View Full Version : 1st Map
06-16-2012, 02:24 PM
Sooo here it is.
7.3 MB / .jpg 4942 x 3342 px
16 Regions & Capitals
30+ Major Sites (Points of Interest, Caves, Medium Dungeons, etc)
25+ Fortress (Castles, Towers, )
10 Ancient Ruins (Large Dungeons)
... and countless adventures :)
Inspired by the amazing Saderan tutorial done by Tear, and my need to have a map for a future rpg campaign...
.. i've just made my 1st map (still WIP)
Saderan's style looks almost exactly the same feeling i wanted for this setting.
- original psd is almost HUGE (4800x3200 px)
- few rivers: well, yeah. :)
- markers (city, towns, names, etc);
- regions, kingdoms, etc;
- some mods (darker areas, maybe a few swamps, deserts..)
Obviously, feedback is appreciated.
06-16-2012, 06:49 PM
Looks like a very promising start. I've never been able to really get the hang of these kinds of tutorials.
06-17-2012, 07:43 PM
For some reason the map looks a bit "fuzzy". I'm not sure why exactly (being a GIMP user I've never had the opportunity to attempt this style), but if you could find a way to sharpen the detail I think it would be a great improvement to the map.
06-17-2012, 08:07 PM
Thanks for the feedback :)
Today i've added some textures, brushes etc to create some detail.
I think the forest is fine, but mountains have some sort of "wrong" feeling. Still experimenting...
06-18-2012, 01:14 PM
The mountains do seem a bit floaty, for lack of a better term, LOL.
Heckuva first map however! Nice work. Liking the forests.
06-18-2012, 01:20 PM
those forests are really nice (the swampy bits too), though mountains- using the saderan style as well as individual mountains 'brushes' - seem odd.
great work for a first map
06-18-2012, 01:29 PM
Thanks for the feedback, much appreciated.
Yes, i guess i have to rework mountains, erase the brushes and make more elevation, using the terrain layer itself to create mountains instead brushes.
I'll post more soon...
It looks very good and it seems you've got a pretty good plan for what to do next! I'd consider making the snow terrain border sharper/noisier since snow tends to end quite abruptly and doesn't really "flow" into other terrain types. Aside from that, cool ... and the trees are nice too!
06-18-2012, 08:29 PM
This is looking quite nice so far Berto.
Klaus van der Kroft
06-18-2012, 11:55 PM
Looking spiffy! I love those mountains and forests. The colours be pleasin' to me eye as well.
Just one detail: Some of the rivers seem a tad angled in some segments. Some smoothing would fix them right away.
06-19-2012, 05:01 PM
Some rework at the same 2 zones...
Meshing Saderan and texture it's sure odd... but i've done a few tweaks and it's more blended now, a lot more. And i even like it :)
Changing the snow layer is the next step (thanks @Lukc)
I was testing some lettering also, to find a clean style (px, height etc) for labels, names etc...
06-20-2012, 09:56 AM
Desert + Roads (Main, Secondary, Trails)
06-20-2012, 07:01 PM
I love your idea of blending styles. The forests look awesome. The desert texture looks great but the yellow used seems a little too bright to me. The map is starting to look very nice, can't wait to see the whole piece! :)
06-20-2012, 07:27 PM
Thanks! Yes, on the lookback the desert is in fact very bright.. i'll change the color gradient (something between brown-orange, more SAND style) or maybe i'll add a hue/saturation correction layer once is finished.
06-24-2012, 12:48 PM
A glimpse of the South (nearly complete)
There're so many layer in Photoshop, everytime i open the map it's so sloooow (maybe 4gb ram aren't too much for this kind of work)
I have 2 different psd: one is for terrain, land (see 1st post) layered, the other one is for markers (city, labels, towns, etc...) Considering to make a 3rd one for mountain fixes, decorations, special symbols, etc before making a 4th one for final touches.
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