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RobA
05-15-2008, 10:28 PM
Here is my entry... not sure how much more to do as I'm sitting at 74.7 KB right now.

A tower with 5 floors. It is empty, and good for a wizard's tower, a stronghold, a small castle, or whatever you desire.

### LATEST WIP ###
3645

Not sure how multilevels are handled in VTT's, but I figured they all need to be on the same image. (Should the floors be labeled?)

-Rob A>

torstan
05-16-2008, 03:38 AM
They can definitely be all on the same map, or they can be on separate maps. If you label the levels, keep the lables outside the walls where the players won't see them.

The only reaon I'd see for keeping these on separate maps would be if the players were going to fight something outside the tower and you wanted them lookig out the windows. It would be a little strange for the players to see the next floor down!

Redrobes
05-16-2008, 07:56 AM
Not sure how multilevels are handled in VTT's, but I figured they all need to be on the same image. (Should the floors be labeled?)
Nice map Rob - ill add you to the thumbs page in a mo.

In my VTT you have jump spots which you can put down anywhere and when you click on them it jumps you to another map and stores from where you jumped from so you can pop back again. So I would have them on separate maps and link them all together but in the case of a tower it would be very unlikely that you wouldn't go in at the entrance and progress through the levels in order.

Couldnt do me a favor and put a wip tag on cisticolas entry could you...

dorpond
05-16-2008, 03:29 PM
Great idea with the towers!
The only suggestion I would make is to change the floor pattern on each floor, unless of course you did that to fool compression and if that was the case, BRILLIANT! :)

RobA
05-16-2008, 06:07 PM
Great idea with the towers!
The only suggestion I would make is to change the floor pattern on each floor, unless of course you did that to fool compress and if that was the case, BRILLIANT! :)

heh - I actually did it because I was lazy :P

-Rob A>

RobA
05-20-2008, 02:02 PM
I realized that blank areas compress out fine, so I made the image larger to work better in a VTT (I hope). The floors not active can be blanked out by FoW or something...

Added terrain on the ground floor, and some noise to break up the tile patterns.

I intentionally left this unfurnished so it can be used for any purpose. Sitting at 74.9k

### Latest WIP ###
3728

meleeguy
05-22-2008, 03:03 AM
Reminds me of a stack of shiny silver dollars.

ravells
05-22-2008, 06:27 AM
This is really elegant. I love the little touches like the slightly different floor designs on each level and the understated widows. Lovely work, Rob!