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View Full Version : [Region 1][Map 05] Charnok



terrainmonkey
04-24-2008, 09:21 AM
hey folks. i know it's been a while since i was seen here, but i've been working on this area and i haven't gotten a result that i like yet. i've had four or 5 ideas that haven't panned out and i'm still going through the motions when i can get time between work and moving.
i'll post a WIP later today, but right now i'll show you what it looks like. we'll see....


this isn't one of my better works. i know now that the rivers are too wide, the mountains look like crud, and i have no idea what to do about any of it besides scrap the whole thing and start over. AAAAUGGGRRRR!!!!! i wish i was an artist and not a hack!

i know there are dozens of things wrong with this one. give me a clue, somewhere to start, a direction maybe. i'm out of ideas, maybe you folks here can give me something.

ravells
04-24-2008, 09:45 AM
Why don't you go for a simple hand drawn monochromatic map? We haven't got one of those, and it'll look pretty effective. I really fancy doing one myself!

terrainmonkey
04-24-2008, 08:53 PM
you know, i was just thinking that way myself. time to get out the drafting pens....

update to follow.

Baziron
04-25-2008, 04:11 PM
Shoot! I definitely need to get back to the drawing board or I'll be handing in "too late" (I also intent drawing by hand). I'm exaggerating, of course.

terrainmonkey
05-03-2008, 07:41 AM
so bad news everyone...

i apologize for any problems this may cause, but i am sad to announce my departure from this project. my life has become so busy right now that i cannot devote the time to this or any other projects for the near future. I have to move, and that comes with resultant headaches and stresses, work has just overburdened me with another 20 hours a week on top of the 45 i was already doing, and a new production has begun. "Glengarry Glen Ross" has started rehearsals and the nights i would have to design maps are going toward that endeavor.

once again i am sorry to you all. anyone who wants to continue this area please do so. thank you for all your understanding in this matter.

i'll still check back from time to time, but i have no time for drawing any maps....

ravells
05-03-2008, 09:20 AM
Sorry to hear it, tm, but do keep checking back and I hope things become less hectic for you. Enjoy the roar of the greasepaint and the smell of the crowds and be well.

NeonKnight
05-03-2008, 09:39 AM
Sorry as well, but best of luck in your future endeavors. We will of course, be here when you get back.

Baziron
05-03-2008, 10:28 AM
Sorry to hear. Anyways, like Neon said it: I believe there will be work for you to be done here (;-)) when you get back to mapping. It's just the type of map that changes.

Torq
05-04-2008, 04:34 PM
I'm also sorry to hear that TM, but I understand fully. There will always be a place for you so if and when, just shout. ;)

Torq

jfrazierjr
06-07-2008, 11:30 AM
Ok, so I figured I would get a place holder up in in case someone wants to do any mapping for the June contest.

Charnok is a cold, fairly desolate place. Almost totally mountainous terrain, Charnok is home to very few civalized human settlements, mostly on the south western corner. Other notable features:



Two large dwarven kingdoms: Gnar Chertok and Gral Methoras
Tal Dra`Quinlith: a hidden elven kingdom. Basically, think Rivendell, a place magically protected from the cold/weather and easy outside access located somewhere in a large mountain valley
5-6 major barbarian tribes of 150 or so residents each and 2-3 times that number of small ones of 30-40 people each. All are nomadic, but there are a few semi permanent lodge structures and a permanent setup somewhere which is used for yearly clan meetings. A few of the clans reluctantly trade with the dwarves and a few others trade with the civilized settlements.
There are several ruined keeps and 2 towers, all of which were abandoned (as far as we know) between 100 and 1200 years ago. The barbarians stay away from most of them. These are mostly on remote mountain top peaks or valleys.
Tons a Reindeer, Elk, etc, both wild and tended by the Barbarian tribes.
On the north side of the map, there is an Ice Giant settlement that houses 300+ giants over a 50 mile area of the northern mountain range. No humans dare venture into this area for obvious reasons. They occasionally make extended raids against barbarian tribes that happen to be in the area. Every 50 years or so, they attack nearby outposts of Gnar Chertok, though there are rarely many casualties on the giants side, the dwarves usually take a few hundred losses. Rarely do the giants actually attempt to break through the main gates due to the strength of the gates.
Various orc and goblin hiddy holes hidden in caves throughout the region. of course, there are various skirmishes with the dwarves, mostly underground.
At least 1 white dragon (Belamytharandus) lives in the region with brood of 5 wymlings. Mostly content to feed on the abundant livestock, she occasionally ranges far and attacks either barbarian tribes or even one of the towns on rare occasions, though most think this is more for her amusement that for food.


