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View Full Version : Earning my armchair cartographer badge...



Dracontes
06-11-2008, 02:18 PM
...As I think my armchair palaeontologist badge was won a few years back ;)

Hello, my name's Renato, I'm twenty-four, an Earth and Life Sciences undergrad and I fancy myself as the artist type (http://dracontes.deviantart.com/), among other things.

My map making has more to do with applying my knowledge in geology to constructing fictional worlds just for the heck of it than to any role playing exploits.

I've used a good number of freeware terrain generators I've found while rummaging through the web but Wilbur seems to work best for me (http://dracontes.deviantart.com/gallery/#_browse/digitalart/misc/misc). It's true that I use it more for the aesthetical effect in those.
I am also know to fiddle with other people's concepts, this time using Photoshop to sketch and Celestia to visualize:
Gondolend (http://gondopedia.net/index.php?title=Main_Page) 1 (http://www.majhost.com/gallery/Dracontes/Scans-and-screens/gondolendmaprevised_copy.jpg) 2 (http://www.majhost.com/gallery/Dracontes/Scans-and-screens/gondolendwrappednorth1.jpg)
Tlaquanaru (http://www.editthis.info/Zazaado/Main_Page) 1 (http://www.majhost.com/gallery/Dracontes/TradDigi/tlaquanaru_revised.jpg)
All done with consent of the owners of said concepts :)

This is all I have to show for now of stuff I've got uploaded. More will come soon... -ish... actually don't expect me to be terribly active in the coming months with summer break and all.

jfrazierjr
06-11-2008, 06:29 PM
...As I think my armchair palaeontologist badge was won a few years back ;)

Hello, my name's Renato, I'm twenty-four, an Earth and Life Sciences undergrad and I fancy myself as the artist type (http://dracontes.deviantart.com/), among other things.

My map making has more to do with applying my knowledge in geology to constructing fictional worlds just for the heck of it than to any role playing exploits.

I've used a good number of freeware terrain generators I've found while rummaging through the web but Wilbur seems to work best for me (http://dracontes.deviantart.com/gallery/#_browse/digitalart/misc/misc). It's true that I use it more for the aesthetical effect in those.
I am also know to fiddle with other people's concepts, this time using Photoshop to sketch and Celestia to visualize:
Gondolend (http://gondopedia.net/index.php?title=Main_Page) 1 (http://www.majhost.com/gallery/Dracontes/Scans-and-screens/gondolendmaprevised_copy.jpg) 2 (http://www.majhost.com/gallery/Dracontes/Scans-and-screens/gondolendwrappednorth1.jpg)
Tlaquanaru (http://www.editthis.info/Zazaado/Main_Page) 1 (http://www.majhost.com/gallery/Dracontes/TradDigi/tlaquanaru_revised.jpg)
All done with consent of the owners of said concepts :)

This is all I have to show for now of stuff I've got uploaded. More will come soon... -ish... actually don't expect me to be terribly active in the coming months with summer break and all.

Welcome to the guild Renato!

Joe

RPMiller
06-11-2008, 06:47 PM
Welcome to the Guild Dracontes! Those are great first map posts. Very interesting style. I'm guessing you are drawing in the plates as the bold thick lines? A little tough to figure out land from water initially, but after a bit of searching I think I figured out which was which. ;)

NeonKnight
06-11-2008, 07:32 PM
Welcome aboard.


I like your maps, the are very....detailed. I just wish I knew what all those details meant ;)

ravells
06-12-2008, 05:59 AM
Welcome to the guild. I'm sure you'll find lots of useful techniques here for your project!

Dracontes
06-12-2008, 07:39 AM
Thank you all for the welcome :)

@ Neonknight & RPMiller: I apologize for not taking the time to explain but I was a bit pressed for it at the moment I wrote the first post. To quote myself from elsewhere:

Gondolend

The legend is as follows:
Black thin lines = continental outline
Blue thin lines = rivers and lakes
Dark red thin lines = mountains
Magenta thin lines = (composite) fold axis
Red transparent areas = orogenies
Turquoise transparent areas = geologically stable areas; cratons
Blue thick lines = subduction trenches
Red thick lines = rifts
Yellow thick lines = plate collision[ area]s
Green thick lines = transform faults

Tlaquanaru


I think the colours I used are more or less straight forward, though it best be told that the thin orange lines denote high country, 1000+ m altitude, whilst the dark red ones denote the 3000+ m limit [and the thin turquoise ones denote the continental shelf]. The thick green lines are transform faults and the bright magenta ones are collisional boundaries.

I might as well show you one of my first if not the first serious map (http://www.majhost.com/gallery/Dracontes/TradDigi/map.jpg) I made when I was 16-18 years old. It was for a fan fiction scenario where an expedition found a world where something very similar to the Alien Saga xenomorph evolved :o

The signage is as follows:
Double lines - rifts
Lines with triangles - subduction trenches, triangles on the overthrust side.
Simple lines - transform faults
Thick lines - collisional plate boundaries

jfrazierjr
06-12-2008, 09:52 AM
Oh no.... RPMiller, we have a square grid alert!!!

heh...

Joe

RPMiller
06-12-2008, 01:02 PM
:lol: ROFL :lol: Since it isn't confining the map you won't here any complaints from me. :D

joão paulo
11-29-2008, 12:37 PM
Nice maps.

Bom ver alguém que fala a língua de Camoes por aqui.

Turgenev
12-02-2008, 10:26 PM
Welcome to the Guild, Dracontes.