View Full Version : [Region 1][Map 14] The Tawaren Basin
04-09-2008, 08:19 PM
I didn't have much luck with Bryce, so I decided instead to borrow elements of my neighbor Torq's style. Since these lands are plagued, I'm giving the map a sickly-looking green-yellow tint. This image shows the applied bump map and some preliminary work on the water in my area. I've applied a satin filter to the water in lieu of a normal coastline glow, but it makes things look a bit pillowy, so I think that will go away.
In terms of settlements, I am looking at some small hidden enclaves of people who have a better-than-average level of resistance to the plague. They'll be gathered in mountain strongholds where they can easily defend themselves and keep plague sufferers away. The plains area between the two mountain ranges will have numerous ruined towns awaiting the daring and fearless adventurer who dares to risk disease.
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04-09-2008, 11:49 PM
You have your work cut out for you with that piece - I'm very curious to see what you do :).
I think the mood of the map is great already. Looks like a hard place to live, and a pretty difficult one to map too. Really like that water effect. I cant wait to see more.
04-10-2008, 03:25 PM
In terms of settlements, I am looking at some small hidden enclaves of people who have a better-than-average level of resistance to the plague. They'll be gathered in mountain strongholds where they can easily defend themselves and keep plague sufferers away.
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That sounds both good and promising - come to think of it, an increased resistance to the plague (or the curse whatever they call it) would probably make them very cocky or feel superior to the other people of Groam - a) because they died from the plague or ran away like cowards and b) because they're, in the "Homo Superior's" eyes care nothing about others or how to get rid of the plague.
(The second statement may as well be false, but just a little bit of propaganda can go a looooong way, right?)
04-11-2008, 12:57 PM
I have added mountains, rivers, and forests, and I toned down the roughness. Any suggestions or pointers concerning the terrain?
Torq, according to the provided rivers map, I have a river headed straight west out of my territory into yours. It looks like it should run down out of that forested valley in the eastern part of your map. The second attached image shows the river in question.
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04-16-2008, 12:26 PM
I backtracked a little bit to try and make the mountains look more mountainous. I reworked the rivers in order to match my neighbors better, also. I didn't like the approach I took with the forests, so those went away for now.
I feel like I'm on a bit of a treadmill, but once I get comfortable with the style, I think things will go faster.
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04-16-2008, 12:32 PM
That is looking superb. I like the almost nerve-like shape of the rivers flowing into the lake. I'm really interested to see how this one goes, as the others have said, it's a tough challenge you've set yourself (being at the heart of the plague and all).
The new mountains make it look even more foreboding. You are really capturing a mood there, which is not an easy thing to do in a map. Keep going I cant wait to see how it develops.
04-18-2008, 12:06 PM
Added some forests, swamps, and groundcover. I think I'm ready to start adding some icons, unless someone spots something else the terrain needs. If I find some time tonight at work, I'll add a bit of narration from my cartographer persona.
So, once again, any and all commentary is welcome.
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I think that looks great Mid. Nice colour scheme. The map is really taking shape. I cant wait to see what lies to the East of me.
04-18-2008, 12:58 PM
The Plaguelands Live!!! Echo the brooding, sickly colour scheme. Great work, mid!
04-19-2008, 01:00 AM
The following missive accompanies an apparently blank sheet of parchment.
Ven Gedret, pathmage.
To Councilman Tarresh, Silvervein.
I regret to inform you that I have fallen ill and shall not return to the Uplands as ordered. My messenger has been given the strongest wards against the plague I could manage; I pray that he remains hale long enough to reach you. Matters in Ascension grow worse, but we have been recently visited by one of the small hillfolk from the Greater Uzuid Range, who claims to be immune to the plague. Indeed, he ministers among the afflicted without care for his own well-being, and he has yet to show any signs of infection. He tells me that there are a few isolated villages where most of the populace shares this immunity.
With the hope that study of the people of these villages might reveal a treatment, I have used my arts to prepare a map of the lands to the east. The map is hidden within the parchment that accompanies this letter. Another of my guild can draw it forth. I apologize for the inconvenience; I do not wish to place these communities at risk by revealing their locations should the map be mislaid.
