View Full Version : YNev Project - First Map (Kran)
04-12-2012, 05:57 AM
I finally decided to start my Ynev Project. (Based on entirely a hungarian rpg world). The first sketch is here. It's a dark counrty called Kran, with ten thousand years of history. The country itself is labelled as "evil" by most of the other sorrounding countries.
I want to make the entire map like a drawing. Though i'm not really sure about the style i want to use. But this is the kind i want to try out.
Critics and advices are welcomed and appreciated. Thanks.
04-12-2012, 07:15 AM
I haven't yet tried my hand at the hand-drawn style yet (so take this with a grain of salt), but it looks like whereas some of the brush strokes you use for your mountain outlines are tapered, others are not, leading to slight discontinuity. However it's not too noticeable. Overall it looks pretty good to me.
Hey there, the style looks good but there's one trick that immediately makes it look digital: you've used a lower opacity brush, so where two strokes cross each other, you end up with darker patches. A way around this is to make the strokes on a separate layer (if you're using vectors, merge that) and then set the whole layer to a lower opacity.
04-12-2012, 11:31 AM
Also, the width of your stroke is sometimes constant, sometimes variable, which is a bit strange for a drawing. Of course if you're drawing with a mouse, it's hard to improve...
04-12-2012, 12:10 PM
I recalculated things, changed mountains, and some other stuff. Unfortunatelly i use a mouse to draw. More details are on their way (i'll draw them when i have time). On the other hand, i'd like your feedback, and many thanks for that.
I still don't know if the mountain size is right or not, trying to figure that out.
Here it is.
04-12-2012, 04:38 PM
You are off to a great start. With some more work and practice you will have great maps to show off.
For the "drawn elements"... it looks like you are re-sizing them. A better way is to draw them bigger or smaller, rather than re-sizing them. (I have been guilty of that too). The best way to make things match is for them to really match :-)
For drawing with the mouse. I recommend zooming in and using a mix of "click/drag/undo" and the "many little shift clicks" (moving the mouse only a short amount and shift clicking). Because you don't get pen pressure with a mouse, changing the brush size helps as well. If your outside lines are 8 wide then add the detail lines with a 6 and 4 to give you the feel that those lines are not as "hard". With practice you can get good curved lines with the "many little shift clicks" (but it is hard with a mouse to really get amazing results).
Even if you only make a one or two mountains in just three different sizes you can get really nice looking results (3-6 Mountains and maybe 2-4 hills is a great start)... Make the elements next to each other in a new file with each element on a new layer, then drag them into your main map as many times as you need them. Something else that helps is removing/erasing the parts of lines that overlap after you move the elements together based on what is on "top".
Keep up the good work and you will have a great map before you know it!
04-12-2012, 08:29 PM
Ooh, love the soft colors. Any your mountains look much better to my eyes. This is turning out quite nicely.
04-13-2012, 11:45 AM
Me again with v2.1,
I've changed the mountains, took advices, here is the result. I finally find it acceptable. Now i think i can focus on the little details and soon the coloring. More coming soon.
04-15-2012, 01:47 AM
Yes, That is much improved! I look forward to seeing this finished :-)
04-19-2012, 01:05 PM
Took some time to get to the next version. I was busy trying to find a job, etc.
Finally colors are done (i think), and i added some more detail to the mountains, i think i won't change them further.
Here's the result. Still missing the places, towns, dungeons and other nature features (trees etc.) I'll add them in time.
04-19-2012, 05:01 PM
Hum, the color transition between plain and mountains do not work so well. The elements doesn't blend with the map any more.
04-20-2012, 03:02 PM
I don't mind the brown mountains, but at least to me, the grey mountains look really out of place. Maybe for all the mountains turn down the saturation a bit, and make the grey a bit lighter?
