;)

04-07-2008, 03:13 PM
Did I read that right? An Elder Scrolls MMO? My prayers are answered. The best game ever (Oblivion or Morrowind take your pick) will be made incredible if its multi-player. Are these jsut rumours or is this for real?


04-07-2008, 03:16 PM
Its only rumor at this point...but Bethesda did recently purchase several domain names with the word "online" in them.

04-07-2008, 06:43 PM
Arcana if you are looking for a really interesting read, and you can find them, try the Harry Turtledove World War Series. It is alternative history dealing with an Alien Invasian occuring around 1942 during the hieght of World War II.

04-11-2008, 04:37 AM
Alrighty then, I've made some progress on the map with my experimentation.

I used a couple of the repeating textures in the land/sea fill texture thread (and I have given credit where credit was due). This time, an attachment!

04-13-2008, 09:11 AM

I see this work on it its way to become a splendid handout, treasure-map or maybe the ruler of Elsweyr posted this map on the wall of his office to depict his lands for him and his honored guests.

One thing I especially like is the way you have show the surrounding lands around Elsweyr, very nice!


04-13-2008, 05:13 PM
One thing I've been contemplating is exactly how to illustrate the desert. As it stands; I really like the color of the parchment layer as the base and I'm afraid of making it look a little absurd by using a different color/texture. However, this means that I need to properly illustrate the dunes in the western end that changes over to badlands the further east one travels. I have a suitable texture to use for the badlands so much that I'd be coloring in just areas where there would be cracked earth kind of like in old lake beds.

Could anyone recommend a decent method for creating sand dunes that would fit in with the current design scheme of the map? I'm slightly befuddled as how to go about this since this is really the first time I've had to illustrate a desert in this manner.

EDIT: oh, also I've updated the map based on closer inspection of the previously available maps made by Bethesda.