As this is the first map of the region prepared by the Guild of Pathmages, please permit me to make some observations that may inform future activities. East of the Uplands, the land rises to a small ridge before falling into lowlands and eventually a large lake, called Medre by most of the immigrants, which is fed by many rivers that carry snowmelt from both the Uzuid and Halidberg ranges. Lake Medre drains into another lake called the Blackwater. This plain was once densely populated, and there are many ruined cities remaining there. Some are inhabited still, but only a fraction of the population remains.
In the northeastern corner of the Uplands, there is a high pass through the Halidberg Mountains that leads to another plain infrequently visited by fierce nomads who were accustomed to trade with the communities there. The nomads are aggressive in their suppression of the plague, though, and now meet anyone they meet here with hostility. My sources know little of the lands to the north and east, but it is certain that if any people remain beyond the Blackwater, they are worse off than we. No one has come from that way in a very long time. To the south, the Coriander Coast has been little touched by the disease. The mountains there are very tall, and there is little traffic across them.
My hopes for a treatment may well be futile, but if there is any volunteer willing to risk all to seek out survivors in the mountains, send them to me swiftly. My strength fails, and I may not survive long enough to provide protection to whomever answers your call.
May the Blessed Lady keep her eyes upon you,
I love it. The plot really thickens. A covert cross border organisation of magic weilders with their own agenda, cool.
04-19-2008, 09:27 PM
It hadn't occured to me to make the pathmages a covert organization, but that's a very good idea. I envision them as being specialists in travel, divination and survival magics, often employed as surveyors, mapmakers and demographers. I chose to invent this particular mage in order to justify the quasi-realistic character of the map. Since it's created by magic, it doesn't need to look hand-drawn, and I can get away with some additional effects as I begin labelling.
You've probably noticed that the most recent WIP image is much larger than previous images--I enlarged it because the map was feeling a bit cramped. Do ya'll think the quality is still sufficient? I've been looking at it so long that I can't really tell.
As an aside, my (wife's) brand-new Wacom tablet arrived this week, and I've been having fun playing with it. I don't think I'll be able to get anything whipped up for this month's challenge, but hopefully I can start on a local-scale map for this project. Since my NPC cartographer is living in Ascension, maybe I'll start there.
I do love how this project is generating world information almost effortlessly. I've even caught myself starting to prep a small campaign based on Ven's letter.
I agree completely Mid. I was thinking yesterday of what the pathmages' hq in Arkender would look like. I thought of a ramshackle tower overlooking the docks. I think the maps are the key. As long as the maps keep getting done the ideas will keep flowing for the writing.
04-21-2008, 01:14 PM
I've got some icons done. So far, we've got "Hallows," which are the small villages of people apparently immune to the plague, secreted away in hard to reach or easily defended areas. We have major ruins, which may have small populations still but are largely deserted... maybe. And we have a handful of old silver and tin mines. I used alchemical symbols to denote the different kinds of mine.
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04-22-2008, 12:05 PM
I've done a lot of labeling and dropped more icons. I still need a scale bar and compass rose, and I haven't decided if I want to try to name the mines.
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I think the map looks fantastic Mid. I particulalry like the labels. On a dark map like that the white stands out beautifully. The red bar with the key is also really cool.
04-22-2008, 03:19 PM
I love the irony of a town named 'Vanity' having people all suffer from the plague - great name!
04-22-2008, 04:16 PM
It looks great. I think you should definitely name the mines.
04-23-2008, 12:34 AM
I attempted to update the title of this thread to reflect the name chosen for the major feature: the Tawaren Basin. Doesn't look like it took, though--it just updated the post title and not the thread. Anyway, I thought I'd give a brief rundown on some of the sites on the map.
The Tawaren Basin: Enclosed between two mountain ranges, the Tawaren Basin encompasses three major lakes: Lake Medre, the Blackwater (shared with Kagehito's map), and a third lake yet to be named. It was once densely populated and was hit very hard by the plague as a result. A few small population centers remain, but all of the larger towns and cities are falling into ruin. People in the Basin who turned out to be resistant to the disease have gathered in guarded communities called hallows.
Galerius Hallow: Hidden deep within a trackless forest north of the Halidberg Mountains, Galerius Hallow depends upon secrecy and forbidding terrain to maintain its safety. It is guarded on two sides by the confluence of the North and South Galerius rivers and to the southwest by steep hills.
