View Full Version : Battlemap a Week [Battlemaps]
05-06-2012, 03:35 PM
I am going to post a finished battlemap each week to create a record of my cartographic practice from now untill I think that my work has reached a reasonably high level. Right now I hack together maps in maptool using free elements that I scrounge off of the internet. Hopefully with time, I can improve this to creating my own map elements and eventually to creating maps wholesale in photoshop at the level of some of the spectacular work that I see on these forums.
I'd like to start off with a map of a hellish broken bridge. I think that this represents my skill right now at making battlemaps, so it is a good starting point for this thread.
05-07-2012, 12:10 AM
Ambitious! Good luck with the endeavor.
This one is ... very red! I like the runes :)
05-13-2012, 03:50 PM
This week, continuing the current theme of cliff faces, I have a temple which has been broken off into the void. I think that the transition between the cliff and the stars is a little bit off, but it still looks ok.
05-16-2012, 04:06 PM
Keep up the good work. The more you make the better you get.
05-20-2012, 04:55 PM
This week I tried an experiment with overlays created from a photograph, with a simple snowy crevasse. It looks pretty good, but I still need some practice.
05-21-2012, 05:07 PM
Nice work! I recognize the edge overlays that dblade originally posted at Dundjinni. They really give depth and texture to a map.
06-04-2012, 03:45 AM
I missed last week, but I'm back with something a little simpler.
04-10-2013, 01:56 PM
I'm back after a long absence and at this point the thread should probably just be titled "Occasional Battlemaps by Caleth". I'll keep posting stuff occasionally as I make maps for games and such.
This time round I have a map that I made for a short Pathfinder adventure that I am writing. It is supposed to be a small prison dimension.
04-10-2013, 03:08 PM
Nice! I take it that the summoning circle is how new prisoners are sent to the prison?
04-15-2013, 06:51 AM
Here is the second part of the prison dimension that I posted last, across the bridge to the north.
04-21-2013, 01:43 PM
This time it is a small cavern, with a portal/shrine in the center.
In the adventure this was originally used for, the material which the circular steps were made out of was a major plot point, since ruins made of that material were spread across the world and the characters were trying to track down whoever made the ruins.
04-24-2013, 05:42 PM
Great thread! I'll be checking back here for more resources to use in my home games!
04-26-2013, 04:07 AM
With this map I'm playing around with my photoshop touch up job. It still needs a little work. More to come
04-26-2013, 02:13 PM
Hey, I just discovered this thread. I hope you keep posting maps. I really like that temple, it looks as though the wings are floored with raw gold!
04-30-2013, 09:31 AM
I've been procrastinating far more than usual this last week, which means more maps. Enjoy.
This one is big. I tried a slightly different method of layering my maps for this one but I'm not sure if I like it.
05-14-2013, 10:04 AM
It's been a while, but this time I have a map with a very different aesthetic. It came from a test that I did for my entry for the lite mapping challenge (which you should pop over and check out). This one wound up just looking kind of like a bunch of photoshop filters, but I am still working on finding a hand drawn looking finish for battlemaps.
- Max -
05-14-2013, 10:19 AM
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05-18-2013, 04:08 PM
I am continuing to experiment with different looks for my maps in photoshop, with this more organic map.
I'm not sure that the way I did the edges and grid lines is great, but how do you think it turned out?
- Max -
05-18-2013, 04:25 PM
pretty good one but the PS filter you apllied is pretty obvious
05-18-2013, 04:43 PM
Yea, I had to use the filter to cover up some dodgy PS work around the rim of the pit unfortunately.
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