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View Full Version : Al-Qadim Mansion / U1 - Sinister Secrets of Saltmarsh



anomiecoalition
03-22-2013, 04:48 PM
Real life has kept me far too busy lately - but I have been tinkering around with a new project (though my track record with finishing these hasn't been so great - I do hope to eventually finish some of the maps I've started and posted on this forum).

So, PCs want to incorporate a pirate-type element into the game. I thought as a good introduction to that, I'd use the U1 old-school d&d adventure modified to take place in the Al-Qadim world. The first part of this adventure has them exploring a "Haunted House" only to discover that it is really a secret smugglers den. The second part will have them assault the smuggler's ship (which I'm really looking forward to trying to map). I didn't particularly like the original floor plan for the house provided in the adventure, so I heavily modified a basic floor plan for an Al-Qadim style mansion provided in those source books. In the end, it will have everything needed to run U1, but things will be moved around a bit.

So, without further ado - this is what I have so far. It was created in CC3 with objects and textures that can be found on the Dunjinni Forums or CGtextures.com. I used Photoshop to do the labeling. Comments and criticisms are as always welcome.

Next step is doing the 2nd floor and basement

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anomiecoalition
03-23-2013, 09:56 PM
Wasn't overly pleased with my original stab at labeling - so I made some mods. I think it looks better...

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Bogie
03-23-2013, 10:53 PM
Excellent map, Well Done!!!

Larb
03-23-2013, 11:10 PM
I agree, nicely presented and very usable.