Klastin's Fort: Klastin's Fort occupies the point of a long peninsula in Lake Klastin. Its prominent position makes it impossible to hide, so the inhabitants have built a stout wall from the remains of the town it replaced. Every citizen of the Fort is trained with weaponry, and they have managed to scavenge a significant number of crossbows, enough to arm virtually everyone in the community. Thus far, they have kept themselves safe by being harder and tougher than even the most desperate plague sufferers.
Medre Isle and Blackhallow: These two villages occupy islands in Lake Medre and the Blackwater, respectively. They defend their shores with ballistae and catapults which fling burning pitch at any boat or ship that approaches without displaying the correct signals. There is a significant amount of trade and cooperation between the two communities, accomplished by sailing the wide and gentle channel between the two lakes.
I'll change it for you.
04-23-2008, 12:16 PM
Thanks. Here's another update, with rose and scale bar. I am being rushed away from the computer, so I didn't get the roads done. Can anybody give me a clue how to make a dashed line with Photoshop? And name suggestions for those mines would be appreciated. I'm awful with names, and I think I used all of my inspiration on what I've already done.
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04-23-2008, 04:52 PM
Can anybody give me a clue how to make a dashed line with Photoshop?
In your brushes settings, choose a normal, hard-edged brush, then under Brush Tip Shape check Spacing, and up it to 150% or more. This will give you a dotted line. If you truly want a dashed line, that is more involved, but I usually use dots since it's so easy!
I hope that helps!
04-23-2008, 05:21 PM
Or I guess you could download inkscape which would do dashed lines as a snap. Import your pic from photoshop into inkscape and paint the dashed lines on a new layer. Then import the new layer you created into inkscape as a new layer in photoshop.
04-24-2008, 12:36 AM
I have CorelDraw, which can do the dashed lines, but I haven't quite mastered moving things from one app to the other. I'll just use the dotted lines for now and work on the dashed later. This should be pretty close to the final image. If there's anything anyone thinks it needs, or if I need to adjust any features to be more copacetic with my neighbors, please do speak up. Otherwise, I am calling this map complete.
edit: http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png (http://creativecommons.org/licenses/by-nc-sa/3.0/us/)
The Tawaren Basin by Bryan Ray is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License (http://creativecommons.org/licenses/by-nc-sa/3.0/us/)
In the event that substantially new derivative works are made based upon this map or accompanying text of the same authorship, such works may be used for commercial purposes, so long as they also remain available to the public under the same Creative Commons license.
Special permission is granted to Robbie Powell ("Arcana") to use this image for the promotion of The Cartographers' Guild, even where such use might be construed as commercial activity.
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04-24-2008, 12:52 AM
I thought I'd give a quick rundown of the map elements, just in case anyone was interested. The legend font is Lydia BT, the labels are Chaucer.
The alchemy symbols for silver and tin were inspired by a website somewhere. I don't remember which one. I unfortunately neglected to save the source images, but if someone wants them, I can reproduce them easily enough.
All of the other icons come from the standard Wingdings fonts provided with Windows.
The rose was graciously provided by Tareth in his Lir - Cor Regional Map thread. I took the liberty of modifying the colors, of course.
The map was produced entirely in Photoshop with the assistance of the heightfield rendered out by Redrobes. Many thanks also to Torq, Clercon, and su_liam for helping to fill in some cultural elements on my borders.
Legal representation by Dewey, Cheatum, & Howe.
07-14-2008, 01:06 AM
Since the FHCO's are always looking for adventure, I think we'll lay claim to the Taliste Mine, Nope the Smithy and Cagil the Artificer need "somewhere" to get there tin from, after all. And Lope the Vanner needs somewhere to van to and from, with the FHCO in tow.
It would also give them a chance to try out some new scripts for Sketchup that are more organic shapes than buildings,,,may be perfect for tunnels.
and we can give section cuts a try for displaying the map.
So after Hebbies Ale House is done, we will see about a short foray into the Tawaren Basin to mine some tin.
Snapgallows itself is a long term project for them, as they add more for me everyday, so a nice prospecting foray will be good. and as they have built more buildings than I can stuff into Snaps walls, Lope can tump so over.
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