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View Full Version : [Region 1][Map 09] - Khanate of Qashya Mal



Gamerprinter
04-15-2008, 12:52 AM
No map yet, just getting a feel for names and cultures.

Khanate of Qashya Mal - City of Calishem on the Sea of Qashya
The Khanate of Qashya Mal is the most recent horde of the steppes to conquer the Spice Road between east and west, holding the old trade capital of Calishem, the Jewel of the Khanate, at the western end of the route on the Sea of Qashya. The prosperity of the cosmopolitan city has increased as southerly routes of the Spice Road, have been cutoff by the plague lands south.

You might recall I used the City of Calishem, in my January challenge, it will be the same city.

Though cities and towns dot the eastern shore of Qashya Mal, to the west is a sea of grass and only the carthouse towns and steppeland yurt villages exist and they are never at the same location for more than a few weeks, except during the harsh winters of course.

On the narrow spit of land between the Sea of Qashya and the southern lakes a wall has been erected and a watch prevents access to and from the plague lands to the south.

The Khanate of Qashya Mal has an eastern capital on Lake Kaikha, on the northwestern edge of area 27 on the world map (areas 9,10, 27 and to its east is all part of the Khanate.)

Despite being part of the Khanate, this is still considered southwestern Brinsmerd.

industrygothica
04-15-2008, 01:21 AM
(Admin, please change my post title to [Region 9] instead of 1)

Not sure how everyone else feels about it, but in the documentation I've been keeping, I've been referring to the different maps as Region 1, Map 9 (or whatever number your map is).

I'm not sure that it matters how it's done, but it'd sure be handy if it were done uniformly, just for referencing issues.


-IG

NeonKnight
04-15-2008, 01:26 AM
Title Fixed

Gamerprinter
04-15-2008, 03:26 PM
Calishem is the western capital of the Khanate of Qashya Mal on the Inland Sea of Qashya, southwestern Berimerd.

Nobudai Xho is the Topaz Khan, master of the Turgan Horde who dwells at his eastern capital of Kaikha, on Lake Kaikha (1300 miles east), protected by his 100,000 horseman army. His nephew, Gendai Xho is the western governor stationed at Calishem. Gendai is less the horseman and more a bureaucrat with mercantile interests, thus his appropriate station by the khan. 5,000 Turgan warriors are stationed 70 miles east of the city at the fortress of Kaikaar (Steppes End).

Calishem has a population of 46,580 making it one of the largest urban centers in the Near East. Home to Turgan traders, arabic merchant princes, citizens from the Chin Qai Empire and other lands far to the exotic east, as well as western traders, and a large slavic working and slave class of people. The indigenous population on the eastern shore of Qashya are the slavs.

Redrobes
04-15-2008, 03:29 PM
You know that there is a Calimshan (http://forgottenrealms.wikia.com/wiki/Calimshan) in forgotten realms ?

Gamerprinter
04-15-2008, 04:27 PM
Yes, but I've never liked the name Calimshan, actually Calishem has a nicer ring to it. "Shan" has a distinctly chinese sound it it, that didn't seem to belong to a middle eastern location, as in the F.R. domain. "Shem" has a much more middle eastern sound in my opinion.

I've always wanted to develope a culture, map and setting based on a near eastern capital of Calishem. Now I can take this idea off the shelf and use it for that very purpose, so I will insert it in this world.

Gamerprinter
04-28-2008, 01:43 AM
Commissioned by the august emperor, the Topaz Khan, Nobudai Xho, the imperial geographer and cartographer, Yu Zhiang Yi is a map of the Khanate. This is the far western portion of the Khanate of Qashya Mal, on the shores of the Great Inland Sea of Qashya.

The Western Capital of Calishem is perhaps the largest city in the known world with a population over 850,000 with a racial mix of slavs, arabs, vikings, mongols, chin-qai, rashadi and minorities of dwarves, half-orc, and half-elf. The city professes religious freedom with no less than 12 of the greatest temples of the major religions found within and without the Khanate, 9 academies of learning, and 36 guilds. Calishem is the terminus of both the Silk and Spice Roads.

