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View Full Version : WIP - Northern Bravia - for D&D - 1st map!



captive411
03-10-2013, 02:22 PM
Hi All,

I've been quietly lurking for a few weeks and in love with this site and all the beautiful artwork. I'm more inspired than I've been in years. Here's my first run at a map of a region in my homebrew D&D campaign. The map, the world, and the campaign are still being developed. The town of Thorn is the starting location. Also noted on the map are the locations of several 1st level encounters the group may run in to.

Thoughts, suggestions and input is graciously accepted.

My own thoughts:

Creating my own brushes - borrowing someone else's for now
Enhance coastline
Enhance Rivers
More organic placement of trees/mountains

Thanks for any thoughts!

Brennall
03-10-2013, 02:56 PM
I love the names of the forests ... and am interested in what scale the map is ?

captive411
03-10-2013, 05:20 PM
Haha. Yeah, I'm going for cheesy names rather than made up fantasy names. A little humor never killed anyone, right? Map is 2400px square at 300dpi. 1in = 30mi? I'm still working that out. I guess that would make the map 240 mi square...

Eilathen
03-10-2013, 06:22 PM
I like the coastline. You might want to mix up your mountain-symbols a bit...now it is kind of too regular/one sided with just one type of mountain.
Tell us a bit about your world. And as a world-map enthusiast...show us the whole world ;)

n8ey
03-10-2013, 07:10 PM
Those rivers in the left are kinda weird (in a good way), they made me think of swampy areas as-yet-named.

The scheme is nice - I'm eager to see what your brushes look like.

captive411
03-10-2013, 09:18 PM
I like the coastline. You might want to mix up your mountain-symbols a bit...now it is kind of too regular/one sided with just one type of mountain.
Tell us a bit about your world. And as a world-map enthusiast...show us the whole world ;)

Thanks! And I agree about the symbols. I'm still drawing my own and plan to get much more variety in there. As for the world, it is also a WIP so it is still forming in my head. I am starting a D&D campaign very soon and I needed the region mapped out. The idea is that the players have sailed up river from the capital of Brevia to the Harbor and the traveled over land to Thorn.

The nation of Bravia is still recovering from a very bloody civil war which has made the capital a difficult place to make a living. The violence in the capital and the new labor force needed in Thorn has made the small town grow much faster than anyone expected. Thorn is a small town built around an archaeological dig site funded by one very charismatic nobleman. The players will decide why they are there and what they are after. In the meantime, they may be called upon to defend Thorn from roaming Barbarians, suicidal Goblins, and Demon worshiping cultists.

Eventually they will realize the dig site and the head Archaeologist is at the root of the conflict. The Archaeologist has secretly uncovered, at the dig site, the means to summon an ancient demon lord. To keep this quiet he is paying the barbarians and goblins to attack the town and makes sure anyone suspect of him are killed off. He is also in control of the demon cult. When he finds the final piece of the puzzle, he'll start the ritual to summon the demon lord.

This will all take place from level 1 to maybe 5 or so. After that, who knows? I have a vague idea of the lands beyond this region. As my world and the players' story takes shape, I'll surely be adding more.

captive411
03-12-2013, 10:22 PM
Update 1:
Created my own custom Mountains Brushes. Took out enemy locations. Replaced old mountains with new brush set.

Black_Rose
03-13-2013, 01:46 AM
Great map! I like the humourous forest names and your custom mountains look good.

Gamerprinter
03-13-2013, 02:10 AM
The Craggles look better than your first mountains, but your forests are too evenly spaced - bunch them up some to look more natural.

Have some REP for your first posted map!

GP

captive411
03-13-2013, 07:41 AM
Thanks, GP! Working on forest brushes next. Inspired by Max's Selvarin map. Might try to emulate that organic forest growth style. Since this is also a D&D map, i need to draw a graveyard icon, a barbarian camp icon, and a cultist symbol as well. Hopefully I can get those in today.

- Max -
03-13-2013, 07:54 AM
Glad that Selvarin's forests inspired you :-) also you should really work on those rivers. Don't want to be rude but they're way too much pixellated for now.

captive411
03-13-2013, 08:21 AM
Definitely working on rivers. They're really just a sketch right now. I plan on filling them in with some color and creating an outline for them. Nothing has popped in my brain for a solution yet, but that's definitely next on the list. They'll probably change completely.

Sepulchrave
03-13-2013, 04:04 PM
Great map! The original names are fantastic! I presume the equidistant space between the forest by the northern coast and the line of trees coming from the south is man-made. A bit too precise (unless of course there is a small valley or other morphological reason, of course!)

captive411
03-13-2013, 04:24 PM
Thanks, Sepulchrave. Working on forests today. Got my custom brush set done, still trying to make them look natural. The man made look will hopefully be resolved. Any tips on creating natural looking forests? I've set my brushes with scatter and spacing - hoping that will help. Still playing around.

- Max -
03-13-2013, 04:46 PM
.Any tips on creating natural looking forests?.
Draw trees with a natural look :D ok more seriously, several things can make the forests looks less or more natural : shape, shade/light, edges, trees shapes. What is important is that your forests match the other elements you use on the map in my opinion.

captive411
03-13-2013, 05:42 PM
Ok, still not happy, but at least you can see the custom brushes I made for the forests. Not thrilled about the pines, but I'm loving the Bare Oaks. The scattering on the island looks best to me - reworking the mainland trees tonight.

arsheesh
03-13-2013, 10:59 PM
Thoughts: the mountains look good; rivers are still WAY too pixelated; tree brushes turned out alright, but given the style of the map I think they would look better if they were either black or a very muted green with a black outline; the cloud pattern in this image is very distracting (too much contrast), not to mention it seems to be out of place given the sort of hand-drawn style you are going for. I'd just scrap it and add a parchment background (you can either find a royalty free one online, or make one yourself - RobA has a tutorial on how to do this in GIMP).

Cheers,
-Arsheesh

captive411
03-14-2013, 08:17 AM
Thoughts: the mountains look good; rivers are still WAY too pixelated; tree brushes turned out alright, but given the style of the map I think they would look better if they were either black or a very muted green with a black outline; the cloud pattern in this image is very distracting (too much contrast), not to mention it seems to be out of place given the sort of hand-drawn style you are going for. I'd just scrap it and add a parchment background (you can either find a royalty free one online, or make one yourself - RobA has a tutorial on how to do this in GIMP).

Cheers,
-Arsheesh

Great points, Arsheesh. I agree about the background and I hadn't thought about it till now. My priorities - forest > rivers > background. I'm still experimenting with pine tree shapes before revamping the forest. Hoping to get a good chunk of time to work on it this weekend.

aquarits
03-14-2013, 08:54 AM
In my WIP someone said about my forest, cos i was using a lots of mountains close eachother, dense mountains - dense forests.

About rivers i dunno if i am right. I got some cartographers literature and it says that sometimes, in a hand projection of a map, when you have a lots of rivers, close each other, we just draw the most important, like the ones with bridges or where u can ship. And hide the others, one small river that u can pass not swimming or walk for few hours to not cross.
It Explain coz sometimes u dont see a BIG complex of rivers in a artistic map.
One more thing. Bravia is a excellent name :D

- Max -
03-14-2013, 10:34 AM
I'm with Arsheesh about the background. Also the labels need a bit of work, especially The Craggles and The Trivialized Concerns that are badly curved. Nice trees (though those on the northern islands are less good the others in my opinion)