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Thegn Ansgar
11-29-2012, 07:40 AM
Well, I've just completed this map, working from about 9:00 pm until around 6:50 am. Lots of hard work went into this, and I'm mostly happy with it, but there are some things I do want to change, but they will have to wait for now (that being a nicer looking border, perhaps one that has an A,B,C,D,etc. grid. Though I've been unable to find any, and I'm not sure how to go about making one, so if someone could give me a point in the right direction there, that would be awesome. The other thing I'm thinking on changing because it sort of looks ugly to me is the legend key. Maybe go with a more complex shape of some sort, and maybe a different texture for it too.)

Other things I am going to have to add are some names for the rivers (and fix the placement of the names on the lakes), but I've sort of run out of names to think of for now, and I'm quite tired after doing this. And an additional thing I would potentially like to add, but it might make it quite a bit busy, are some heraldic devices at the cities. I'm still debating on that or not (let me know what you think of that idea).

Special thanks goes Freodin, Korash, and Diamond for their previous critique on my Kelailles map. I hope this has shown that your feedback was well taken and appreciated.

Now for the credits.

Tree brushes are by StarRaven: link (http://starraven.deviantart.com/art/Sketchy-Cartography-Brushes-198264358).
Compass Rose is by Prettywitchery: link (http://prettywitchery.deviantart.com/art/Bronzed-Compass-Rose-270161212).
Compass Grid is by Schwarzkreuz: link (http://www.cartographersguild.com/mapping-elements/19431-%5Bbrushes-other-tools%5D-schwarzkreuz-map-elements-collection-3.html#post198136).
Mountains are a font called Hill Country: link (http://www.dafont.com/hill-country.font).

Comments, criticisms, feedback are all welcome and appreciated.

-Thegn Ansgar


As an aside, if you've seen the first map I've ever posted here on Cartographer's Guild, that too was Atlindowa, but that particular creation of mine has gone through so many different iterations/cities added/names changed, because I've ultimately never been happy on the way it looked or the style of the map; until now that is.


50292

arsheesh
11-29-2012, 03:21 PM
That turned out pretty nice Thegn! The color of the compass rose however bothers me somewhat - whenever I try looking at it it makes my head hurt (not sure why). I would suggest changing the color to white and setting it at low opacity. As to how to make border, I've written up a little tutorial on the subject. You can find a link to it in my sig. Overall though this is a nice map.

Cheers,
-Arsheesh

Thegn Ansgar
11-29-2012, 05:55 PM
Thanks for the comment arsheesh, and the tutorial too. I appreciate it.

arsheesh
11-29-2012, 06:04 PM
My pleasure, hope the tutorial is of use to you.

Cheers,
-Arsheesh

Pasch
11-29-2012, 07:38 PM
I really like the texture you've given the map. It makes me want to reach out on my screen and touch it. Also, the umm...I don't know what you'd call them, but the lines hugging the land really add a lot to the rivers. It makes them seem dynamic and active(whereas without thee, they might look bland and blue) - something I'll keep in mind for the future ^_^

Diamond
11-29-2012, 07:40 PM
I like that; the colors and text look much more natural and cleaner.

You've got a couple of spots where your coastal rings don't conform to small peninsulae down in the southern part by Abombi, the peninsula kind of shears right through the rings.

Thegn Ansgar
11-29-2012, 08:42 PM
I really like the texture you've given the map. It makes me want to reach out on my screen and touch it. Also, the umm...I don't know what you'd call them, but the lines hugging the land really add a lot to the rivers. It makes them seem dynamic and active(whereas without thee, they might look bland and blue) - something I'll keep in mind for the future ^_^

Thanks, that's the kind of look I was going for with the coastal lines in the rivers.


I like that; the colors and text look much more natural and cleaner.

You've got a couple of spots where your coastal rings don't conform to small peninsulae down in the southern part by Abombi, the peninsula kind of shears right through the rings.

Wow, thanks for pointing that out. I didn't notice it until you did, now I can see it all over the place :(. Thankfully with the way I layered it, they'll be easy fixes with the eraser and brush in photoshop. Guess that's what happens when you use your fill areas to make the selection for coastal rings as opposed to the outline of the land.

