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View Full Version : Al-Qadim ("The Lost Oasis")



anomiecoalition
08-05-2012, 04:16 PM
My players have requested that I incorporate a desert flavor into the campaign and since I'm pretty new to world creation, I decided to base this on 2nd edition Al-Qadim. I plan on constructing a bunch of maps for some of the pre-made adventures for this series until I get a better grasp on designing a desert campaign of my own. I thought a good place to start was "The Last Oasis" provided by Dungeon Magazine (Issue 51). Players are hired to escort a caravan and stumble upon the "Borderland" which is a spiritual way point between the living and the dead.

This is a map of the Oasis which can be found in this "Borderland" region. I followed the basic map provided in the article pretty closely (but the original lacked detail, so I had to modify it a bit). Made with CC3 and most symbols should be available in CSUAC.

Comments, Critiques, and Suggestions are welcomed.

47260

atpollard
08-05-2012, 04:47 PM
Nice map.
One possible comment, I think that a 'mosque' requires towers at the corners ... so add towers or rename to a more neutral term like 'temple'.

[EDIT] OK, did a little fact checking. Towers are common but optional and tradition only requires one (for calling to prayer) ... so carry on.

anomiecoalition
08-05-2012, 06:21 PM
lol...just fact-checked that myself...but figured i'd do a version with the four towers anyways.47261

jtougas
09-27-2012, 07:25 PM
Outstanding !! I love a encounter map and this is a great one !! repped :)