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View Full Version : The Town of Southrun: Made with Larb's Town Tutorial



jtougas
11-16-2012, 02:11 AM
I figured I'd give Calan Stonebridge a bit of a break for a moment (as he's currently locked in a dark hold in a ship being rocked by a violent storm.. :) ) and get back to work on my Kingdom of Shendenflar campaign setting. I've been reworking a lot of old maps of the kingdom over the last 2 years as I learn new techniques. I don't mind that most of the maps are different styles I really just want them to be at least consisent as far as quality goes. It's funny how for years and years I hand drew every map in that kingdom. Cities, towns, the entire kingdom hand drawn on varying sizes of plain paper. They weren't particularly good had drawings but they served their purpose. Now that I am really trying to get Shendenflar together for a possible pdf. I want to create the best maps for it that I can. I decided to make a map of the Town of Southrun. Southrun is a small town (population approx 200) along the banks of the Fler river. It's main function is to serve as a staging area for caravans going north and south. It is also (like most towns and villages along the river) a fishing town. It is a resupply point for the Wolves Fall Castle which is 40 miles East of the town as well. There is also a ferry from the capital city of Riverhewn which sits across the river from Southrun. As you can see there is quite a lot going on in this little town.
All this brings me to the map. Southrun deserves a good map. I discovered Larb's excellent tutorial (http://www.cartographersguild.com/tutorials-how/18390-%5Baward-winner%5D-town-map-tutorial.html) and have adapted it so I can follow it in GIMP. I have gotten all my roads and buildings laid out and also the river. This tutorial is so easy to follow I found myself actually enjoying drawing all the little lines on all the roofs. Next up will be trees hand drawn with a mouse. This should be interesting. As always feedback is requested and appreciated. :)

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Vellum
11-16-2012, 09:09 AM
Looks like you're having a world expansion LOL, nice work so far, mousy trees, you need to spring for a tablet MUHAHA

Larb
11-16-2012, 11:00 AM
That's great, I am glad it is sort of translatable into GIMP. My only comment would be that some of the roof shadows are inconsistent.

jtougas
11-16-2012, 12:27 PM
After a few hours of hand cramping :) I've gotten to this point with this map. I don't have Larb's artistic talent so my trees are basicaly "blobs" of varying shades of green with a very low opacity texture and some highlights and shadows. For anyone that might be interested here is a little background on the way things are named in Shendenflar:

Places in the Kingdom of Shendenflar are generally named for what they do or where they are. The suffix "run" is a local term for river hence Southrun and Northrun. Southrun being the Southernmost town on the Fler river and Northrun being North of the capital of Riverhewn. In Shendenflar the Fler river is called the "Cold Run" due to it's origin somewhere far in the North.


That's great, I am glad it is sort of translatable into GIMP. My only comment would be that some of the roof shadows are inconsistent.

Thanks. Your tut is so well designed that it's easy to make the adaptations to GIMP. I actually started this in PS but I didn't like the way the line tool kept making new rectangle layers for each roof line (I'm sure I was doing something wrong as I am VERY new to PS and I am far more comfortable in GIMP.) GIMP handles somethings different as you can't apply filters to blank layers and then fill them or other wise manipulate them and the outer and inner glows are a bit different. As for my shadows I am hopeless when it comes to that sort of thing. I have a real problem figuring out where things like that are supposed to go and I usually screw it up at some point. Thanks again for a great tutorial !!

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Bogie
11-16-2012, 12:46 PM
Town map is coming along nicely!

Larb
11-16-2012, 01:07 PM
One of the things I do when making maps where light and shadow matters is draw a little light bulb and some arrows indicating light direction. That way I don't forget (because I usually do otherwise).

jtougas
11-16-2012, 04:52 PM
Town map is coming along nicely!

Thanks Bogie. :)




One of the things I do when making maps where light and shadow matters is draw a little light bulb and some arrows indicating light direction. That way I don't forget (because I usually do otherwise).

