View Full Version : Torstan's Academy

01-21-2013, 03:05 PM
As I posted in a previous post (here (http://www.cartographersguild.com/building-structure-mapping/21897-variations-theme.html)).

Torstan's "academy" tile is just that friggen amazing that I've been toying with it for a while.

I wanted to show how gimp and google's sketchup can be combined to turn out some seriously awesome maps.

Original Image
Extruded to give a third dimension in Google Sketchup.


01-21-2013, 03:26 PM
Nice work!

01-21-2013, 03:45 PM
might have to give sketchup a try....whats the learning curve?

01-21-2013, 03:59 PM
Once you watch their tutorial videos it didn't take me too long before I was making simple buildings and things. The hard part is when you try and wrap skins around the shapes that you're making (like what I did with the academy) that takes a lot of practice, coffee and patience.


- Max -
01-21-2013, 04:10 PM
Nice! (except buildings shadows that don't look natural)

01-21-2013, 04:21 PM
Ok....so maybe wait till I have a break in summer to give it whirl....or when someone in the guild decides to graciously volunteer to write a nice little tutorial...hint..hint...nudge..nudge...

Jordan A. Dunham
01-28-2013, 04:22 AM
Wow, this looks quiet impressing! It remembers me on one of the example images i had in school for technical drawing a few years ago.

Nixe to see a 3D-Image as well!

01-29-2013, 09:15 AM
I'm not an expert but I could (working on) write a tutorial for how I did the image I posted. It's a basic example so you should be able to extrapolate from there.

01-29-2013, 09:44 AM
That's really cool! What a great idea.

02-01-2013, 12:43 AM
oK, I have the tutorial almost complete.

What I've done was to take one of the variations on Torstan's "Academy" map and then extrude it from a 2D map to a 3D model with a step-by-step guide for how it's done. I will be posting it in the Tutorial section so as not to clutter up this sub-forum.

While doing the tutorial it occurred to me that it would be really interesting to extrude a dungeon map. It wouldn't be that hard since most dungeon maps are based off of a simple grid. Now I just have to find a good map to use as an example.

Any suggestions?


02-01-2013, 03:55 AM
That is really great I love it...!!!