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View Full Version : PANORICA - Final Rest of Crevan Brokenhand



Mateus090985
09-18-2012, 09:41 AM
Inspired by this one shot adventure from SJGames forum (http://forums.sjgames.com/showthread.php?t=92914), I decided to redo the map there and acomodated it to my version of the adventure.

The background is mostly on the adventure that I linked.

I am doing adaptations but the layout is the same. Is the tomb of an "barbarian" king that wrecked havoc some centuries ago. His source of power comes from a "demon prince" by the Mirror of the Fire Demon (object of my previous adventure). Crevan was only killed after be betrayed by his loved one and was attack fom behind by a poisonspear (the one on the right sealed chamber).

The dead bodyes are from previous adventures and a pair of "holy knights". What killed them? The damaging psionic waves from a skull hidden on the chamber on left (in the case of the rusted skeletons), poison from mushrons (the archer), and undead servitors (draugrs) friom the sealed chamber.

Here is version 1.2.

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Simon33600
09-19-2012, 05:25 AM
Great map.

My only concern is that the grid might be difficult to see, depending what you are planning to use the map for... It's definitivelly a good job. What did you do the map with?

Mateus090985
09-19-2012, 09:42 AM
Thank you. It is not the final version. I am still seeing what to do with the grid. The map was done using Dungeon Designer, an add on of Campaing Cartographer 3 from ProFantasy. I also used some symbols from this forum, Dungini and CASUAC.

anstett
09-19-2012, 09:52 AM
Nice easy to use battle map. I would like to see it without any grid :) for ease of use in a VTT.

I think the stairs down in the tower might a little something to show a bit better the start and end easier, perhaps a touch of shading? Not sure.

BOB

Mateus090985
09-19-2012, 10:03 AM
Thank you for your words. I appreciated that you is liking the map. I will post the final version with and without the grid.

About the stairs I tryed something in the version 1.3. It is finishing to render.

EDIT: Actually I already have a 1.4 version but 1.3 is still rendering... I had input the wrong resolution and it is taking ages =).

Mateus090985
09-19-2012, 06:02 PM
Version 1.4 is here. It is the final version in my opinon. The 1.5 would see the light only to correct errors (if there is any), maybe change effects a bit and to include suggestions.

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ENGLISH TRANSLATION

Final Rest of Crevan Brokenhand

1 - Stairway Entry
2 - Access Corridor
3 - Antechamber
4 - Main Chamber
5 - Huscarlr's Rest
6 - Temple
7 - Crevan's Tribute
8 - Crevan's Cript
9 - Secret Chamber

arsheesh
09-19-2012, 06:41 PM
Hey that turned out great Mateus! Excellent work. You don't see too many hex grid dungeon maps, but I've always like the hex grid system better than the traditional square grid.

Cheers,
-Arsheesh

Mateus090985
09-19-2012, 06:47 PM
Hey that turned out great Mateus! Excellent work. You don't see too many hex grid dungeon maps, but I've always like the hex grid system better than the traditional square grid.

Cheers,
-Arsheesh

Thank you. I am still not happy with my grid. I cant get the right visibility (not to obvious and not barelly visible). I am also trying to put the grid only inside the dungeon, but i am having problems with it. It seens that I will have a 1.5 after all =)

damonjynx
09-19-2012, 07:26 PM
Nice map. I prefer square grids for dungeons myself, but hey, it's whatever you're used to.

Have you tried exporting the map to PS or GIMP, creating your grid as a pattern, then creating a new pattern fill layer using the grid with a multiply blend mode, inverting it and painting it on only the room floors? You can mess about with the opacity and stuff to achieve the level of visibility you want if you use this method. Great 'trick' I picked up from Butch Curry's Fantasy Cartography tutorials.

Mateus090985
09-19-2012, 07:29 PM
Nice map. I prefer square grids for dungeons myself, but hey, it's whatever you're used to.

Have you tried exporting the map to PS or GIMP, creating your grid as a pattern, then creating a new pattern fill layer using the grid with a multiply blend mode, inverting it and painting it on only the room floors? You can mess about with the opacity and stuff to achieve the level of visibility you want if you use this method. Great 'trick' I picked up from Butch Curry's Fantasy Cartography tutorials.

Can you give me a link to the tutorial that you said?

damonjynx
09-19-2012, 07:37 PM
Sure. It is a very useful set of tutorials. I've know idea how to make your hex grid as a pattern though.

Fantasy Cartography with Adobe Photoshop - You Tube (http://www.youtube.com/watch?v=sBJOx1SpTI0&playnext=1&list=PL6EEE29BBC3324F03&feature=results_main)

Mateus090985
09-19-2012, 11:14 PM
Ok, I did a fast 1.5 version. You guys think this can be the final version or you see possibilities for improvement?

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Higher resolution here:
http://dl.dropbox.com/u/37717003/PANORICA%20-%20REINO%20DE%20NYENDA%20-%20REPOUSO%20FINAL%20DE%20CREVAN%20M%C3%83O%20QUEB RADA%20-%2070%20X%2056%201.5.PNG

damonjynx
09-20-2012, 02:59 AM
Looks good to me. Did you try that trick with Photoshop for the grid?

Mateus090985
09-20-2012, 08:49 AM
Noups. I just put the below all symbols execpt the floor and backgorund sheet and tryed some diferent leels of transparency. All on CC3.

Mateus090985
09-20-2012, 10:18 AM
Consider this still 1.5 but with veru minor changes. I changed some shadows, put skeletons on area 5 and maybe some more rubble and floor effects. Put an indication of the entrance. Oh and the Secret Chaber is now only a Sealed Chamber. I only would like to put an indication to where north is but all my attempts did not resulted in a good composition. Enjoy =)

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Full resolution here:

http://dl.dropbox.com/u/37717003/PANORICA%20-%20REINO%20DE%20NYENDA%20-%20REPOUSO%20FINAL%20DE%20CREVAN%20M%C3%83O%20QUEB RADA%20-%2070%20X%2056%201.5.PNG

Bogie
09-30-2012, 12:36 AM
Nice work Mateus, I like this one a lot!

arsheesh
10-02-2012, 06:49 PM
I agree, it's really flash. Great job.

Cheers,
-Arsheesh

Mateus090985
10-02-2012, 09:19 PM
Thank you. My next project is a settlement map. I have never done one. Lets see if I am ready for the chalenge =)