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View Full Version : W.I.P. Serpent Isles Colorized



lostatsea
03-28-2012, 09:11 PM
Seems I have O.C.S. "Obsessive Cartographer's Syndrome" :D Any ways here is a colorized version of my challenge map . Comments , Suggestions , Advice etc Always welcome.

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Gidde
03-28-2012, 10:25 PM
It seems really dark with the colorization (the colorization itself is great though). Maybe lighten the opacity on the hatching now that you have colors in there to differentiate things?

lostatsea
03-29-2012, 09:36 PM
43483As per Gidde's suggestion trying less obvious texturing . Also cleaned up some artifacts that showed up under the colors. What do you think ??

Diamond
03-29-2012, 11:08 PM
That's looking really good, man.

Gidde
03-30-2012, 08:03 AM
Yeah, that made a big difference. Looks good!

bcholmes
03-30-2012, 09:20 AM
Overall it looks quite sharp. Very striking colours, and the idea of the background is really cool.

I find the scale bar difficult to read (black text on very dark background). The lettering in the first version also suffers from this a bit. I really like the compass rose -- nice colours and nice fill effect.

Lastly, I find there's something confusing for me about having such sparse tree-cover. Like, my brain is trying to interpret the individual trees as if they're individual trees, rather than be "representative of trees".

lostatsea
03-30-2012, 03:39 PM
Thanks to all for the comments and advice! This is a big experiment for me I think I might get some useful techniques out of this . Wahoo!!:D Keep tuned and keep the advice coming.

Diamond And Gidde :
Thanks !! I will be playing with some different mixes on different elements so please keep advising !

bcholmes :

I find the scale bar difficult to read (black text on very dark background). The lettering in the first version also suffers from this a bit. I really like the compass rose -- nice colours and nice fill effect.

Lastly, I find there's something confusing for me about having such sparse tree-cover. Like, my brain is trying to interpret the individual trees as if they're individual trees, rather than be "representative of trees".

Thanks for the comments. Yes the scale bar is too dark. The lighting originally was to be from the rising sun (the right hand side) But in the B&W version the mountains are shaded opposite. Damn !! Till I get up the ambition to redo the mountain the light is from the setting so for now it is in the dark just like me !! ;)
The text overlay in the first one was just learning how to apply a gradient in different ways to text. That is why it isn't in the second one I really wasn't too pleased with it. I'll have to got back to it.

In the B&W version I tried more trees But it Looked too cluttered . I'll try a denser covering in the next Update. Keep tuned and keep that advice coming !

lostatsea
05-06-2012, 12:16 AM
April was a very busy month at the ole homestead !!!! But I am back at it now ! Have redone much on this map. Had to redo the mountains to get the "SUN" on the right side. Changed single huts to multiples for the villages. Redid the trees to a smaller size. Enhanced the surf with a custom texture. And obviously replace the background texture. Still not certain about the text. Might be competing with the rest of the map for attention ?? Suggestion Very much appreciated !!

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Gidde
05-06-2012, 11:23 AM
I think it's the *really* thick outline that's making the text scream out of the page.

lostatsea
05-06-2012, 05:25 PM
This helped (I think) Thanks for the advice! I'm thinking perhaps a little less saturation Might also help? I post that later tonight!


Thinner outline
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And Less Saturation

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Gidde
05-06-2012, 11:05 PM
Glad to help :) I think the thinner outline helped, but I can't really tell a difference on the saturation front.

lostatsea
05-16-2012, 05:49 PM
This as far as this goes I think. Still not thrilled with the Labels but I am happy with the rest and it was a good learning Experience. So if no-one has any advice on what else to try on the Labels .;I am calling this done. I have the Whole rest of the world screaming for attention !:roll:

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Gidde
05-16-2012, 08:33 PM
Looks good! Looking forward to the next one :)