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tilt
07-01-2012, 04:57 AM
So, after having played 4e D&D for a couple of years now we feel like a change of scenery. So we're looking for something new to play and a shift of genre. Maybe Superheros, cyberspace or just plain space... we do like our cyberspace/space to be on the dark and gritty side though - so no SW ;)

We're a pretty experienced group with most of us having played for 30+ years so don't be afraid to challenge us *lol* - however one of the things that we want to leave behind for now is the simplicity of skills in D&D.

Over the years we played a lot of games including: Rolemaster, Gurps (some more than others), Shadowrun, Warhammer (fantasy), James Bond, Twillight 2000, Call of Cthuthulu, Star Wars, Star Trek, Cyberspace (ICE), Space Master, D&D 1, 3 and 4, Villains and Vigilantes and much much more... some of those might have arrived in new versions these last 5-10 years since we played them.

So if anybody have an idea of what to play - fire away :)

forkandahalf
07-01-2012, 05:37 AM
Settlers of Catan and Munchkin are great "in between" games and may help you with your choice of what to do next. My D&D group began to get bored so I challenged the entire group with an evil campaign. I also really enjoy the idea of a space rpg. For that, you may want to take some inspiration from Firefly, and Q from Star Trek TNG.

Depassage
07-01-2012, 06:32 AM
If you search for a dark space setting, you could have a look on Dark Heresy (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=50&enmi=Dark%20Heresy) (or any of the other WH40K settings), Battlestar Galactica RPG (but it seems not being published anymore), Traveller (http://www.mongoosepublishing.com/rpgs/traveller.html), or even CthulhuTech (http://www.cthulhutech.com/).

Each one has some different degree on darkness, from quite realistic SF (Traveller) to conspiracy mood (BG) or darker and tortured settings (DH and CT).

Larb
07-01-2012, 12:27 PM
You could try Eclipse Phase. It is a sci-fi RPG that has some very very interesting ideas although I have not had a chance to play it properly yet. And there is always Paranoia. =P

tilt
07-01-2012, 12:35 PM
we've actually thought of just taking a short break and play paranoia for a session, for old days sake ;)
we're not moving to board games, its a rpg group - and inspiration is normally not a problem - what we're looking for is a good system to play. :) ... dark heresy looks interesting, however I'm a little "scared" of the stat system, cause I didn't really enjoy the leveling up from Warhammer Fantasy, the "new profession will give you these boosts"... which made one plan the profession progression from early on to make sure one didn't miss anything.

jfrazierjr
07-01-2012, 01:06 PM
Though I have not played more than a few demo type sessions, You might want to look into Savage Worlds. It's fairly simple system and more importantly, it is genre neutral, so once you learn the base rules, you can play ANY genre. There are pre-built sourcebook for various genres, but you can feel free to take or leave them if you want... Each "world" has a few alternate rules, but they don't add significant complexity to the game system(though they may change an existing rule fairly much!) Most importantly, there are test drive rules for free available from the Publisher so you can test all you want without any monetary investment. If/when you want to buy stuff, they do either printed or PDF, so you can choose your choice of medium(not sure how this works with printed medium in non US locations though!)

tilt
07-01-2012, 01:30 PM
Eclipse Phase looks cool, I think I'll look a little closer at that :)
Have heard about Savage worlds at some point, but can't remember what *lol* ... but its always nice when you can download a test before you buy :)

jfrazierjr
07-01-2012, 01:53 PM
Eclipse Phase looks cool, I think I'll look a little closer at that :)
Have heard about Savage worlds at some point, but can't remember what *lol* ... but its always nice when you can download a test before you buy :)

Let me know if you have any questions on Savage Worlds, I will be happy to answer what I can(here or in PM or whatever).

Its fairly simplistic and combats generally take quite a bit less time that D&D. In general, everything not a named character is a minion(one hit and dead). For PC's and named NPC's, you get hit, you get shaken. If your already shaken(sort of like dazed in D&D), you take a wound... three wounds equals dead... So.... It's very simple without a ton of bookkeeping.

Test Drive rules here (http://www.peginc.com/shop/savage-worlds-core/) in several languages, along with a number of other freebies such as Character Sheets, errata, and a few other things. I am currently seriously considering switching my D&D 4E group over to SW...

