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middenface
08-19-2012, 06:15 PM
A little something I am working on.

Started with this:
This is the standard Traveller map sheet. Used Gimp for the hexes then finished in Illustrator.
47635

Well heach hex can be filled in, so as a test I used Heaven and Earth to create a world 'Damadas'
47636

Next, textured version with lots of tweakage in photoshop.
47634

I'll be doing a crinkly coastline version next.

middenface
08-20-2012, 06:36 PM
47649
Bit of a test with Cosmic Pack...

ravells
08-21-2012, 03:27 AM
Hurray! Another Traveller player!

Great work on the World map grid. Isomage has a random world map generator here (http://axiscity.hexamon.net/users/isomage/traveller/world/)which might be worth a look-see!

best

Ravs

middenface
08-21-2012, 06:50 AM
Hurray! Another Traveller player!

Great work on the World map grid. Isomage has a random world map generator here (http://axiscity.hexamon.net/users/isomage/traveller/world/)which might be worth a look-see!

best

Ravs

Hi,

Thanks, I'll take a look at that generator later.

I actually do some work for Mongoose and myself...

http://gorgonpress.wordpress.com/2012/08/01/gorgon-press-blog/

And my own gallery: http://biomassart.wordpress.com/

Enjoy!

Ian

ravells
08-21-2012, 08:32 AM
Some very pretty 3d models you have there! Lovely stuff, thanks for sharing. I'm about to book my place to next year's UK annual Traveller con (BITS) which is a really good laugh.

best

Ravs

middenface
08-24-2012, 05:42 PM
47724
Bit more info and a world image too

ravells
08-25-2012, 04:38 AM
Looking great! Just a suggestion, but when you do the scale, it might worth having a little picture of the hex and writing the distances from vertex to opposite vertex, from edge to opposite edge and the length of one edge. This will give someone measuring distances by using hexes more to play with. At the moment I think the description is a little vague? (is it edge to opposite edge or vertex to opposite vertex?). Maybe something like the image below but prettified a little bit?

I'm not sure whether the margins of error caused by distortion eclipse any differences betwen edge to edge or vertex to vertex measurements anyway, though.

middenface
08-25-2012, 12:18 PM
4774547746

Might try what you say ravells.

Ark
09-27-2012, 04:53 PM
middenface - That's fantastic. As a Traveller GM (yep, I'm another one), I'd love to see something like that. The sphere gives it some realism, and the map is still usable. I've been thinking about an algorithm to randomly place cities of various sizes on a world. One thought is to put a low port at the highest point on the equator of a planet. What did you use to generate that?

middenface
10-11-2012, 03:40 PM
middenface - That's fantastic. As a Traveller GM (yep, I'm another one), I'd love to see something like that. The sphere gives it some realism, and the map is still usable. I've been thinking about an algorithm to randomly place cities of various sizes on a world. One thought is to put a low port at the highest point on the equator of a planet. What did you use to generate that?

Thats a fine idea, I have no idea how I'd generate it, I tend to put things in logical places. Heaven and Earth places cities and starports on the maps it create, I wonder how it does it.? Maybe its in the DGP world builders handbook >?