04-24-2012, 02:07 PM
I know that i'm not knight rider with the super speed mode, so it took me some time. Here's my new version updated. I hope it's improved a little. I tried to blend the colors and put down the forests. Critics please! Also there's a forest or at least some trees in the north which supposed to be a tropical forest; but i'm not really satisfied with that, don't know why. I want to make a tropical forest area, but not the palm tree type, but the jungle type; and i'm having a hard time to figure how those trees should look like. I'd appreciate any help.
I made my own tree brushes; but i really have to thank Schwarzkreuz for the idea, couse it's based on his Imperial Worldmap of Arden brushes. Those brushes rock!
Also... about the coloring. I could use some ideas on that.
Many thanks. Enjoy my map! :)
04-24-2012, 04:37 PM
I think the colors are quite nice but could be better blended. For instance, there are a couple of yellowish patches in the north-east of Kran. I would recommend trying to fade the edges of these a bit so they blend in more naturally with their surroundings. As for the trees, I like them, but I think I'd like them better if, rather than painting over the whole region of trees, you had just painted the trees (i.e. their foliage) themselves. If you don't want to paint each individual tree you might create a custom brush with per-painted trees.
That said I think this is coming along rather nicely. Oh and by the way, may I ask how you did the coastal waves?
04-24-2012, 05:47 PM
I think that the mountain colors are much better. I think that the yellow forests look a little off, like they are diseased, but I dont mind the coloration of the whole forested region like Arsheesh. i think that if you make the yellow greener, or decided on one color of green for all the forests, that would look better. The waves do look cool.
04-25-2012, 03:15 AM
Thanks for the feedback. I plan to finish this map this week, but there are a couple of things that need to be done before that. (Research on brushes, etc.)
Coastal waves are simple, i made a 300x300 px new document, a couple of wave lines with a 3 px basic "Hard Mechanical" brush, made it offset (wrap around option) so it would be continous; than i made it a pattern. Then i made a pattern adjustment layer, scaled down to 30%, then i deleted the unnecessary parts with a bigger "Soft Mechanical" brush.
I'm preparing the cities and towns atm fot my map. New updates coming soon.
04-26-2012, 03:25 AM
I like your forests, mountains, coast. The rivers and lakes don't seem to fit in so well, though. Also, I noticed specifically that while inland water mostly dominates, with any terrain lines obscured by the water, west of Krán the river is crossed by mountain slope lines, creating an inconsistency. Otherwise, I think it is mostly a matter of the rivers and lakes looking quite digital. I'm not sure how to get them to look more hand-drawn to match the rest of the map better, other than drawing them by hand. If you have a tablet, that might be worth a try. Also, if the water were fitted to the terrain a bit more, it might help; can you reroute the rivers slightly to avoid going over (or under) mountain slopes at all? That'd put them nicely into valley where they belong. The little western river is suffering from angularity; getting some curviness to that river would also help.
This map is shaping up nicely, but I think it can be better if the rivers get some work. It'll be easier to make changes before you start adding settlements (which tend to appear near rivers frequently) and more labels.
04-26-2012, 11:33 AM
Updated, almost there version. Changed a lot i think, i tried to fix problems. Still missing the roads, waterways, and i'm still hesitating about putting a regional border on the map. The country is with about 75 region [nah, i think i'll pass on that].
I don't now, but something feels odd, when i look at it.
05-02-2012, 07:27 AM
As i'm getting closer to make the final version, i'm bumping into problems, one after another. I hope i can solve them well. Still a few objects are missing, i'm working on them.
05-02-2012, 08:11 PM
Well I think this is looking really nice! Here's a little rep to help see you through those final dark hours of finishing this bad boy.
05-03-2012, 04:06 PM
That is looking real good! You've come along way, looking forward to the final.
05-07-2012, 11:17 AM
Here it is, my final version of Kran. (I might made some mistakes that need to be fixed, especially with the labels.) It took me some time to come up with the names and places, and i got some help with that.
05-07-2012, 06:43 PM
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