Hai-Etlik
07-01-2012, 04:58 PM
So, after having played 4e D&D for a couple of years now we feel like a change of scenery. So we're looking for something new to play and a shift of genre. Maybe Superheros, cyberspace or just plain space... we do like our cyberspace/space to be on the dark and gritty side though - so no SW ;)

We're a pretty experienced group with most of us having played for 30+ years so don't be afraid to challenge us *lol* - however one of the things that we want to leave behind for now is the simplicity of skills in D&D.

Over the years we played a lot of games including: Rolemaster, Gurps (some more than others), Shadowrun, Warhammer (fantasy), James Bond, Twillight 2000, Call of Cthuthulu, Star Wars, Star Trek, Cyberspace (ICE), Space Master, D&D 1, 3 and 4, Villains and Vigilantes and much much more... some of those might have arrived in new versions these last 5-10 years since we played them.

Well, the most recent (4th) edition of GURPS came out in 2004, so I don't know if you've taken a look at it. It's a big improvement over 3rd edition in terms of streamlining and organization without changing anything any more than necessary, and it certainly does gritty well. It's had big improvements in its ability to handle superhuman abilities: alien abilities, super powers, innate magical powers, psionics, etc are all handled with a single mechanism, and then given minor tweaks for flavour, rather than being multiple mutually unbalanced subsystems in separate books. There have also been some quite interesting supplements in the past 5 years including Spaceships, Horror, Supers, Martial Arts, Mass Combat, High-Tech, Gun-Fu, Tactical Shooting, and Social Engineering.

The skill system has had only minor tweaks. Skills are as plentiful as ever and "Manoeuvres" are a much bigger but still optional part and have been renamed "Techniques". There are now "Wildcard skills" which can aggregate normal skills to simplify things: "Science!" lets you be a generic Hollywood scientist who knows Geology, Biology, and Astrophysics in equal measure. Skill pricing has been simplified and half point costs have been eliminated. The way skills interact with the new "Style" system (used for Martial Arts, Gunfighting styles, and Magic schools) adds some interesting nuances without much rules complexity.

Jaxilon
07-02-2012, 01:17 AM
Space is why I originally got Gurps myself but then I didn't have the time to generate all the planets I wanted. I keep thinking one day I'll get around to it. Haha! What I ended up with is a sci-fi fantasy world my group plays. Like, once or twice a year :(

I had thought about getting the traveler source books for Gurps myself but wasn't sure if I would like them.

I like the idea of being able to use the same system for any genre so I tend to stick with Gurps. Maybe if I played a lot more often I might put more time into checking out some of the others.

Krazma
07-02-2012, 09:03 AM
For the Fantasy genre, I'd recommend Hârn. It can be played with any system, but it does have a customized system that works quite well. No levels, no hit points. Fairly gritty feel.
http://www.columbiagames.com/harn/
Plus, there's a ton of free stuff available for it at http://www.lythia.com/ (including one of my own: http://www.lythia.com/2010/02/bognors-folly/).

For the superhero genre, it's hard to go wrong with Champions/HERO system, IMO, but I guess that may depend a lot on the specific likes/dislikes of your group.

Mayhem66
07-02-2012, 12:41 PM
For superheroes, I enjoy Mutants and Masterminds a lot. You can create pretty much any kind of character, and the combat system is quick and robust.

tilt
07-02-2012, 01:44 PM
"Science!" lets you be a generic Hollywood scientist who knows Geology, Biology, and Astrophysics in equal measure.

So I can play a crime fighting Cartographer... ;) ... "don't worry about Getriactic Man he is so over the hill" ... "We're not out of the woods yet" ... "that kid has a bad (l)atitude" *lol*

we are thinking about maybe Gurps... I played it a little many years ago and thought the stat system sucked at that point... maybe because I was a big Rolemaster fan :)

tilt
07-02-2012, 01:46 PM
Never played Champions, but remember hearing its name... we are considering Mutants and Masterminds as an option - it look good, the only "problem" should be if it looks to much like D&D being based on d20 .. but I read it won several prices..