Joe

ravells
06-09-2008, 05:37 AM
Hi jfrazier, I've merged your thread with TM's thread (as you have taken Map 5 over from him).

jfrazierjr
06-09-2008, 09:46 AM
Hi jfrazier, I've merged your thread with TM's thread (as you have taken Map 5 over from him).

Thanks ravells. I did not get a chance to do any real progress on the map this weekend like I had planned. I spent most of my free time playing with various map styles. I will most likely throw something together in Fractal Mapper over the next few days to get a general idea of the terrain features for myself and others and then determine a final map style at a later point.

I am currently thinking of doing a computer hand draw B/W style map, but not 100% committed to that as of yet. Mainly, I am thinking of a style somewhat like the map of Eltar by fragless over on Deviantart. Not quite sure if I have the artistic talent to pull it off though. I have some very nice ridgy looking mountains, but am having some trouble getting to go in more than left to right directions(top to bottom joining the left to right is where it's messed up) and still look good, so will be playing with that over the next few days. Failing that, if I stay on the B/W path, I may just end up doing some plain pointy triangles for the mountains with a bit of blending. Hmmmm... now that I think of it... with the barbarians and such... perhaps that's the best way to go I think. Much longer process in creating the map though....

Joe

Redrobes
10-23-2008, 07:46 AM
Example images as promised

Redrobes
11-14-2009, 03:54 PM
In my quest to complete this map set making up Ansium this tile is the last so I submit this one as a render of it. I decided to go with plenty of snow cos there has been a lack of snow over ansium in general and this area is the highest of all the tiles. I set it up so it generated some nice glaciers and hanging valleys. I reckon this one looks pretty good and even better in 3D actually.

Steel General
11-14-2009, 04:24 PM
Cool stuff RedRobes!

Redrobes
11-14-2009, 04:32 PM
Cheers Steel.

It could do with some names and stuff extra so if anyone feels like adding to the map well that's the point of this CWBP so jump right in and edit it. Not that I think too many people would choose to live up there but white dragons have to live somewhere right ?

industrygothica
12-01-2009, 05:03 PM
Redrobes,

I've spent the last hour or so doing up a regional thing for that little valley area, since it's probably the only really inhabitable area in Charnok. It's not finished, but I wanted to make sure it was ok with you before I posted it, just in case you had something else in mind for the area.


-IG

Redrobes
12-01-2009, 05:21 PM
Crikey, this is a throw away tile - you go as wild as you like !

I don't have anything in mind for any area at mo. I really ought to do a little more in Thrubland but I have been neck deep in things I have to do rather than things id like to do.

Oh and if you need the heightmaps etc then shout - I still have them all.

industrygothica
12-01-2009, 05:28 PM
Crikey, this is a throw away tile - you go as wild as you like !

I don't have anything in mind for any area at mo. I really ought to do a little more in Thrubland but I have been neck deep in things I have to do rather than things id like to do.

Oh and if you need the heightmaps etc then shout - I still have them all.

Well then, let's see if we can't make something of a throwaway tile then, shall we? ;)

Here is what I have so far. I'll make a proper thread once I have a title for the valley. It should line up fairly well, though I've already forgotten the scale. I'm thinking 400 miles on a side? I don't know, you can remind me when you lay it on the big map.

Redrobes
12-01-2009, 05:37 PM
Well I have been working to 600 miles per side but in reality it would be smaller cos of its northerly latitude. Since my app is rectilinear and not capable of projections like Fractal Terrains then it does not allow for curved space maps.

I think we should have gone for an equal area map at the outset and then we would not have had so much problems.

Cool map BTW...

EDIT: Its about 300miles x just over 300mi. Heres a semi transparent overlay...

industrygothica
12-01-2009, 06:29 PM
Well I have been working to 600 miles per side but in reality it would be smaller cos of its northerly latitude. Since my app is rectilinear and not capable of projections like Fractal Terrains then it does not allow for curved space maps.

I think we should have gone for an equal area map at the outset and then we would not have had so much problems.

Cool map BTW...

EDIT: Its about 300miles x just over 300mi. Heres a semi transparent overlay...

I agree about the equal area map... I think that most everyone has kept to it, for the most part.

Thanks for sizing it for me. I need to do some labeling and think of a name for the place, and I'm going to call it done I think.


-IG