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Gamerprinter
06-04-2008, 03:26 AM
OK, nothing artistic here, just an experiment using Xara Xtreme 4.0 - two photos from cgtextures.com (rocky cliff-face and snowy ground) one on top of the other. A vector mask following contours in the rock to define areas of rock and snowfield. Then I added rounded vector shapes with a feathered edge, black solid fill and a linear transparency applied to simulate shadows.

Notice the implied gentle slope of snow from the lower area to upper. This helps create the illusion of higher elevation to the north.

This map is campaign setting agnostic other than being a snowy mountain top - could be used as a Colorado mountain pass at the wrong time of year for a western RPG, or an encounter area with a Frost Giant, or a crash location for a starship on an isolated moon!

This map is intended for VT use - 100 ppi, 2000 x 2000 pixel, 2.2 MB JPG

It took me about 20 minutes to create.

Like I said, nothing like my hand-drawn work, but for functional and photo realistic, it does the trick. 8)

Torq
06-04-2008, 04:16 AM
For functional and photorealistic it definately does the trick. Great for a VTT. I have already snagged it. Now its just a question of how to get my PCs off Torstan's wrecked boat and onto a snowy mountain in one session.

Looks very cool GP.

Torq

delgondahntelius
06-04-2008, 04:56 AM
For functional and photorealistic it definately does the trick. Great for a VTT. I have already snagged it. Now its just a question of how to get my PCs off Torstan's wrecked boat and onto a snowy mountain in one session.

Looks very cool GP.

Torq

Evil Teleportation spell? :D

Arkkeeper
06-04-2008, 12:37 PM
For functional and photorealistic it definately does the trick. Great for a VTT. I have already snagged it. Now its just a question of how to get my PCs off Torstan's wrecked boat and onto a snowy mountain in one session.

Looks very cool GP.

Torq

the wrecked ship is part of a ship graveyard outside of a craggly snowy Island in the arctic

Gamerprinter
06-04-2008, 01:55 PM
OK, if that worked for you, how about a glacial crevasse (I'm stuck on this snow and ice thing, until I get a few more out...) - I might create a narrow mountain ledge near the ridgeline, and perhaps an ice cavern.

Next map for you... 8)

RPMiller
06-04-2008, 03:03 PM
I like these. There just isn't enough snow related maps out there. These would be really useful in an Exalted game that finds the players venturing in the northern areas. Do you have anything with scattering of trees as well?

Redrobes
06-04-2008, 03:44 PM
I like these a lot.

A lot of my maps are basically masked CGTextures pics. It seems to be a quick way to get some realistic stuff.

Gamerprinter
06-04-2008, 03:47 PM
Sure thing, RP - I was just creating a few "above the treeline" battlemaps, since I see so few of them available. I use my 3D conifer, duplicate a vector copy in white above it, put in some bevels, and see if it works as snow covered fir tree.

Maybe I should make a frozen creek map crossing as well. 8)

Gamerprinter
06-05-2008, 12:19 AM
How's this one, RP? Frozen creek along a small cliffside, surrounded by winter trees in snow.

WIP... 8)

RPMiller
06-05-2008, 01:45 AM
Not bad, three items to consider:


The tree in the top right corner seems to be missing the layer effect of the snow.
The beveling on the snow is a bit to hard especially for the trees where the wind effect would shake the snow down and smooth it out more.
Your elevation layers aren't as connected to each other like I've seen in your previous maps.

That said, this really has a lot of potential and I'm looking forward to seeing it get massaged a bit.

For the snow, I think a feathered edge is a must and I would use a softer bevel followed by a blur or two to soften it a bit more and attach it to what it is laying on.

Gamerprinter
06-05-2008, 03:08 AM
OK, some tweaks. I took out that bare deciduous tree, it was proving to be problematic, better off just gone. Replaced it with a nicely textured boulder to balance the object placement. I removed some of the bevels, softened others, increased the feathering to almost 50 pixels on most shapes. I took out the top layer of stone in the cliff, it was distracting and unnecessary.

The cliff is barely that, more a steep stoney bank, just a few feet above the creek bed.