Hai-Etlik
07-03-2012, 10:23 AM
we are thinking about maybe Gurps... I played it a little many years ago and thought the stat system sucked at that point... maybe because I was a big Rolemaster fan :)

Well, there are only 4 "primary" attributes, but then there are several secondary attributes, and many advantages behave a lot like attributes too, particularly talents (which are new in 4th edition). Shifting two of the secondary attributes (Per and Will) to being primary attributes based off of a flat 10 rather than off of the IQ attribute is also a common house rule, giving 6 primaries.

cereth
07-03-2012, 11:26 AM
Absolutely check out Eclipse Phase....I can't recommend it highly enough. The setting/back story is magnificent and the system is sufficiently meaty.

Mayhem66
07-03-2012, 02:36 PM
M+M is generally based on the d20 system, but with some fundamental differences. It's a point-based character system and the levels are only an indicator of how many points you get and how high certain traits can go, so they are pretty much just a balancing tool which a group can feel free to ignore. Also, there are no Hit Points. You get, basically, a Damage Save, and the more hurt you get, the more penalties you get to the save until you are eventually worn down and KO'd, assuming you get hurt at all by an attack. The 3rd Edition also streamlines a number of things, like getting rid of the Attribute numbers (Str 16, Dex 14, etc) and replacing them with what were originally the Attributes' bonus numbers, which are really the only thing that mattered. Getting rid of the middleman, you might say.

Josey Wales
04-01-2013, 02:50 PM
Can i suggest a generic system?
I'm a player and game master of Hero System
HERO Games (http://www.herogames.com/home.htm)
It's a 3d6 system usable for SF, Fantasy, moderm horror, pulp, ...

Alternative: Gurps
GURPS: Generic Universal RolePlaying System (http://www.sjgames.com/gurps/)

Which are the differences?
If Hero = linux then Gurps = Ubuntu

WoroRelu
04-11-2013, 05:25 AM
I haven't even posted my introduction thread yet, but I thought I'd stop by and throw in my 2 cents - What I have fallen in love with now as a system (it's light on it's own hinted at Tolkien-esque setting) is Luke Crane's Burning Wheel system. If you haven't experienced it, I think the greatest feature of it is the character creation system and the belief system, which I have read elsewhere is even used just for Burning up (their term for creating) character concepts for other games.

Harn, which was mentioned above, even has a community/website dedicated to a functional Burning Wheel conversion/written up setting. And for sci-fi, there is a separate game based on the same system called Burning Empires, which I have not looked into myself.

The Burning Wheel books I feel are core, and give you the tools for adapting and structuring as you see fit, are the Burning Wheel Gold (25 dollars), Monster Burner (25 dollars, and not just a compilation of monsters but his own... monograph? on building monsters, creatures, skills, and traits in his system), and Magic Burner (25 dollars, kind of like the magic system equivalent of the previously mentioned Monster Burner).

The Burning Empires book is somewhere around 40 or 50 dollars and I may be wrong but I think it is completely stand-alone. I don't know as I haven't had the money to pick it up yet. I haven't even played Burning Wheel yet, but just reading through the material has been a great pleasure, and I've heard some pretty rave reviews from friends who have tried it out at conventions and such.

Mark Oliva
04-11-2013, 09:35 AM
Don't usually do it, but let's make a little toot on our own horn.

It's free, OGL and even open source, so it won't cost you anything to look at it.

"It" is the relatively new 3rd Edition of our Dungeons Daring (TM) RPG.

The game is anything but an echo of D&D or OGL 3.5. It's completely ability based. It has no classes (but there are optional professions). It has no levels, but individual abilities grow with experience. It has no saving throws.

It's different, and the user input that we've gotten (some 200 user responses) has been about 98% positive.

Everything is available in bookmarked PDF form. You also can get all of the texts in editable OpenOffice.org format and all of the maps in editable Fractal Mapper (TM) 8 format.

For more info: Dungeons Daring™ Fantasy Role-Playing Game (http://www.vintyri.org/daring/dungeons_daring.htm)

ravells
04-11-2013, 10:05 AM
Sounds great Mark! I'll check it out!

Gamerprinter
04-11-2013, 01:14 PM
While I've never played, I've known people who loved Amber Diceless Roleplaying - which is a strange RPG that has no dice or other means of determining odds in game mechanics. rather it uses stats on a character sheet compared to stats on a given monster/encounter.

