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Elflady
01-14-2013, 05:04 PM
Yuriaah has been a world in developement for about 10 years or so but it's just these last few years that I've really started fleshing it out and started making a map, and I'll spare you the horror of my first scribble like map and put this one up for critique instead. I'm working on placing out mountains, forests and naming the cities.

51245

- Max -
01-14-2013, 05:24 PM
Coastlines seems to look pretty good even if I think the lines around are a bit too pixellated and don't look that natural. (there's probably too much of it too) The areas font is hmm....kind of ugly....and doesn't fit the nice Title you did. You could work more on the background parchment which really needs improvement. Overall some good things there, keep up the good work :)

Freehand 5.5
01-14-2013, 07:07 PM
I don't like the waterlines. They look too edgy and computer made.
I would go with a more handmade look for this topic.

The headline is very nice.
The parchment is nice, too.
The names sound well.

Larb
01-14-2013, 08:26 PM
I think the parchment might benefit from being lightened a little and desaturated a bit.

Also, regarding the water/coast lines. It looks like it has been done using the "expand selection 4px/stroke selection" sort of method. What you need to do to avoid it getting increasingly squareish is to use the smooth selection function.

GrimFinger
01-15-2013, 10:48 AM
Can we see the scribbled map, instead?

jbgibson
01-16-2013, 02:10 AM
Your rivers are mostly okay, if considered as highly symbolic, not exact routes. In a real world ( okay, from a sample size of ONE) most lakes either fill to overflow their basin, and continue on to the sea, or else they did that once upon a time and the resulting outflow cut a gap or canyon. Not many will totally dead-end.

That long east-west river in Aldeor will need hills or mountains all along the southern Aldeor coast, to be plausible. Also remember that since water flows downhill and that is a very long river, the eastern lake that is its source has to be fairly high altitude, necessitating even higher land around it. That can be made to work, you'll just need to pay attention to details.

Elflady
01-16-2013, 08:46 PM
I've started to adress some issues on the map, hopefully the new handwritten text can be read if not I'll have to find some font in PS that can work. I've removed the waterlines entirely for the moment as well. @jbgibson: Since the eastern lake in Aldeor is already placed just beneath a large mountain range which I haven't placed on this map yet it won't be very hard to let the ground slope down from that and let the lake lie on higher ground then the river that flows from it. And yes the rivers shown are the larger ones and probably not entirely accurate, I can do some more work on them so most of them connect to another water source or show them disappearing in among mountains.

For some reason I can't upload a picture so I had to do it this way.
http://i892.photobucket.com/albums/ac127/Elflady_88/Yuriaah6.png?t=1358383505

Here's the first more accurate drawings of Yuriaah although I've changed the layouts since I drew these, and also the only I can still find, sorry for the bad quality I have no scanner so they are taken with my phone.
http://i892.photobucket.com/albums/ac127/Elflady_88/World.png?t=1358387433

Elflady
01-27-2013, 08:56 PM
51641

I still don't seem to be able to upload pictures normally on my computer so this is done from my iPhone, unfortunatly the transparent bg was lost but at least I could upload a picture.
I have changed a lit on the map this time, the parchment for one and also added some colour to the continents and I have started to place down cities an land marks as well. I hope they sre visible on this resolution, also woods, mountains and hills are placed, btw Jinelu Tieru is supposed to be a desert.

- Max -
01-27-2013, 09:08 PM
Some good improvements here but the brushes you used don't really fit to each others (e.g trees and moutains or the faults in Peijanka with the other elements), plus you have some different kind of opacity/blurr that don't make the elements very neat.

Hai-Etlik
01-27-2013, 09:13 PM
It looks quite nice, but doesn't make sense as a "global" map. It doesn't show any distortion, and any global projection is going to have some sort of obvious distortion. The scale is WAY to large for a planet, this is more like the size of a large asteroid like Ceres (not that global maps can preserve linear scale but if they could, a planet would be much larger and need a much smaller scale to fit)

The graticule doesn't really fit. It looks out of place compared to the rest of the map, and graticules based on linear coordinates are rare except in certain specialized maps at large scales. They don't work on a globe if you look at anything but a small extent with a large scale

Elflady
01-27-2013, 09:40 PM
@-Max-: I noticed that and they will have to do for now at least, the brushes I used are downloaded from DA, I don't have the links right now though, and some of them were a good size and others were very small like the trees so either I have to learn how to make my own tree brushes or find some in a better size.

@Hai-Etlik: The name "global map" is perhaps the wrong name, I named it that because in Swedish it translates into world map basically and I didn't chose the right term I guess, it's just meant to be a map of the entire world as it is and not like on a globe shape, and I just wanted a simple grid to help me with distances, I can also hide that layer if it takes away from the map. I'm not the most skilled when it comes to this but is it just the grid that is to large and needs more squares added?

Hai-Etlik
01-27-2013, 11:51 PM
@Hai-Etlik: The name "global map" is perhaps the wrong name, I named it that because in Swedish it translates into world map basically and I didn't chose the right term I guess, it's just meant to be a map of the entire world as it is and not like on a globe shape, and I just wanted a simple grid to help me with distances, I can also hide that layer if it takes away from the map. I'm not the most skilled when it comes to this but is it just the grid that is to large and needs more squares added?

Do you mean it's a "known world" as in "this is the portion of the globe shaped planet that we know about" or that "the world is flat and this is all there is of it so there are no globes the worry about at all"?

No, it's not the density. The big thing is it just doesn't look like anything that would appear on a hand drawn psuedo-historical map like this. I think it would be best off without a graticule at all I don't think any graticule really makes sense. The kind of technology the style implies wouldn't have the ability to make or use a map with a really precise linear scale.

The one you've drawn in particular has a few further problems. Visually it's just too perfect and obviously computer made. It doesn't look like part of the map. It's based on linear distance, which few real life graticules are. Almost all maps with graticules have angular ones based on latitude and longitude. The few that have graticules that are based on a cartesian coordinate system with linear dimensions like UTM are very large scale maps and are generally topographic or cadastral maps, not small scale reference maps like the one you've drawn, and it's a decidedly modern thing to do on a map.