Thegn Ansgar
11-29-2012, 10:15 PM
Newest version, with the fixed coastlines, new legend and some decorations, altered the compass rose colour like Arsheesh suggested, as well as utilizing his border tutorial.

Thanks again for all the feedback. I feel it's finished now and ready for my Role Playing game, but if anyone else has some suggestions to improve it or fix something, I'd like to hear it.

50300

arsheesh
11-29-2012, 10:23 PM
That's looking really nice Thegn (and the compass rose looks much better in my opinion). Nice work.

Cheers,
-Arsheesh

kestrelgrey
12-04-2012, 12:51 AM
I really like this map; the only thing I'm wondering is if the black coastal lines should maybe be a dark blue? the other lines of the mountains and forests are darker colors of their respective colors (I admit, I just posted on your previous map that you did for a friend). The compass rose looks beautiful, especially now that it's a little easier to see/read. I really like how the shields on the title 'scroll' look like they're part of the map; they're clean and clear, without being too "vector".
Oh, I'm wondering if those boxes on the compass rose are supposed to be text? They look like the boxes that show up when a font doesn't have a symbol for a particular character. It actually looks interesting, but I'm not sure if they're there on purpose.

Looking good!

Thegn Ansgar
12-04-2012, 08:17 AM
I really like this map; the only thing I'm wondering is if the black coastal lines should maybe be a dark blue? the other lines of the mountains and forests are darker colors of their respective colors (I admit, I just posted on your previous map that you did for a friend). The compass rose looks beautiful, especially now that it's a little easier to see/read. I really like how the shields on the title 'scroll' look like they're part of the map; they're clean and clear, without being too "vector".
Oh, I'm wondering if those boxes on the compass rose are supposed to be text? They look like the boxes that show up when a font doesn't have a symbol for a particular character. It actually looks interesting, but I'm not sure if they're there on purpose.

Looking good!

Well, the squares are there on the original image I used, so I'm not certain if they are meant to be like that. I would assume, given that it's an image, that if it were a font it would show up regardless of whether or not I had the pack. My basis for that being that I can see images perfectly fine using the Russian alphabet font, even though I don't have that particular language pack installed on my computer. So if they are a font that was not installed, it was done so by the person who created it.

As for the coastal lines, they actually are blue, but it's not an easy thing to spot (and not as noticeable because of the light blue water, even though it's not actually an exceptionally dark blue; the RGB for it being R:0 G:26 B:56), and if I look at it quickly it appears black but looking closer I can see the blue tint to it.

Thanks for the feedback.

Midgardsormr
12-04-2012, 12:20 PM
Interesting; you've managed to demonstrate two effects of simultaneous contrast with a single map. Simultaneous contrast is the way some colors will interfere with the perception of adjacent colors. In the second case, the coastal lines, the darker lines appear to desaturate because they're surrounded by a field of the same hue at a greater brightness. The bright blue of the water disguises the dark blue of the lines. They definitely are blue, though, as can be seen if you compare them to the dark gray of the coastline itself.

The other effect, pointed out by Arsheesh, came from placing very saturated complementary colors next to each other. This is usually known as color vibration, and it is worst when you're dealing with thin lines and bright colors. Sometimes it gives the viewer a little bit of eyestrain, which can manifest as a headache. Sometimes it causes the lines to appear to shake, thus the term "vibration." Sometimes it creates a false perception of white or gray lines between the colors, an effect of your visual cortex trying to maintain distinction between the colors. If you want an egregious example, take a look at this image: http://www.bryanray.name/illustration/090219Orrery.png
I'm not going to post that into the thread because it really is rather hard to look at.

Thegn Ansgar
12-04-2012, 08:41 PM
Concerning the image, when I click on it I get a 403 forbidden error, with an additional 404 not found error as well.

Midgardsormr
12-08-2012, 01:52 PM
I think my hotlink protection was blocking it. If you copy-paste the link to your navigation bar it should work. I've turned off hotlink protection on my web site for now while I try to troubleshoot, so it should work by just clicking the link.