Rite Publishing is running a Kickstarter to pay for art and stretch goals for Lords of Gossomer and Shadow, using the diceless rules. It looks like it's doing pretty good as a Kickstarter with only 38 days left. Link here (http://www.kickstarter.com/projects/937759598/lords-of-gossamer-and-shadow-diceless-role-playing)...

Eilathen
04-11-2013, 02:26 PM
I'm kind of tired of the usual DnD-esque RPGs. The recent development in rpg rules is very interesting. So if you want to try something new, how about Marvel Heroic Roleplaying (Cortex + is a very interesting rules-set and very adaptable) or something FATE (i love Aspects and it is also a very adaptable rulesset)...for example Kerberos Club (Superheros in 19th Century Britain) or Nova Praxis (Sci Fi Transhumanism).

Gamerprinter
04-11-2013, 03:52 PM
While I can understand the burn-out with playing D&Desque games, but I do both freelance work and my own publication work creating content and cartography for the Pathfinder Roleplaying Game. Especially through companies like Rite Publishing, I develop the Kaidan setting of Japanese horror. I've also done some freelance work for Paizo Publishing directly, including writing part of the gazetteer for Jade Regent #6: The Empty Throne, and having designed the city map for the capital city of Minkai (Paizo's Japan land of Golarian).

So I am artistically committed to PF, as well as a GM and player.

krasimir
04-12-2013, 09:51 AM
You can check out our online RPG (http://www.riftforge.com/). Sign up here for 50,000 free gold (http://play.riftforge.com/).

It's similar to Icewind Dale 1/2 but it's online. You got 6 characters (troopers) that you can train, customize, etc. There are over 70 unique skills spread across a dozen classes.

Gamerprinter
04-12-2013, 11:24 AM
Unfortunately, I don't play online games. In fact I don't play RPG's that involve an electronic device - VT, phone, calculator, dice-roller, IPAD, or PC. I play games with dice, paper, pencil and dedicated group of friends. We have a rule at our table: phones and electronic devices are placed on a table outside of the game room. No offense to anyone else's gaming preference or what they use to invoke their game. I'm 'old school' in regards to how we play. I'll use all sites like d20pfsrd.com to prep a game, but not to run it.

Larb
04-13-2013, 11:18 PM
Our RL group is similar, we get everyone to leave their phones and things and I sort of agree with it because they are just distractions I think. But we have recently started using tablets 'cause you can put a pdf on them and they are useful as a rulebook. I still prefer real books and I think I always will but it is not always practical.

nolgroth
05-02-2013, 10:54 AM
I'm the exact opposite. All of my gaming buddies scattered to the four winds back in the early 90's. Since then we've lost touch. These days I play exclusively through MapTool when I play at all. The few times I tried local games, it didn't go over so well. I guess being 40-something, I don't have the patience to deal with teenage hyperactivity or college age knowitallism. The number of gamers in my age group seems pretty thin. I have this sort of daydream that one day I will find a RL group to meet up with and have a long-term campaign or three.

I think the expiration date on the original post has passed so I won't recommend any games. In truth, I have not really shopped for a new system for a while. I bought the Cortex Core Rules and joined the FATE kickstarter but I have zero experience actually running anything like that. The last face to face game I ran was D&D Essentials, for my kids.

Meshon
05-02-2013, 11:14 AM
I'm going to second those who suggested FATE and Burning Wheel. Definitely explore the "indie" side of RPGs if you get a chance, there's some brilliant work out there. Now if it's a space experience you're looking for, you could try Lady Blackbird (http://www.onesevendesign.com/ladyblackbird/). It's intended to run 1-3 sessions only and you can go download it for free and be playing not much later than that.

Enjoy your new game(s), whatever they may be!

cheers,
Meshon

Eilathen
05-08-2013, 06:49 AM
It's now the second time that you advertise this online rpg in this thread. What's the deal? Are you spaming (seeing that your signature is also full with this game)?

If you read the OP, it is quite clear that we are talking pen & paper rpgs here, not online computer rpgs.

@ Meshon - Oh yes, how could i forget to mention Lady Blackbird?! We had a lot of fun playing it...and it's FREE. So what's not to like ;)

Another nice game is Mistborn by the people from Crafty Games. It's not Sci Fi, though. It's based on the novels with the same name by Brandon Sanderson. It has a neat mechanical structure, imho.