View Full Version : A map in progress

04-30-2008, 07:05 PM
3380Attached is a map i am working on(obviously) I am using PS CS2
I scanned in a quick sketch and proceeded to color it I am considering adding some textures but........

1. not sure if it works well with the sketchy style of the map
2. I am not sure how you guys do that difference cloud texture thing in PS


04-30-2008, 07:50 PM
Rendering clouds:

"clouds" are a somewhat irregular pattern of splotches across the range of colours in your foreground and background selections. Very often it is worth it to only render b&w clouds because it makes tinting them easier later.

In CS2 go up to Filter>Render>Clouds. It will fill the current layer. Its far from perfect. The clouds tend to have regularities to them. Very big canvasses often produce clouds with a whole bunch of little puffs rather than large ones. The trick in this case is to fill a smaller layer and stretch it across what you want to cover.

Hope that helps.


05-01-2008, 05:45 AM
The difference clouds you have to add after you Filter>Render>Clouds ... you then Filter>Render>Difference Clouds....

By repeating the process you add more difference and gain more and more jagged splotches.... hope that also helps :)

05-01-2008, 08:41 PM
Difference clouds is really just a shortcut for creating a new layer, rendering clouds, setting the blend mode to difference, then merging down.

-Rob A>

05-02-2008, 07:28 PM
thanks its all in the power of the alpha channels


not sure which way to go with this map
any suggestions

I would like to increase the line weight of the coast line and distress it

and i am not sure how to address forests

any help or suggestions you can give me would be greatly appreciated


05-03-2008, 10:20 AM
This is coming along wonderfully!! Keep going, keep going.

05-03-2008, 02:37 PM
I'd stick with the hand drawn mountains.

-Rob A>

05-03-2008, 03:07 PM
Seconds YodA's vote for hand drawn mountains. definitely the way to go :)

05-04-2008, 11:51 AM
hand drawn mountains. definitely the way to goI'm not picking on the map in question, but just commenting in general.

If by "hand-drawn mountains" you mean those orthographic or semi-sideview peaks, which occur in a bazillion maps I've seen (I bring to mind the original maps in Tolkien's Middle Earth works), it's interesting to note that such features are usually the single exception to an otherwise totally birdseye-view or satellite-view map.

I was reading an awesome book about cartographic history at a friend's house ... I don't remember the name, but I can email her ... and it mentioned the development these orthographic mountain styles specifically.

Other elements are sometimes orthographic. Walled towns are sometimes shown from a side view, with gates visible in the walls, and towers rising from behind the walls -- in birdseye a wall is a line and you can't see a gate. Forests are sometimes shown as lots of trees with vertical trunks visible below their canopies.

I wonder if a mapper ought to consider whether to use all-orthographic, all-birdseye, or a mix, for each project. And if it's a mix, how do you choose which element gets which style?

05-04-2008, 07:22 PM
speaking of Tolkienesk mountains

more progress on the Map3440

am i moving in the right direction?

wow this is time consuming

05-08-2008, 08:13 PM
What to do about rivers?

I have the rivers set in a separate layer
so far they are just blue lines

what next Drop shadow?

i am looking for ideas (that hopefully blend well with the evolving style of the map)


05-13-2008, 10:52 PM

A little more progress made

it needs something not sure what

05-16-2008, 04:59 PM
is there a tutorial on how to set up a gallery?

05-16-2008, 05:48 PM
Click the "User CP" link on the left-hand side of the header bar. In the left column under "Your Control Panel" look under "Networking" for "Pictures & Albums." Clicking on that will take you to a page where you can "Add Album."

06-09-2008, 09:38 PM

il post text later got to give the kids a bath

06-23-2008, 11:09 PM

not much progress I'm afraid. I still have to figure out what i want to do about the mountains

i might investigate the gradient mesh tool although i suspect it might be to involved to be a practical solution

i wish the CC3 sold patterns and brushes for illustrator

06-28-2008, 09:19 AM
May I enquire as to how you did that with the water levels? If I may be so bold that is :D

06-28-2008, 10:26 AM
May I enquire as to how you did that with the water levels? If I may be so bold that is :D

eh?? what do you mean?

06-28-2008, 04:49 PM
water contours.... dark to light

A. Smith
06-28-2008, 05:20 PM
Looks to me like taking a layer, setting the darkest area you want as a very dark blue and then take a lighter colour, making a contour, taking an even lighter color, and so on until you have the size of continents you want, then blurring it.

06-28-2008, 07:22 PM
water contours.... dark to light

Looks to me like taking a layer, setting the darkest area you want as a very dark blue and then take a lighter colour, making a contour, taking an even lighter color, and so on until you have the size of continents you want, then blurring it.

And it also depends on the map in question.

If the latter map is the source of the question, one of the things I recently discovered thank to inspiration from RobA is to copy your land layer, create a path from the selection, and then run a stroke path on that, and put that layer between your land(under land) and water layer(above water) and play with the mode (GIMP). This is especially cool if you set the brush size kind of big (and fuzzy) and then set the jitter to a big value. You then get a nice random stroke to the coastline path. Very nice IMO.


06-28-2008, 08:44 PM
it was in reference to the latter map :D

06-28-2008, 09:32 PM
it was in reference to the latter map :D

That's kind of what I thought. If you want an example of how I did it (in my case with a large brush with lots of jitter), check out http://www.cartographersguild.com/attachment.php?attachmentid=4501&d=1213991107

Now, my example is a lot of extra stuff on top of what I posted, but the base technique for stroking the path is just that easy...


06-29-2008, 02:28 AM
thanx.. great example :D

07-06-2008, 09:17 PM
if we are talking about the second map with the glowy water

that is a photo shop map

1 i have a duplicate continent layer and select it
2. in the select menu go to modify and select either expand or contract
3. add you fill color
4. either feather or blur

tip make each fill a separate layer

07-07-2008, 10:40 AM
Great example.. I thought maybe that was how you did it.. just wanted to make sure :D