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View Full Version : Jöršgarš Map of the Week #59 - Village of Nįrgl's Mill



Mark Oliva
04-23-2012, 02:47 AM
44272

This week we remain in the Dreadlands, moving to the village of Nįrgl's Mill. The 59th Map of the Week is from the pending Jöršgarš (TM) campaign setting release "The Northwest."

Key to the Map of Nįrgl's Mill

The serfs work farm fields on the west and east sides of town. The orc warriors have their camp west of the town, beyond the serfs' fields and the map's borders.

1. Serf Barns.

2. Serf Farm Shed.

3. Serf Barracks. Living conditions are somewhat squalid.

4. Serf Pig Pens.

5. Fearsome River.

6. North Inn with Woodshed. The inn is owned and operated by Ragnar, a male human merchant. Ragnar is the fifth generation of his family to own the inn, which now is very rundown due to a lack of overnight guests. Only the public room – the only tavern in town – does a booming business, but most of that business is in beer sales. Creatures of all walks of life that can afford a beer frequent the public room, everyone there knows who the locals are, and everyone there will spot an outsider in an instant, as long as they're still a bit sober. The inn's dark beer, heavy in malt flavor, comes from its own brewhouse (Location No. 8). It's brewed by Ragnar's wife, žórunn, a master brewmistress and human female artisan. It sells for two copper pieces per pint/half-liter tankard. Little food is served in the inn. The only entrée is a breadboard with cold cuts, dark sourdough rye bread baked by žórunn, dill pickle, cheese and horseradish. It costs three bronze pieces. The 12 drafty and dirty single rooms cost four bronze pieces a night. The four equally drafty and dirty double rooms also cost four bronze pieces a night.

7. Össur's House. This once was the stable of the North Inn, but Ragnar sold it to Össur after many years of disuse and at a time when the innkeeper's monetary reserves were getting dangerously low. Össur remodeled it into a simple house that serves his needs. He uses it whenever he is in Nįrgl's Mill. Össur is an independent seemingly human male ranger who spends much of his time in the North Country, where the soldiers of the duke and the marchioness seldom go. Össur hides the features of his true race. He is in fact a half-elven agent of Karelenland.

8. North Inn Brewhouse. Thus is where žórunn brews the inn's beer and also the beer that the baron buys for the local human and orc military.

9. žorsteinn's and Įsta's House. Master Cobbler žorsteinn, a human male artisan, has his shoemaker's shop on the ground floor. His wife, Master Seamstress Įsta, a human female artisan, has her shop on the second story. The apartment upon which they live is on the third story. žorsteinn employs a journeyman cobbler, a human female artisan, and an apprentice cobbler, a human male commoner. Įsta employs a journeyman tailor, a human male artisan, and an apprentice seamstress, a human female commoner.

10. Unnur's Wagons. Master Wainwright Unnur, a human female artisan, makes and repairs wagons and carts for the entire Noršstręti. Her customers include the military, locals and the serf farms in Nįrlgsmylla and Noršhliš. That may sound like she has a booming business. Only her carts sell well. Neither the military nor the locals on the Noršstręti use many wagons. The serf farms need several of them, but they have all they need for the time being. Barring accidents, none will be replaced for many years. But small carts and wheelbarrows do sell well. Unnur employs a journeyman wainwright, a human male artisan, and an apprentice, a human male commoner.

11. Millstream and Castle. Baron Andrés, the human male warrion and military outpost commander who exercises the local rule, has his government offices on the ground floor of the castle and his quarters on the second story. Rakel, the female intermediate draug, black necromancer, and Ingimar, the human male wizard who serve the marchioness, occupy the third story. This building is a castle in little more than name only. Before the wars when Nįrgl's Mill was at its peak of prosperity, an entrepreneur named Valbjörn built both the North Inn (Location No. 6) and the South Inn (Suš Gistihśs). The two inn buildings were identical in every respect. After the wars, when the South Inn long had been abandoned and empty, Baron Andrés claimed it and remodeled it.

12. Erķkur's House. This building once was the brewhouse of the South Inn. After choosing him as her vassal over the serfs in Nįrgl's Mill, the marchioness gave the long-abandoned brewhouse to Erķkur. He remodeled it into a modest house.

13. Military Stable. This once was the stable of the old South Inn. It now is the stable of the military garrison (Location No. 16).

14. Nįrgl's Mill. Nįrgl of the mill's name is long dead. However, his ancestors have managed to keep the mill in their possession and even expand it. The current owner is Master Miller and Master Sawyer Gušmundur, a human male artisan and descendant of Nįrgl. The mill has two waterwheels. The left or west wheel turns the millstone that grinds grain into flour and feed and the gears that power the hammers that press vegetable oil from seeds. The right or east waterwheel turns the saw that cuts timber brought in from Myrkwood. Nįrgl employs a journeyman miller and a journeyman sawyer, both human female artisans; two apprentices, male and female commoners, and three laborers, human male and female commoners.

15. Tryggvi's Smithy. Master Smith Tryggvi, a human male artisan, runs the only sizeable smithy on the Noršstręti. Tryggvi and his smiths not only shoe horses and make bronze works for the humans of the Noršstręti and the military. They also make and repair weapons and armor for the military. Tryggvi employs two journeyman blacksmiths, male and female human artisans; two journeyman weaponsmiths, human male and female artisans; four apprentices, human male and female commoners, and three laborers, human male and female commoners.

16. Military Garrison. Only the town's human and draug are stationed in the garrison. The orc warriors are stationed in a camp sonewaht west of the town.

Beyond the map: The serf fields extend to the north and west of the town. Beyond the western serf fields is the orc warriors' lager. South of the mapped area, one finds the small housing area of the town where most of the humans who live and work in Nįrgl's Mill dwell.

You can get the map in two versions:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our Jöršgarš web page (18 MB).

2. As a JPG flat map of 3000 x 2250 Pixels (4.65 MB), available above.

Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the Jöršgarš web site.

The Jöršgarš web site:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next: The Dreadlands - Fearsome River Bridge Outpost.