This is slightly improved. This version is 200 ppi at 4000 pixels square, 757 kb

WIP so far... 8)

RPMiller
06-05-2008, 11:33 AM
Much nicer. Just one question this time. Is that boulder in the bottom center floating over the edge of the cliff, or is it sitting on the very edge? Based on following the edge of the right cliff face and the shadow on the boulder.

I really like the snow texture. Even on the full size image it looks dead on like snow. Is that a tileable texture or a creative use of layer effects?

Gamerprinter
06-05-2008, 12:31 PM
Much nicer. Just one question this time. Is that boulder in the bottom center floating over the edge of the cliff, or is it sitting on the very edge? Based on following the edge of the right cliff face and the shadow on the boulder.

I really like the snow texture. Even on the full size image it looks dead on like snow. Is that a tileable texture or a creative use of layer effects?

The right side of the creek is intended to be barely higher in elevation to the creek itself - so at the trees to the right the ground in only 12 inches higher than the creek. Whereas the left side is significantly higher than the creek. So this means the boulder is probably sitting on the creek bed, with upper portion above the waterline and above the ground level to the left.

Notice the snow is blended and feathered to the edge of the creek itself.

The snow is a tileable texture (a photo from cgtextures.com), this is not use of layer effects. 8)

jfrazierjr
06-05-2008, 01:18 PM
OK, if that worked for you, how about a glacial crevasse (I'm stuck on this snow and ice thing, until I get a few more out...) - I might create a narrow mountain ledge near the ridgeline, and perhaps an ice cavern.

Next map for you... 8)

That is rather awesome GP!

I can just see a party of adventurers step onto the (rather shacky and unstable) ice bridge and up pops a Remorhaz (or perhaps one on each side trapping them on the bridge if the GM is super evil!) They then have to worry about slippery footing, the creature, AND the bridge collapsing under them sending them to the icy water below.

Joe

RPMiller
06-05-2008, 02:39 PM
The right side of the creek is intended to be barely higher in elevation to the creek itself - so at the trees to the right the ground in only 12 inches higher than the creek. Whereas the left side is significantly higher than the creek. So this means the boulder is probably sitting on the creek bed, with upper portion above the waterline and above the ground level to the left.

Notice the snow is blended and feathered to the edge of the creek itself.

The snow is a tileable texture (a photo from cgtextures.com), this is not use of layer effects. 8)
Ok, now I see it. That is a tough one to sell with an overhead view. Maybe if the shadow was long enough to shade the other side... Hm... how about that tree that is on the cliff, maybe if its shadow extended to the snowy bank opposite that would lock in the illusion better.

Gamerprinter
06-06-2008, 01:28 PM
I extended the shadow a bit more, I don't really want the shadow too big. If you notice the shadows coming off the spruce trees, you can get an idea of the sun's angle. I didn't want to create to large of a shadow of the cliffside, as its not that high, just higher than the right side of the bank.

You should notice the tree shadow from the cliffside - its there on the previous versions as well, just not as large...

I think this is my final version of this map... 8)

I am practically past my "snow and ice" phase, maybe one more map in me!

torstan
06-06-2008, 01:56 PM
That looks great! I'll definitely lift that for a wilderness encounter. Thanks.

RPMiller
06-06-2008, 03:33 PM
I extended the shadow a bit more, I don't really want the shadow too big. If you notice the shadows coming off the spruce trees, you can get an idea of the sun's angle. I didn't want to create to large of a shadow of the cliffside, as its not that high, just higher than the right side of the bank.

You should notice the tree shadow from the cliffside - its there on the previous versions as well, just not as large...

I think this is my final version of this map... 8)

I am practically past my "snow and ice" phase, maybe one more map in me!
Yea, don't lengthen the shadow. I was thinking you could just have a taller tree whose shadow would fall on the other side. If with the extended shadow it still isn't obvious, but maybe that isn't such a bad thing anyway. It would almost be better to let the GM that is using it decide the height. That way if he wanted this to be a creek deeper in a canyon he could still sell that as an option using that map.

Gamerprinter
06-07-2008, 05:04 AM
Dorpond wanted lower resolution, but larger scale and more stuff... 50 ppi, 5000 pixels square JPG.

WIP so far...