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Ishmael
05-12-2012, 10:45 PM
Here is my first map here. It is a world map, icosahedron style, made with blender.
I simply unwrapped an icosahedron to get the UV map as a unfolded icosahedron for use as a planet map. I think used a series of different procedural noise textures to make the map and colored it with the color ramps. This one is mainly clouds but I also experimented a bit with using voronoi crackle to simulate tectonic plates. I wanted to see if there was a correlation between those and the other forms of noise if they all used the same or closely similar parameters.
I think this method shows promise.

Here is the untouched UV map exactly as baked within blender. ( well..I did resize it..the original was 2048x1024 )

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Gidde
05-13-2012, 03:44 PM
That is ... REALLY tiny. Next time give us the full size :)

Ishmael
05-13-2012, 09:24 PM
I didn't knpw is there were any size restrictions for posting graphic stuff
Here it is, full-size

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Chashio
06-15-2012, 01:58 AM
I like how you did the water around the land. Nice effect.