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Carnifex
01-05-2013, 01:08 AM
I will now try out some good ways of doing village/town mapping. I want to try to have the roofs shaded correctly on the map and I want it to be done automatically depending on how the house is turned.

After some work I'm finally beginning to find a way :)

The image below is just the houses with shaded roofs. I will make more later (lots of work for each house). (The houses are from the dundjinni forums.)

Bogie
01-05-2013, 03:03 AM
Can't wait to see it!

Larb
01-05-2013, 09:34 AM
The roof shading thing is the main reason I just draw them from scratch each time. I don't know how to achieve it automatically in photoshop (if it is even possible).

Those are some nice buildings, by the way.

Carnifex
01-05-2013, 10:38 AM
I don't know how to achieve it automatically in photoshop (if it is even possible) I sortof pulled a few tricks. I first tried with the lighting filter (with an alpha channel) and the result was ok but I could not move the houses afterwards. Now I'm back to good old bevel/relief layer style which works ok (but far from perfect) but each house have at least three layers so it's not recommended for large cities :)
Also when I scale them down the bevel layer style dosn't scale correctly.

Carnifex
01-05-2013, 01:22 PM
So this image is actually posted in another thread but I wanted it here as well... hope you don't mind.

Castles! Here's a quick test of crenelations.

Thanks to Ravells for how to do this easily: http://www.cartographersguild.com/how-do-i/10865-circular-city-wall-help-2.html#post204033

Schwarzkreuz
01-05-2013, 10:10 PM
Well I dislike the shadow problem too... but nice work indeed here.

Carnifex
01-06-2013, 03:56 PM
A really quick snapshot during work! Not ready for comments/critique really but this will probably be the general style. This is about full resolution.

Larb
01-06-2013, 04:21 PM
I really like your cobblestone path texture. Only thing I am not so sure about are the lines around the waters edge. They remind me too much of the coastal ones you see on the more traditional world maps so I'm not sure if they suit this style.

Carnifex
01-07-2013, 05:20 PM
I really like your cobblestone path texture. Only thing I am not so sure about are the lines around the waters edge. They remind me too much of the coastal ones you see on the more traditional world maps so I'm not sure if they suit this style.

Thanks! I've adjusted the water line edge a bit and added trees. This is 50% resolution. The image file size will be epic - let's see how my computer will cope with this...

Still very very WIP but comments welcome. Especially on the trees/wood.

The trees actually looked too realistic so I had to adjust the colors etc a bit.

Bogie
01-07-2013, 06:05 PM
Excellent, I really like how this is shaping up. The trees almost look 3 dimensional, and I like it!

Carnifex
01-07-2013, 07:35 PM
Another update. Added a castle etc. 80 layers at this point (incl. adjustment layers).

Jaxilon
01-07-2013, 08:19 PM
This is looking wonderful. Keep up the good work.

Vellum
01-07-2013, 08:56 PM
Ok this is looking mighty sweet!! You are gonna be up doing the tree tutorial right ;) Castle / fortification is cool! So what's the game plan here?

Carnifex
01-08-2013, 07:28 PM
Thanks for all the comments! Here's another update. Don't have a lot of time right now but hoping to have this finished soon.

- Max -
01-08-2013, 08:07 PM
Great work! No zoomable version of the last update?

Larb
01-08-2013, 08:11 PM
Is this just a test of the style? Can't fault how pretty it looks (it looks wonderful), but layout is another thing depending on the "in world" history. For example, it looks heavily forested immediately around the castle which makes it harder to defend (the very close treeline makes it easier for attackers). On the otherhand a castle that never sees/never expects attack/is built intention in a pretty place intentionally is a different matter.

(In my setting I have a story-centric castle built in the woods and the owner refuses to have the forest cleared because it is pretty and would defile the weald and the sanctity of the surroundings.)