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View Full Version : The Subcontinent of Takunda - WIP



tyrandan2
07-27-2012, 01:02 AM
Hey all. First, I must warn you, I am new to this. Well, kinda, I've been drawing maps since as long as I can remember. However, computer maps are new to me.
Because of this, I decided to make this - an MS paint map of my usual setting, Takunda. My novelette, The Dragon and the Mage, as well as me and my girlfriend's roleplays all take place in this world. So making a map is necessary.

Engarnia, the kingdom of the humans, has so far been most of my focus. Thus, it's the most developed. I WILL make a GIMP map soon, and when I do it'll probably be Engarnia.

Two reasons I made an MS Paint map:

1. To go ahead and have locations and basic geography figured out for my stories
2. So that I can quickly figure out my world before committing it to a GIMP'd map.

I am pretty much ready to start on a GIMP map of Engarnia, but I am not sure which direction to take. Brushes? Map styles? Just those two have given me a headache. I don't have a tablet, but I do have a scanner. Any suggestions on how I could use it?

Here's the obligatory map of Takunda, and a map of Engarnia (er, it's huge...)
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I'm not sure why I am posting this. I'd like to keep track of where I go from here, yes, but I understand you guys are experienced far more than I am, so I guess I am looking for feedback. Is there anything unnatural? Anything else you can tell me? Any recommended brushes or techniques, etc etc etc...

In return, well, I don't really have anything to offer besides my short story, haha. If anyone is interested in reading it, here:
https://docs.google.com/document/d/1BtjBrPTG5XPoD2n8H0Tg772nNrtYMZFMlKWR_GHSBEc/edit

Side note: I've read plenty tutorials and howtos on this site :) Just to keep the impending suggestions to read them all at bay. Although, if there is a specific one you would suggest, I probably missed it, and I'd be happy to look at it.

EDIT: Spelling

tyrandan2
07-28-2012, 04:48 PM
Alright, update.
Started Engarnia in GIMP. Made custom brushes and did all the terrain features and such. Lemme know what you think:
47033

Next I'll start on feature names (Carmellian Mountains, etc), then I will do towns and such. Not sure how I will do the compass rose and map legend. I wanted to make a fancy box with the Nation's name, brief description, etc. Was wanting to look at some other legends to see how other people did them, but I can't seem to find any. I'll keep looking.

tyrandan2
07-29-2012, 12:14 AM
I won't bite if anyone comments, I promise :)

tyrandan2
07-29-2012, 02:01 AM
Update: Added some text, mostly just playing with colors. What do you think?

Also added coastal blur and textured the sea.
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Freodin
07-29-2012, 07:51 AM
I won't bite if anyone comments, I promise :)
Sorry, with some maps, it takes some time to gather your thoughts. ;)

First thing: very nice geography.

Basic colour schema for the gimp-map also looks good... pehaps you could make the ocean a little lighter in tone, and the mountains a little darker.
Another thing that I would like to see changed... adapt the relative sizes of mountain/hill brushes and forest brushes. It looks a little wierd when your trees are so much taller than the mountains.

tyrandan2
07-29-2012, 04:56 PM
Sorry, with some maps, it takes some time to gather your thoughts. ;)

First thing: very nice geography.

Basic colour schema for the gimp-map also looks good... pehaps you could make the ocean a little lighter in tone, and the mountains a little darker.
Another thing that I would like to see changed... adapt the relative sizes of mountain/hill brushes and forest brushes. It looks a little wierd when your trees are so much taller than the mountains.

Thanks! Yeah, I've been thinking about the mountains as well. I'll probably darken them next. And thanks for pointing out the tree/mountain thing, looking at it again I realize you're right. I'll probably make the trees smaller.

tyrandan2
08-01-2012, 02:02 AM
Update!

47171

Added all the towns and cities, more place names. Played around with the sea and coasts a little bit, but I'll probably have to play some more. Did some more work on the mountains, experimenting with some diffusion, though I'm not sure if I like the result just yet.

Freodin
08-01-2012, 08:13 AM
Nice work with the bird-eyes view of the major cities... though now I have to ask: what scale is this map?

tyrandan2
08-01-2012, 04:18 PM
Hehe, Freodin, that's a good question. I originally decided on 1 mile per 20 pixels, but I'm not so sure anymore. I intended to include a note in the legend that the cities are drawn not to scale, but that seems kinda weak. I'm not worried about the distances, because those are represented accurately either way, but the size of the cities is a concern. It's been a headache. This isn't just a cartograph, it's a worldbuild, and so I've put a crap ton of thought into it.

Do you have any suggestions?

Freodin
08-01-2012, 04:55 PM
A potential suggestion, yes.
Basically, I would use icons for the cities. The bird-eyes look very nice, but they suggest a certain scale... a lot smaller than you want to have. Icons are scale-neutral.

I would suggest a simple 2-D silhoutte style, as used in the classic 17th century maps. I used such a style in my Elmsriggen map (http://www.cartographersguild.com/showthread.php?16308-Elmsriggen-WiP&p=168612#post168612). Or you can go for something more elaborate... a wonderful example was used by Cereth in the Xendria map (http://www.cartographersguild.com/showthread.php?18287-The-Realms-of-Xendria). With the second style, you should adapt your other icons though.

Now if you still want to have the bird-eye-view of your major cities: you could make little sideline maps for that, as in the Joan Blaeu map of the Duchies of Slesvig and Holstein (http://iccu01e.caspur.it/ms/internetCulturale.php?id=oai%3Awww.internetcultura le.sbn.it%2FTeca%3A20%3ANT0000%3AGE38006703&teca=MagTeca+-+ICCU).

tyrandan2
08-01-2012, 05:55 PM
Thanks for the tip! Sideline maps are an interesting idea, I just might play with that later.

I do like the idea of a silhouette, and I might just go that route. I'll draw some up later tonight. I want each city to have its own distinct feel and shape to it, so I think that'll be the toughest part. We'll see. It's an excellent idea to work around the scale problem though.