View Full Version : Bogie's Fast Maps

01-17-2013, 11:26 AM
Most of the time when I make maps I spend a lot of time with furniture, objects, shadows and lighting,
but some DM's would rather have just the floorplan so they can use their own imagination and set up the dungeon as they wish.

So with that in mind I am going to try a new series of maps that I'll call Bogie's Fast Maps. Nothing fancy, just a bunch of quick floorplans with no specific plan.

This first one took me about 20 minutes in Dundjinni and another 15 minutes in Photoshop to put it on the background, re-size it a couple ways and save.
Let me know if you think this is a series I should continue.


- Max -
01-17-2013, 11:35 AM
Seems legit and nice for 35 mins work. Maybe blurring more the shadows? Would take only 30s more :P

01-17-2013, 01:23 PM
why not go hard like you do and make construction tiles where a DM could take print outs of what you did, cut them and rearrange them how they please to make any shape of dungeon?

you would be the guy who could pull this off, you know make Giant Hex Peaces or something, and inside them have hallways that can connect and different designs of rooms!

if you do it a standard size you could have sets of your furniture and other tops downs and cut outs to put where ever on your tiles.

Have you talked to a publisher about making a book, and doing card-stock punch-outs? with all your content you could release a few and have expansions and stuff, if you have not considered that you should... I want to kind do the same thing, but mine was a little different style then you... I can see your books in roll playing dens across the world!

If you need any help with setting up the pages for print, and getting it submitted to a publisher let me know, Id love to be a part of it!

01-17-2013, 06:27 PM
Thanks Pryme8, I have done a tile set before, but not for publishing.

01-17-2013, 07:02 PM
Here is a second map, or a portion of a larger map perhaps.

Both of these maps used grunge backgrounds modified from posts by StruckDumb, found on DeviantArt.com


01-18-2013, 03:37 AM
I like the paviment tiles/textures but I see something weird in the brick texture of the first map. Despite this very good job!

Mark Oliva
01-18-2013, 02:33 PM
I see something weird in the brick texture of the first map.!

Interesting riddle. I looked at all areas with the brick texture but failed to find anything weird at all. Maybe you could share your secret and tell us what it is.

01-18-2013, 03:17 PM
really like this second map...the background really makes it pop...you've been repped in spirit

01-18-2013, 04:11 PM
Interesting riddle. I looked at all areas with the brick texture but failed to find anything weird at all. Maybe you could share your secret and tell us what it is.

The ONLY thing that I think might be weird is maybe the bricks are all orientated the same way (horizontaly). Masons lay bricks facing the wall so in an ideal worls they would follow the orientation of the wall, being vertical in someplaces and curving on a, well, curving wall. In an ideal world. How you would do that with a texture I have NOOOO clue.

I like this idea Bogie. The only thing I might add would be room numbers. This way the GM would not have to write on the printout in order to not get confused between rooms, and neither will the players..

Rep AWAY!!!

01-18-2013, 05:53 PM
Thanks everyone. I'm glad you like this idea.

I agree with the brick issue, but I can't change the orientation of the texture ( the problem is even worse with wood textures ). I could make a second set of tiles that face the other way and use them on the vertical walls, but then I would have to blend the corners by hand and the whole point is to be able to make these maps fast. From an artistic point you are right, but I doubt the players will care.

I wasn't planning on adding room numbers but it would be easy enough to do, what do other people think?

01-18-2013, 06:16 PM
Third time's the Charm, or so the old saying goes......

Let me know what you think.


01-19-2013, 03:35 PM
Max suggested blurring the shadows which I agree would look better, but in Dundjinni I can't control the shadows. I could turn them off and hand paint them in photoshop, but again the point here is to do the maps fast so I can make a lot.

And here is Number 4:

01-21-2013, 12:52 PM
Fast Map number 5, this one is a small castle.


- Max -
01-21-2013, 04:12 PM
Faster, faster! :P Great job so far ;)

Freehand 5.5
01-21-2013, 04:39 PM
Sorry, but I don't like the maps. I'm a longtime GM and I like to use such kind of maps but they have to be way more coool.
The texture is too repetitive and the symmetrical architecture is boring.
I can see no advantage in doing it in half an hour. Better do it in one or two hours and get some maps that really rocks.

Don't get me wrong. The maps you showed are a good starting point. There is nothing bad, but it's only the beginning for a nice map to play on.
There should be more different floor tiles, niches, pillars, interesting room shapes, dramatic lighting...

02-20-2013, 01:20 AM
Here is a new one, not exactly as fast and simple as the others, but still not a lot of details like furniture.


02-20-2013, 02:22 AM
That looks really nice Bogie. Do you use these maps for online gaming?


- Max -
02-20-2013, 02:41 AM
Looks cool. A few issues on walls tiling though ;)

02-20-2013, 08:52 AM
Thanks, Glad you guys like them.

These maps were made generic with no specific plan for use yet. When I use them it is mostly with a group sitting around the table.

Freehand 5.5
02-20-2013, 05:41 PM
The last map was definitely better. It looks good because of all the detail.

03-09-2013, 11:20 PM
I wanted to play D&D tonight but most of my players were not available so I made a new Fast Map;


03-10-2013, 09:41 PM
I added a bunch of different overlays to age and dirty it up. I may have gone overboard a little.