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Elvith Gent
05-25-2008, 04:15 AM
In the other thread (http://www.cartographersguild.com/showthread.php?t=2087), someones say they like my "cartoon style". So, I want to present to them my world map. It is "cartoon style" again, but I envisage to retouch it, like the region map.
For fun, I did a glob (animated gif).

So, what do you think of it ?

edit : precision, it is the known world ; the poles not appear because they aren't discovered.

DanChops
05-25-2008, 05:26 AM
Those are quite nice. What programs do you use to draw your maps? Are those in GIMP? Do you care to share your techniques?

Elvith Gent
05-25-2008, 05:49 AM
Thanks.

I start with a precise sketch drawn on paper. I scan it. Then, I take a black 1 px solid pencil and I trace the contours. I put Luminosity at minimum and Contrast to maximum to have a white image with black contours.
Then, I paint. I play with gradients and GIMP tools. This part is not very defined. Maybe I will do a palette if you want.
For world map's mountains, I use a friend's technique. On a new transparent layer, I select the colour of background and trace ^ where I want a mountain. Then, I do a drop shadow on this forms. Finally, ^ are almost invisible.

Not very complicated, isn't it ? ^^

meleeguy
05-25-2008, 05:57 AM
I like your sense of color and shape. Your rivers don't seem to match your mountains all the time however, especially in the upper left continent.

Consider more mountains and of different sizes. Be careful of mixing styles.

Just my 2 cents.

meleeguy
05-25-2008, 06:02 AM
Consider this pdf - it is a fast read with many insights into believeable continents without bogging down in too many technical details.

A Magical Society: Ecology and Culture (http://www.yourgamesnow.com/index.php?main_page=product_info&cPath=1&products_id=5)

Elvith Gent
05-25-2008, 06:31 AM
I like your sense of color and shape.
Thanks :)

Your rivers don't seem to match your mountains all the time however, especially in the upper left continent.
Ok.

Consider more mountains and of different sizes. Be careful of mixing styles.
Ok.
Thanks for help ;)

RPMiller
05-25-2008, 10:10 AM
Looks like we have a river violation... I'll warn you before RobA, our river cop, finds this. ;)

Rivers don't split as they head to sea level. They are actually the reverse of what you have. They start off as many smaller streams and converge into a singe river as it goes down to sea level. We have a virtual ton, get it - virtual, of information on rivers and how they should look on the site. Just use search at the top and you'll find them.

If you are trying to represent river deltas, at this magnification you actually wouldn't really see them unless they were the size of the amazon or something and even then they wouldn't be detailed. They would look more like a fan of color caused by silting.

Hope that helps. :)

Elvith Gent
05-25-2008, 10:55 AM
Ok, thanks ! I am going to try to corrige.

Is it better ?

Midgardsormr
05-25-2008, 11:25 AM
Consider this pdf - it is a fast read with many insights into believeable continents without bogging down in too many technical details.

A Magical Society: Ecology and Culture

Here's a free sample chapter, which covers world map creation:

http://e23.sjgames.com/item.html?id=XRPFREE2

Elvith Gent
05-25-2008, 11:45 AM
Thanks for the link.

loogie
05-25-2008, 02:31 PM
rivers look correct now.
good work

Elvith Gent
05-26-2008, 04:44 PM
Thanks ! Does anybody have an other critique or observation which can help me ?

RobA
05-27-2008, 01:06 AM
Hi. Glad you fixed the rivers :)

I would rethink the desert (tan) and forest/grass/jungle (green), especially on the western continent. I think it is less likely to have an arid coast and a wet inland than the other way around.

Also, stylistically, what are you trying to achieve with the double outlined large mass in the center north?

-Rob A>

Elvith Gent
05-27-2008, 01:46 PM
But, the tan is not deserts, it's plains ... Deserts are yellow. But maybe I haven't understood ...

The double outlined mass is a very high (9 km) plate. In my other map, it is called "Plateau d'Azgarnh" (Plate of Azgarnh). The two lines delimited the cliffs.

RobA
05-28-2008, 01:52 AM
But, the tan is not deserts, it's plains ... Deserts are yellow. But maybe I haven't understood ...

The double outlined mass is a very high (9 km) plate. In my other map, it is called "Plateau d'Azgarnh" (Plate of Azgarnh). The two lines delimited the cliffs.

The problems of no legend :) To me deserts are brown, and plains are a golden yellow... comes from growing up in the Canadian prairie, I guess ;)

-Rob A>

Elvith Gent
05-28-2008, 07:43 AM
Ok, I understand now ^^
So, no more critique ?

Elvith Gent
07-26-2008, 11:13 AM
Map upgrated ... I know this thread is a little bit old, but I think this new version is much better.

landorl
07-29-2008, 03:40 PM
I would suggest some sort of scale. If this world is the size of Earth, then the river on the western continent would put the Nile or the Amazon to shame. In addition, it would be very odd to have a single river be the drainage for an entire continent.