You'd think after ALL the encounter maps that I've done I'd have a better grasp on lighting. I think the problem is that while I'm working on this I'm thinking of all the stories and adventures that have happened in this little town. Thanks for the tip I've applied it and at least now my shadows make sense. :)

As you can see I've removed all the trees for two reasons: 1. they looked a bit like green fruity pebbles and not so much like trees. 2. The shadowing was off and it made the whole thing look "wrong" I'm hoping to correct these issues for the next update. The good news is that the building shadows and shading are now making sense (I hope) I have the light direction coming from the bottom right of the map (Southeast) as if the sun were rising. (This is based on the planet of Oerth from the WoG which is Earth-like in it's rotation.) As I said above this little town has seen more than it's share of adventures since the creation of the setting. In fact the first time my character from my long running campaign set foot in the kingdom it was in Southrun. (There was a long and ardous journey through the Land of Iuz (this is very pre-Greyhawk Wars) and the Wolf Nomad Lands. Anyway before I get all carried away.... Feedback is requested and apprciated. :)

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jtougas
11-16-2012, 11:16 PM
Tonight's update: I added new trees and shadows and am pretty happy with the way it looks now. I'm going to add a border and label this tomorrow. I'll also add a scale (after I look up and see just how big Southrun is, it's been a while.) :) As always feedback is requested and appreciated. :)

*EDIT* After looking at this I'll probably crop some off the top as there's just a lot of nothing up there that kind of detracts from the map.

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gbsilverio
11-17-2012, 12:44 AM
Pretty good, the changes in the lighting and trees really made a difference!

Do you plan other changes besides the border and labels?

See ya!

arsheesh
11-17-2012, 07:28 PM
Looking good JT, nice job adapting Larb's tutorial. I look forward to seeing this completed.

Cheers,
-Arsheesh

jtougas
11-18-2012, 03:31 PM
Looking good JT, nice job adapting Larb's tutorial. I look forward to seeing this completed.

Cheers,
-Arsheesh

Thanks my friend. Larb made it VERY easy to adapt this to GIMP. :)

I've been spending quite a bit of time lately reading my old notes about the Kingdom of Shendenflar. Remember this setting is over 25 years in the making and many many things have changed over those years. I discovered that I had only written a little "blurb" originally about Southrun (the town was actually detailed by my GM for our campaign even though it was my setting) One of the things I had written explained how the Caravans stopped in Southrun to either unload their cargo for transport by ferry across the river to Riverhewn or to let their animals rest. I had described a large fenced in area that was used for this purpose. Also I had quickly described some warehouses that were used to hold merchandise before it was shipped across the river. Southrun was a little bigger in the early days of the Kingdom but there was also no Northrun to hold the large sawmill complex that is there now. I decided to revise my map of Southrun to show the warehouses and the animal resting/staging area. As always feedback is requested and appreciated. :)

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anomiecoalition
11-18-2012, 04:47 PM
This is shaping up really nicely...I'm thinking it might be worth trying to mess with the coastline a bit (rather, the water part of it...to illustrate shallower and deeper parts of the river...i only mention it because you've already started to add dirt to the river edge and messing with the water might look nice.)

jtougas
11-18-2012, 07:11 PM
This is shaping up really nicely...I'm thinking it might be worth trying to mess with the coastline a bit (rather, the water part of it...to illustrate shallower and deeper parts of the river...i only mention it because you've already started to add dirt to the river edge and messing with the water might look nice.)

Thanks. And thanks for the suggestion. I've applied it and I like the results.

I think I might be "done" with this. Thanks to Larb's great tut (I really can't recommend it enough to anyone that might be thinking about creating a town or village or even large city !!) I now have a very nice map of the Town of Southrun. As you can see I finished the labeling and added my "standard" black border. I really had fun with this and I think this will be the style for all of the town maps in Shendenflar. As always feedback is requested and appreciated. :)

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Neolin_Windblade
11-20-2012, 12:01 PM
Looks great! I've started working with that tutorial myself, doing something simple to get the hang of it and then possibly using it for other things as well. There are so many great resources it's going to take a while to decide which style I like. :P

jtougas
11-20-2012, 12:06 PM
Looks great! I've started working with that tutorial myself, doing something simple to get the hang of it and then possibly using it for other things as well. There are so many great resources it's going to take a while to decide which style I like. :P

Thanks. I really like this style of map for a village or town and am thinking of trying it for a new version of my capital city (although that is a LOT of little roof lines) Good luck with your experiments. :)

rdanhenry
11-22-2012, 02:06 AM
Two errors appear in the text: "arrving" for "arriving" and "fo" for "for".