PDA

View Full Version : Calling all City Mappers



Torq
04-28-2008, 06:12 PM
In the interests of getting some cross pollenisation going I'm putting out a shout for anyone who would like to map the city of Arkender in Groam. Its a big city but would be an interesting mapping cllange I think, largely becasue its a sprawling slum that extends right up to the water on a few sides.

Dont think you need to have mapped a region for this. Anyone is welcome.

At the same time is there anyone who needs a specific city mapped in the region they have done? I'm on a city mapping buzz at the moment and would love to do another one when I've finished Kwourin (which should be this week).

Torq

ravells
04-28-2008, 06:15 PM
I think that city maps (which are very time consuming and require a lot of detail) themselves should be broken down, but we need a 'style sheet' for each city so the maps remain consistent. Let me ruminate and come back to you, Torq.

Gamerprinter
04-28-2008, 06:26 PM
Looks like I'll be needing Calishem mapped, but we're talking a city of 850,000 plus people - I'll probably be giving some direction on this, if not mapping it completely myself.

I think I'll first map Darkovia as its much smaller yet, still an interesting place. Then I'll get to work on Calishem. But if anyone else is interested in working on this urban sprawl - volunteers are welcome!

GP 8)

RobA
04-28-2008, 07:14 PM
I'm not sure about needing a stylesheet... What should any two cities have similar map styles (unless you are talking about making and atlas).

On this note, If someone has a location for a canal city (search WIPs for canal), I'll finish it up to fit the details of such a location... (on a river delta with a sea port and river port).

-Rob A>

ravells
04-28-2008, 08:27 PM
No, I meant each city having its own stylesheet. I think we can get away with different styles of maps for areas but I'm not sure about city districts.

RobA
04-28-2008, 09:52 PM
Please explain stylesheet in this context, Ravs. I don't follow :(

-Rob A>

NeonKnight
04-28-2008, 10:38 PM
I think by Style Sheet (Using my City of Deestan as an Example) the stylesheet for that city would be close crowed buildings, with tight streets and lots of thoroughfares. Compare to the city of Koppolex. Should multiple mappers be involved in mapping one city, the city would need to conform to a singular style otherwise it can look really jarring.

My thoughts.

ravells
04-29-2008, 05:26 AM
Hi Rob, pretty much as Neon puts it, having an agreed palette of colours and an agreed way of depicting buildings - e.g. a 3 point black stroke with a 50% gray interior....that kind of thing, it's really so that all the elements in the map are consistent - not sure if style sheet is the right word!

If we do have one, it would have to be a style that is reproduceable across as many applications as possible, e.g. CC, PS, Gimp, Illustrator etc.

Torq
04-29-2008, 09:17 AM
Imagine I do a city map by myself. Then Neon wants to map a specific alleyway in that city. Are you saying that he will be bound by a stylistic convention that I have applied even if our maps are on completely different scales? Or are you applying it only to cases where different mappers map areas on the same scale within a larger area? I'm not sure that the idea really works with the theme of stylistic individuality and geogrpahical continuity that we spoke of earlier in the project regarding the area maps. There is no "style sheet" on that level, is there?

Torq

NeonKnight
04-29-2008, 11:51 AM
Imagine I do a city map by myself. Then Neon wants to map a specific alleyway in that city. Are you saying that he will be bound by a stylistic convention that I have applied even if our maps are on completely different scales? Or are you applying it only to cases where different mappers map areas on the same scale within a larger area? I'm not sure that the idea really works with the theme of stylistic individuality and geogrpahical continuity that we spoke of earlier in the project regarding the area maps. There is no "style sheet" on that level, is there?

Torq

No, I personally do not see that.

For example, when I map out my cities, I like them plain and not really photo realistic as it is easier to depict individual buildings and features in a city that way (my thoughts). When I zoom down to an alley, I like the more photo realistic, increased detail. Show me the pile of garbage, the broken crates, the homeless hovel against the wall, the drainage gutter etc.

I think the 'style' should, as you state, remain consistent across the whole at the same scale. Again, using Deestan as an example (because I have yet to finish it), if someone was to be mapping for inclusion one of the outlying burroughs, it would jar if it was done with a pallette and style completely different from the rest.

Torq
04-29-2008, 11:59 AM
Would it jar, if they were two distinct maps here or on the wiki which would not be held up against each other by the viewer? I can understand that if you using a product like Redrobes' Viewingadale which allows you to see both maps against each other in the same space, it would be jarring to see two very distinct styles. I'm interested becasue if we are looking for stylistic matching, shouldn't we have done it for the region?

Torq

NeonKnight
04-29-2008, 12:32 PM
I think it would jar if you were to combine the two together to make one.

Using our various region maps as an example. When combined together as Redrobes did, they jar if you view them as a whole. If, however, you look at a master index as you yourself first made for the LandGrab, and I say: "hmm, I want to look at region 6 (my region), then I am viewing all of Region 6 at once, separate from the other regions. If I then decide to look at region 7 (redRobes' Thrubmorton Fens area), it doesn;t matter if the map style is different as I am viewing it different from Area 6. BUT, put the two together side by side and view them at once and now suddenly it is difficult.

Hence, if I were to map out for inclussion into your map of the town of Kwourin using my distinct city mapiing style it would not mesh, and would need to be redone to have it look right.

See the example ofr Kwourin with a section from Deestan superimposed. Looks weird, and you would need to rework it for it to 'fit in' and seem to be a part of the whole.

RobA
04-29-2008, 01:53 PM
Neon -

I never imagined you would "embed" another map like that.

I kind of envisioned that someone would pick detail and "blow it up"...

Say I wanted to do the castle in that town...I'd crop it, rotate it, and then start mapping it...

But not replacing the castle in your town in the map tou already drew...

-Rob A>

NeonKnight
04-29-2008, 02:21 PM
Rob;

That is well and good, and different, and what my original point was.

If someone wanted to map a 'close-up' of a section of the city, that is fine, and the style of the two do not need to mesh.

My point was:

You Map the Eastern Quarter, I'll map the Western Quarter, and Torq will map the other two quarters.

Once put together, the map will no not look good.

But if you wanted to map Silk Street of the Merchant's Quarter from a larger map, that is different as it will not be imbedded into the whole.

I hope I am making sense.

RobA
04-29-2008, 02:39 PM
Daniel-

Now I understand. I didn't realize you were thinking of a cooperative effort to produce a single map.

-Rob A>

ravells
04-29-2008, 03:11 PM
Sorry, I was being unclear - I meant the same as Daniel. But I do not think there is any need for anything formal, just an agreement between the people who are concerned with the project. I get the impression that cities might be enormously time consuming beasts and I was thinking of ways in which groups of people could map one city in order to make the process less daunting. I definitely think that individual maps should be 'convention free.

Thinking about it, perhaps the best way is to get a test group of individuals to map a city, see what issues arise and then talk about it more? I dunno, perhaps it's all academic as people might just want to map cities by themselves.