View Full Version : Nob Biranit - Desert Fort (Inspired by "Compact Castles")

01-04-2013, 06:15 PM
Following atpollard's recommendation on the "Compact Castle" ebook, (http://www.cartographersguild.com/reference-material/21572-found-great-reference-book-called-compact-castles.html) I decided to try to recreate one of the Desert forts for my Al-Qadim campaign. (I also highly recommend this book).

This is the ground floor thus far. There are 3 floors all together. I still have to populate the 3 storerooms and will likely play around with the room labels and other miscellaneous what not. Then, I'll start the other 2 floors.



01-04-2013, 07:47 PM
Nice. You have convinced me to purchase that book. It is true that not all castles are huge. Like the format, and texture. The terrain is pulled in nicely along the walls as well.

01-04-2013, 08:07 PM
Looks good to me. Just make sure those stairs have a landing at the top. =P

01-04-2013, 08:21 PM
Ok now ya gotta teach me how to do this, damn you LOL nice job!

01-05-2013, 10:52 AM
Nice work! We have a lot of old coastal forts here in Maine, and a lot of them are small, 3 to 5 rooms like this. Looking forward to seeing the other floors. Can we get it at just a bit higher resolution / larger size? Thanks

01-05-2013, 11:00 AM
AC what are you using to create these PS/Gimp? I'm liking this style, need to try it after I beat my trading village to death!! and to derail the thread Muhaha, Hey Bogie got any photos of those Maine forts?

01-05-2013, 02:05 PM
Nice work anomie - I like this one a lot. The floor has a particularly lovely colour and texture - it just feels right. The walls are very nice but they are a little bit shiny and plasticy (caused by the white layer in your bevel - maybe reduce the opacity of this by c. 20% or so or change the hue to a yellowish colour).

01-05-2013, 02:53 PM
Thanks guys. I made this with CC3...you'd be surprised what the program can do once you get used to it.

Here's an update. I played with the bevel and hue on the wall and I think this should be a bit higher res.


01-07-2013, 12:58 AM
Even better! Nice work.

01-09-2013, 01:59 AM
Here's an update...I've finished the 3 floors and starting trying to figure out a way to put the whole thing together in photoshop. Still have to add the room labels, blur the background and courtyard in the upper floors, and tool around with some layer effects...but enough for one night.


01-09-2013, 06:14 AM
Very Cool. It is nice to see a "real-size" fortification. So many get to be huge and unrealistic.

CC3, I have only begun to touch it. Made my first map, then got addicted to GIMP and making my own symbols, lol. Just returned back to CC3 to try the new symbols and floor tiles out. Do you use one of the addons, like DD3? or just free for all on the main CC3? I really should do some of tutorials in the Tome of Ultimate Mapping.

01-09-2013, 10:34 AM
I also have DD3 and CD3 (though I'm not sure how much I use the tools provided by those add-ons...its hard to tell...I mostly just draw shapes/add effects/drop symbols.) The youtube tutorials are essential and I haven't gotten the tome yet, but I plan on it. The most important thing is just making a bunch of maps and pushing to see what the program can do.

I've experimented with Gimp and Photoshop (prefer PS), but I find them to actually be a little less intuitive for me (probably just a result of me learning CC3 first). I wish I had the artistic ability to make my own symbols.

01-09-2013, 02:17 PM
New update...did a minor gaussian blur on the 2nd floor (1 px)and slightly more on the roof (2 px). Also messed around with text effects and created room labels. Think its just about done, but would welcome any comments/critiques that could make it better.


*In retrospect, I wish I had been a little less faithful to the original plans provided and expanded the size of the rooms a little bit more (an extra 5' all the way around each room would have left more for objects and gameplay.) It also occurred to me at the end of the process that the plans were also missing a water source and stables of some kind (for camels). While these would likely be outside the fort, its something I should have added (but don't feel like redoing everything for it now.)

**None of that should be construed as a critique of the original plans provided in the castle book...(Its AWESOME!)...just regret that I didn't step outside of the box a bit more.

01-09-2013, 05:07 PM
Fantastic AC! I agree about the size, but like Kier said, real world outposts had tiny rooms. I should be easy just to add a well outside the front door. The border around each map is great, how did you make it?

01-09-2013, 06:33 PM
Thanks man. Yeah, the border was a real pain (probably cause I'm still so new to photoshop). I downloaded these free arabian-themed brushes (can't remember where) and brushed it in. But, if I increased the size of the font, they were too thick. So i had to paste them in regular size and then cut them into 4 corners. Then paste in a bunch of copies of the middle section...then repeat the whole process 4 times.

anyone know of an easier way to do that sort of thing (i.e. manipute the dimensions of border brushes?)