I do like the overall look of the map though, but those are just two things that jumped out at me.

Elvith Gent
07-29-2008, 06:08 PM
Voluntarily, there isn't scale. But yes, this world is the size of Earth.
The river is too long ? Ok, but this continent is a continent of very high fantasy (it's inhabited by giants) and I wanted to show it. So, the river is voluntarily disproportioned.

Please excuse my bad english, I'm french and I'm tired ^^

ravells
07-30-2008, 02:51 PM
Ah French...I thought you had a lisp (Elvith) :) .... or would that make you Elvis?

Elvith Gent
11-29-2008, 04:40 AM
This is the new amazing version of this map ^^

What do you think of it ?

Steel General
11-29-2008, 09:09 AM
The map itself is quite nice'

I think the rainbow-hued areas around the outside of it detract from it though.

Ascension
11-29-2008, 01:47 PM
Not sure what's goin on with the cloudy bits and the jungles look patterned, although I think that's a byproduct of the program itself. The rest of it looks really nice though.

Elvith Gent
11-29-2008, 03:45 PM
Effectively, the area around the outside is not perfect. I'm going to try to improve it.

The clouds represent unknown areas.
The jungles look patterned ... maybe, but I don't see what I can do. The problem is the high resolution. RobA's tuto is made for 500x500 pixels. This picture is 2000x2000 ....

Ascension
11-29-2008, 05:45 PM
I know, it happens on every map like this...the terrain has a sort of grid pattern to it because of the program. Not your fault, I know. It's still a nice map.

RobA
11-30-2008, 04:15 PM
I know, it happens on every map like this...the terrain has a sort of grid pattern to it because of the program. Not your fault, I know. It's still a nice map.

Call me blind - I can't see what you are referring to!

@Elvith Gent - I just did the tut at 500x500 to fit the samples on the screen. I have used it up to 2000x2000 (where my machine gets too slow) No technical reason it shouldn't work at your resolution.

-Rob A>

Ascension
11-30-2008, 06:08 PM
Here's what I call the quasi-grid patterning that the program does. I did not do all of the gridding that I see just some to give ya an idea. Compare to the other jungle on the right. It might just be me seeing the gridding but I see it on a lot of the maps with Gimp texturing. Not sure of it the original texture or something else though. For me, I use the presence of the gridding to determine if a map was Gimped or not. It's no major thing at all, it's just something I've always noticed.

RobA
11-30-2008, 09:01 PM
OK, Thanks Ascension. I understand now.

That is an artifact of using the gimp Filter->Render->Clouds->Solid Noise and using the "turbulent" option.

I'm guessing it uses lattice noise, not fbm, and the turbulent option starts to come through as an artifact...

Here is an extreme case... I filled am image with this, then using the same settings with random seeds ran it as difference clouds about six times....

Here is the result:
8138

You can see what happened with the lattice points :)

I would like to point out to all gimp users that there is a MUCH BETTER noise plugin... Felimage Noise (http://fimg-gmplugins.sourceforge.net/index.php)

It has alot more control, and lets you specify the noise type as well as a bunch of other options, like a spherical mapping (great for creating noise based maps for mapping to a sphere).

That is what I now use for making forest bumpmaps...

Here is the noise it creates, set to 3 px using the "puffy" style:
8139

And a quick example of masking of a forest bumpmap (like in the tutorial, but using this as a noise base rather than the built-in noise):
8140

@Elvith Gent - Sorry for the threadjack :)

-Rob A>

Ascension
12-01-2008, 05:17 PM
Nice, I like the way that those lil puffy things look. I'll have to mess around with the PS reticulation filter as it does something similar.

Steel General
12-01-2008, 06:27 PM
Hmmm...reticulation filter - didn't know there was one. I'll need to give that a go sometime as well.

Ascension
12-01-2008, 08:49 PM
Filter > Sketch > Reticulation. Just ran a test, for a 1000 X 1000 map, ran some clouds then set all of the sliders to 6. Check it, looks pretty good.

Steel General
12-02-2008, 06:21 AM
Filter > Sketch > Reticulation. Just ran a test, for a 1000 X 1000 map, ran some clouds then set all of the sliders to 6. Check it, looks pretty good.

Yeah It does, I ran a quick test this morning. Have to play with it some to get the settings to my liking but all the sliders at 6 is defintely a great place to start. Might be worth writing up a mini-tutorial with some examples; *hint hint nudge nudge* :D

Arkkeeper
12-08-2008, 06:05 PM
Though it's not very realistic (As Planet Rotation and Continental Shelf movement would prohibit such long rivers) I actually kinda like the long WORLD RIVERS (As I have dubbed them) if you let magic govern the world's geography just a little and use it well, I think it works.

Elvith Gent
04-30-2009, 03:37 PM
Hi everybody !
I've upgraded my map in changing the strange colors in the background. I hope you will prefer this one ^^