View Full Version : Tomb of Shaddad (Al-Qadim Encounter)

01-18-2013, 01:54 AM
Hey all...This is a reproduction of a map for the Al-Qadim adventure/encounter “The Genie’s Terror” from the City of Bones sourcebook. The basic story is that the PCs are walking along a wadi (dry desert river basin) when a storm comes (sudden storms in the desert often lead to flash floods which temporarily fill the wadis). The storm has washed away some mud in a nearby cliff face to expose a set of steps descending into the earth. They will soon discover that this is the tomb of a powerful Shi’ar and a dozen shadows.

Its a pretty basic map, but should hopefully make for a fun encounter to break up the monotony of trudging through the desert. Overall I'm pretty happy with it, but not entirely sold on the mud texture I used for the wadi (far left) and inside the tomb...I guess I was hoping for it to look a little more "wet"... as always, criticisms and suggestions are welcomed.


Made with CC3 and utilizes textures from CGtextures.com and objects from the Dunjinni Forums.

full resolution version can be seen here... (Tomb of Shaddad | Drunken Nerdery (http://drunkennerdery.wordpress.com/2013/01/18/tomb-of-shaddad/))

01-21-2013, 11:56 PM
Nice work anomiecoalition, Nice quick encounter map.

01-26-2013, 05:26 PM
There's something really nice about these maps anomie. I really like them.

01-26-2013, 06:14 PM
Post here the last version. With the sword it became perfect!

01-26-2013, 09:23 PM
Thanks guys...yeah, forgot to post the small updates I made to this....this one has revised textures on the water/mud areas.


and in this one I added a sword (snagged from the Dunjinni Forums) as per Mateus's suggestion on the Profantasy forums.