Tyrborg on the northern shore of the Sea of Qashya, is a viking port trading amber, furs and dwarven goods from lands north and west to grand port of Calishem.

Darkovia on the southern reaches of the Vahlvoska Mountain range is the continent's primary source of bloodstones, with the capacity of holding arcane charges, they are greatly sought by wizards east and west. Darkovia is ruled by a Boyar-Prince named Casimir Darkov, who is rumored to be Nosferatu.

Because the Topaz Khan has decreed all wars not declared by the Khanate as illegal, thus encourages peace within the Nobudai's domain, however, it protects dark local rulers such as Prince Casimir. 8)

[The Map for area 9 is complete!]

Torq
04-28-2008, 04:42 AM
I had a feeling this was going to be worth waiting for. Great job GP as always. You have painted a rich tapestry with the background stuff and there his a huge amount there to stimulate the imaginations of other mappers here, which is precisely the point of the project. Darkovia seems to be crying ouit to be an adventure site. I'm having some flashbacks to panicky sweaty palmed D&D sessions in Ravenloft.

Torq

industrygothica
04-28-2008, 05:03 AM
I had a feeling this was going to be worth waiting for. Great job GP as always. You have painted a rich tapestry with the background stuff and there his a huge amount there to stimulate the imaginations of other mappers here, which is precisely the point of the project. Darkovia seems to be crying ouit to be an adventure site. I'm having some flashbacks to panicky sweaty palmed D&D sessions in Ravenloft.

Torq

I was thinking the same thing. Sounds like fun.

ravells
04-28-2008, 05:09 AM
Very Nice, GP! As Torq said - great job!

What font did you use? I really like it.

Baziron
04-28-2008, 08:09 AM
Wait, does it say "Drakovia" in the upper right corner?
:o

Ah, no, Darkovia... aww. ;-) Drakovia is the metropolis that houses our running D&D Campaign.

The map looks good, alright!

Gamerprinter
04-28-2008, 09:57 AM
Ravs, the font is called Celtic and its from the following website, along with half a dozen other Celtic type fonts...

Celtic Font Resource (http://www.fortunecity.com/roswell/rune/399/fonts.html)

I have a few more towns to include in the map, to absolutely finished, but its close.

The Irkarti Swamp (a.k.a. the Kingdom of Flies) - is home to a druidic bipedal saurian creature (probably lizardmen) who have summoned swarms of flies for various tasks. One of these swarms have become "aware" and works as an additional threat in the stench of the mirelands.

SpamValiant
04-28-2008, 10:01 AM
Great stuff. Sounds like an interesting area to explore, and a grand map to go with it.:)

Gamerprinter
04-28-2008, 06:18 PM
I added some missing towns - especially Khaikaar, the mongol fortress 70 mile east of Calishem.

I will need to update the WIKI map to be replaced with this one. 8)

Redrobes
04-28-2008, 07:00 PM
Nicely done (as usual).

Just popped you in on the big map before your update.

http://www.viewing.ltd.uk/Temp/CG/ThinkBig/Region/MappedTiles_TN.png (http://www.viewing.ltd.uk/Temp/CG/ThinkBig/Region/MappedTiles.png)

Gamerprinter
04-28-2008, 11:27 PM
Redrobes, I actually referenced your 3D mountain views of Thrubmorton Fens, to base my hand drawn version. I like the way your mountains look, so I thought I hand-draw to emulate them. :D

Although in review of the overall map in your post, I see I may have to trim my Irkarti Swamps to better mesh with the territories south and west of mine.

Gamerprinter
04-30-2008, 03:11 AM
I added a graphic to my WIKI page on Qashya Mal, like some of the other pages. Looks like I'll need to add a table of links like on the Beastlands. I'll also add the "red marked area within the total Ansium regional map".

I've created the sublink to Darkovia, but am having a problem creating a link back to the Qashya Mal page - how would I do that?