View Full Version : Britannia by Hai-Etlik

10-10-2012, 04:47 AM

Created in: Quantum GIS / Inkscape / Fontforge

Hai-Etlik specialises in using 'real world' mapping software to make fantasy maps. He also writes his own code to place forests. This is a map of the world of Britannia in the popular Ultima series of games.

I started out in Quantum GIS by tracing my old map, switched to OpenJUMP to convert the data to a format I could load into JTS easily, and then processed it though some custom software written in Java using the JTS library. That produced an SVG image with the stipples and an initial tree and mountain placement. I loaded the result into Inkscape to clean up the positioning and add further elements like the labels, and whatnot. The basic algorithm I used is as described in this paper (http://johanneskopf.de/publications/blue_noise/) presented at SIGGRAPH 2006 which uses Wang Tiles for high speed blue noise generation. I didn't implement the recursive aspect though as I didn't need it.

The symbols were all either drawn in Inkscape, printed in light blue at 5 times their final size, inked with a sharpie pen, scanned, cleaned up in GIMP, and then auto-traced in Inkscape. Or I drew them directly on paper with a coloured pencil, and then inked and scanned them the same way.

The small font was created the same way: I printed a sheet with reference boxes, wrote in the runes in sharpie, scanned, traced. picked loaded the result into Fontforge, and then largely used automatic metrics generation as I'm not really a typography expert. I did manage to build some ligature substitution for the combination runes like TH and NG. The larger double struck lettering was just improvised over top of the basic one scaled up and doesn't exist as a font.

Original threads
Click here to view the Finished Map thread. (http://www.cartographersguild.com/showthread.php?19224-Britannia-from-the-Ultima-Games)

10-10-2012, 07:53 AM
Congrats Hai-Etlik and a really great map!

10-10-2012, 10:24 PM
I ganked a whole lotta people in that world. Good Times!

10-10-2012, 10:37 PM
Great map! Congrats Hai-Etlik.


10-10-2012, 11:23 PM
Wow, thanks everyone.

I do intend to clean up the software I wrote to do this and turn it into something that normal people can use at some point but I've been rather busy with my new job. I will be doing a presentation on wang tile stippling for map symbolization to some of my co-workers and I'll be sure to post it to it here afterwards.

10-10-2012, 11:36 PM
Well deserved, my Ultima fondness aside. Very well executed!

10-11-2012, 03:23 AM
That is one sweet map, dude.

10-28-2012, 09:21 PM
Very nice!

11-19-2012, 12:11 AM
Britannia, WOW; does that ever bring back fond memories. Hours spent running from seeking arrows... followed ya' right into town...
Great Map Hai-Etlik !
Ultima... <sigh> Those were the days...

11-21-2012, 06:30 PM
Fond memories indeed. Ultima III, IV, and V were the ones I played for like forever.

Great Map!

01-15-2013, 06:15 PM
I wanna be this when I grow up.

02-11-2013, 09:23 PM
Wow! This is really incredible. I'm gonna try to incorporate the detail in your mountains and forests in my next hand-drawn map!

02-11-2013, 10:21 PM
Very cool. I'm fond of the world of Britannia, spent years of my life playing Ultima Online and have covered every sq ft of the world, explored dungeons, tamed dragons, placed houses, countless adventures. It's still my all time favorite game, by a long shot. From day 1 it had more than every game since. You could be a merchant and get rich just dealing stuff, and the world was dangerous since you could be killed by murderers outside the guards protection when you left the city. Maybe you wanted to hunt murderers, maybe you wanted to go dig up treasure from a map you found, it was so good...

03-28-2013, 04:36 AM
Great looking map! Brings back fond memories from the years when I used to play Ultima Online.

03-31-2013, 04:07 PM
Great map..

04-04-2013, 08:12 PM
Good work.

04-06-2013, 01:59 PM
That is an awesome map, great work.

08-18-2013, 07:59 AM
I love b/w maps. Very well done :D