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View Full Version : Al-Qadim ("Palace of the Twisted King" - Random Desert Encounter)



anomiecoalition
10-22-2012, 08:23 PM
Hey all...Since my PCs are frequently roaming about the desert, I thought it would be cool to have some more complex random encounters for them while their making their way from city to city. I stumbled upon side-quest type encounter in Dungeon Magazine ("Palace of the Twisted King") that seemed to suit this purpose.

The plan is that they would seek shelter from a vicious sand storm in this ruined way station. However, the real terror for them begins that night as a group of "Meenlocks" torment them from their secret basement tunnels (I'll start working on that map next).

I made it with CC3 and the few objects in there are from the CSUAC. Comments, Criticisms, and Suggestions are welcomed. I'm still not 100% on the ruined walls - I was really having trouble conveying the crumbling of the walls (in retrospect, I wonder if I may have been better off trying to make this map in Photoshop).

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jtougas
10-22-2012, 10:14 PM
wow that really looks great. I think the walls look fine the way they are. :)

Jacktannery
10-23-2012, 03:51 AM
I think its really good, and I like your walls.

Simon33600
10-23-2012, 05:20 PM
This looks great... Especially considering how simple the content actually is, it's not easy for pretty to shine through, and yet, you pulled it off...

I agree that the walls actually look nice... In fact, I am quite jealous of you. All these textures look great!

And the half buried objects are a really nice touch too...

anomiecoalition
10-24-2012, 03:30 PM
Thanks for all the comments. Here is the tunnel system that runs below the ruins. Its a very tight tunnel (only a couple feet wide and tall) and at the end is a cave where the Meenlocks dwell when they aren't torturing unsuspecting passersby.

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Overall, I'm pretty happy with it (and finally came up with a method for making cave walls in CC3)...having said that, comments, criticisms, and suggestions are always welcome! (I've also included a version with both put together - so you can more easily see where the secret entrances to the tunnels are in the way station.)

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