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arsheesh
09-27-2012, 08:52 PM
I'm putting together a hex-crawl campaign and was in need of some mini-dungeons to fill in some of entries in the Hex Key. I didn't want to spend much time on these however as I have little time to prep for the campaign as it is. So nothing flashy or labor-intensive. I thought I'd try out a few styles and post'em here. Here's the first quick dungeon which was made using some of Torstan's techniques. For a quick technique, I rather like the way it turned out. Course I will be experimenting with other styles as well.

Cheers,
-Arsheesh

Lukc
09-28-2012, 02:41 AM
This looks good. Clear and obvious. Are you going to be printing it out? Because if you're going to be writing on it, the textures might make it a bit harder to read. Another thing is that it feels to me a bit like the rooms are floating above the terrain ...

Larb
09-28-2012, 04:57 PM
For something nice and quick, it looks great. I'm not sure how it'd look printed but it'd be fine for any digital gametable thing like maptool.

jtougas
09-28-2012, 05:59 PM
Even your "quick" stuff feels like art. This is very good. Looking forward to seeing what else you come up with :)

arsheesh
09-28-2012, 10:20 PM
Thanks for the feedback everyone:

@ Lukec - I see what you mean about the potential difficulty of writing on the map. However in my case, this is really only being used as a reference. I won't be printing it out. But that is a good consideration to keep in mind if at some point I ever do decide to print it out.

@ Larb & JT, thanks, I do like this style and will keep it in mind as I pay around with other ideas.

Cheers,
-Arsheesh

arsheesh
10-01-2012, 03:50 AM
OK, here is an attempt at a more simple, sketchy dungeon. I created a hose brush for the hatch marks. I'm not sure I like this method as much, but who knows, I may play around with it some more.

Cheers,
-Arsheesh

Lukc
10-02-2012, 03:39 AM
Looks pretty smooth, if you ask me. A hose brush? So you just go at it in Gimp with a nice bit of graphic tablet? I'm fiddling with some quick maps myself.

arsheesh
10-02-2012, 04:48 AM
A hose brush (or image pipe) is an animated brush: basically it is a brush that uses several layers of images. So what I did was use my mouse (still don't own a tablet) to create some circular hatch mark patters (about 5 different patterns), and compile them into a single brush so that I can lay down hatch marks really quickly. Problem was I made them pretty small, so I'll have to create a new larger brush if I decide to continue working with this style.

EDIT: Here's an example of what I mean:

48688

RobA
10-02-2012, 08:03 AM
Here is a brush and a seamless hatch I made a while ago...
http://www.cartographersguild.com/showthread.php?3746-Hatching&p=41672

-RobA>

arsheesh
10-13-2012, 06:13 AM
Here's a homage to the original TSR maps. I think this is the style I'm going to use for the current dungeon I'm working on, though I'll be printing them out in black, rather than blue. This level of the dungeon used to be a human mining operation until the miners accidentally dug their way into Level two, a former Dwarven hall now overrun by goblins. The third level consists in an even more ancient crypt. I'll be adding those latter at some point.

Cheers,
-Arsheesh

jtougas
10-13-2012, 01:33 PM
That is fantastic !! I love the old TSR dungeons and this one looks like it came straight from 1984. Great Job !!

arsheesh
10-15-2012, 07:24 AM
Thanks JT, that was my aim. So here is the second level of Velek Mines - the one time Dwarven Hall, now overrun by goblins. Next up, the evil third level!

Cheers,
-Arsheesh

Bogie
10-15-2012, 08:39 AM
Excellent Old School Map.

scott
10-16-2012, 06:02 PM
Those are really nice, Arsheesh. Very convincing in style, but a bit easier to read. :-)

arsheesh
10-16-2012, 06:12 PM
Thanks Bogie and Scott, I appreciate the feedback. Since I'm planning on printing these out, I found that the old TSR style maps were well suited to my purposes (though I'll be printing them out in black). Still have one more map to go.

Cheers,
-Arsheesh

arsheesh
10-25-2012, 09:10 PM
And here is the final installment of Velek Mines: the evil cultist temple. The players have only begun to scratch the surface of the Dungeons (as of last Saturday).

Cheers,
-Arsheesh

jtougas
10-25-2012, 10:55 PM
Awesome. Very "old school" very blue and VERY cool !! :)

Lyandra
10-31-2012, 04:36 PM
Great maps. You have captured this style wonderfully. :)

arsheesh
10-31-2012, 06:47 PM
Awesome. Very "old school" very blue and VERY cool !! :)

Thanks JT!


Great maps. You have captured this style wonderfully. :)

Thanks Lyandra!

Cheers,
-Arsheesh