View Full Version : Beyond Gandaria
02-04-2013, 08:21 PM
Uuuurgh. I'm kind of stuck. I'm heading west slowly but steady however I am starting to struggle a bit. The lore is going very well, we're writing more and more. It's just this map that is missing so much and I can't come up with something amazing right now, maybe if I post a WIP thread I'll think of something epic.
As usual; extreamly WIP.
- Max -
02-04-2013, 08:48 PM
Why are you stucked? What's your problem right now?
Btw, as I already said I'm not a big fan of the shadow around the coast that makes the lands looks like floating a bit...
02-05-2013, 06:07 AM
I'll work on that Maxie.
Right now I need to come up with something good to "fill" the bottom-right side of the map, south of the big forest. I need to come up with a landscape there that looks nice.
Here's a different style on the map just for you while I work on the sea.
- Max -
02-05-2013, 08:38 AM
If you dont know exactly where you're going, it's a pretty good idea ro remove textures/colors to work imo. Well i dont know the settings of your world but moutains, hills, grass, rocky areas, swamps, plateau can be some alternatives to fill up the empty spaces.
02-05-2013, 02:33 PM
Might try to get some grassland in there somehow, cheers Max.
- Max -
02-05-2013, 02:48 PM
What I would suggest you Thordred is when you start a map is having a whole idea of how it's build (as I previously, also depends on your campaign settings if it's a map for RPGaming). Best way to do it is to sketch it (even quick and bad looking sketch :D ) so that you can see if your elements and terrains are coherent, well located or harmonious to look at. Well this would probably be a step on a next one :D
02-05-2013, 02:55 PM
Yeah, we're trying to get the lore for that nation written so I think I will have more to go on soon.
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