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View Full Version : [Region 1][Map 14][Location 01] Mennin's Hallow



Midgardsormr
06-19-2008, 02:11 PM
Mennin's Hallow is a secluded and hidden community in the Uzuid Mountains. It was founded by a cleric named Mennin who understood early the necessity of quarantine. He brought a few people he trusted with him and settled in a village of the diminutive mountain hillfolk. The lowlanders brought with them more advanced techniques in milling, farming, and manufacture to supplement the hill peoples' goat-herding economy.

The village grew haphazardly, with little planning of layout beyond the construction of a dam across the spring to get more power for the new mill. The current population is about 280 people, 60 or so of whom are the indigenous hillfolk who resemble the stoutlings from the other side of the mountains. The farms and goats only barely support the village, leaving little surplus to trade and thus little reason for contact with the outside world. The Hallow depends on its isolation to protect it from illness.

The Hallow is currently governed by Mennin's second son, who serves as mayor and justicer, with six officers under him. Tradespeople include a chandler, charcoaler, three cobblers, furrier, mason, two metalsmiths, miller/baker, ostler, physician, two tailors, tavern, weaver, and two woodcrafters.

C&C greatly appreciated.

landorl
06-19-2008, 03:54 PM
I don't think that I can find anything to criticize here. This is just a nice looking map. Great job!

jfrazierjr
06-19-2008, 04:20 PM
A bit dark for my personal tastes, but this is one very pretty map nonetheless.

Joe

thebax2k
06-19-2008, 05:33 PM
Beautiful map Midgardsormr. Very colorful and nicely done.

I did have a few thoughts though. Although the population is low and the town is isolated, I find it odd that there are no outbuildings from the town. There are no hermits, woodsmen or druids in the nearby woods? No ceremonial groves, dolmens or menhirs, or watch structures? It also strikes me as odd that such an isolated place would not have a rudimentary military structure or two to defend against the occasional maruading wild animal or humanoid band.

Where is the road out of town? It may be to small to see on the larger map, but I cannot make out any way to get Mennin's Hallow other than by water. It may be isolated, but a thorp with 280 people would have blazed a rude path or two leading out of it if not an actual road.

Finally, the blow of view of the village was nice, but it has quite a bit of empty space to the upper left. I would center the blow up view on the village itself since the village is the focus of the blow up in the first place.

ravells
06-19-2008, 06:51 PM
I really like the inset approach - and the forest texture in the big map is beautiful too.

Midgardsormr
06-19-2008, 07:53 PM
Although the population is low and the town is isolated, I find it odd that there are no outbuildings from the town.
...
No ceremonial groves, dolmens or menhirs, or watch structures?


Good idea. An old megalith site would be a nice touch, and the place needs a graveyard. I had originally intended to put at least one cottage in the forest, but I must have erased that entry on my notes layer. Or maybe it's lurking somewhere off the edge of the canvas. Thanks for the reminder.



It also strikes me as odd that such an isolated place would not have a rudimentary military structure or two to defend against the occasional maruading wild animal or humanoid band.


That's a conscious choice. Wild animals will normally avoid a settlement, particularly if there is plenty of wilderness around it. The Tawaren Basin at large is very sparsely populated thanks to the plague, so the risk of bandits is very low, almost nonexistant. Furthermore, this village is only barely surviving; the villagers aren't willing to give the labor to construct a palisade, preferring to do things that more directly improve their own circumstances.



Where is the road out of town? It may be too small to see on the larger map, but I cannot make out any way to get Mennin's Hallow other than by water. It may be isolated, but a thorp with 280 people would have blazed a rude path or two leading out of it if not an actual road.


Water isn't a good way to get in or out, either. That stream's only 25 feet wide, shallow, and it runs rapidly downhill in places. It might be possible to run a canoe on it, but nothing bigger. There isn't any regular traffic to or from the Hallow, although you're right--there should probably be at least some foraging trails, and quite likely a path up to a quarry to the west. That could double as a goat trail, too.


I would center the blow up view on the village itself since the village is the focus of the blow up in the first place.

I am inclined to think the same thing. But I'm lazy, so I didn't do it. Now that you've given me some ideas for other ways to fill the space, though, it may not be necessary. Or at least I won't have to move it very far.

So here's my to-do list, just so I can see it easily and don't overlook the obvious again:

- Megaliths
- Cemetery
- Cottage in the forest
- Trails out of town
- Labels?
- Recenter inset
- Recheck brightness/contrast
- Doublecheck scales
- Resize farmhouses

Thanks for the comments, and for all the praise. I'll try to have another draft up tomorrow morning with at least a few of these improvements.

ravells
06-19-2008, 08:18 PM
Actually thinking about it, I think thebax has a point. Perhaps you should reverse the inset and have the zoomed out view in the little box since most of the interest (at the moment) is in the detail view.

Midgardsormr
06-19-2008, 09:03 PM
Heh. That's not happening. For one thing, I built this map for the mapping challenge, and I just don't have the time to entirely remake it with the deadline looming. For another, a larger village map will require a different style for the buildings. These simple blocks just won't cut it at higher resolutions. They're just barely adequate at this size.

Besides, those trees are just too pretty to shrink!

Maybe I'll do another of the hallows later on with that idea in mind. Galerius should be similar, and I might be able to use that one to develop a style more suitable for a closer view.

mathuwm
06-20-2008, 12:15 AM
did you want the scale to be 100 feet in the enlarged area and not yards

at the hundred foot scale some of the buildings would be 5'x5'

Midgardsormr
06-20-2008, 12:31 AM
Hmmm... that's not right. The smallest should be about 6.5 by 8 feet. It looks like I made the farmhouses tiny. They should be much larger than they are. Okay, one more thing for the list...

Midgardsormr
06-20-2008, 03:39 PM
An update with some of the suggested changes.

Midgardsormr
06-23-2008, 02:02 PM
Added some labels to the overview map. I'll add a wiki entry tonight, probably.

edit: I am unable to provide a Creative Commons license for this map at this time, and it is therefore withdrawn from inclusion in the CWBP.

Special permission is granted to Robbie Powell ("Arcana") to use this image for the promotion of The Cartographers' Guild, even where such use might be construed as commercial activity.

torstan
06-25-2008, 10:38 AM
Looks great. My only comment is that I'd like to know where the trail goes to that goes SW and also the trail going E. And what do you mean by Industry to the west - is that a place or just that all of the town's industry is off to the west?

jfrazierjr
06-25-2008, 12:54 PM
Looks great. My only comment is that I'd like to know where the trail goes to that goes SW and also the trail going E. And what do you mean by Industry to the west - is that a place or just that all of the town's industry is off to the west?


No silly. Industry is a great kingdom ruled by bureaucratic merchants. I thought everyone knew that....:P

Joe

Midgardsormr
06-25-2008, 12:54 PM
Industry is a tin mine in the south of the Groam Uplands.

You're right, I should label the Spring Trail south of the Hallow as well. As for Suri's Trail... well, I don't know where it goes. Heck, I'm not entirely sure who Suri is, either. A peddler, maybe, who is trusted to bring materials into Mennin's Hallow that cannot be produced locally.

Here's the Tawaren Basin map for reference:

torstan
06-25-2008, 01:12 PM
Right, that makes more sense. Sorry, don't generally go through the CWBP maps as I don't really have time to contribute properly. That puts it in context though.

I would say that path to the East also runs to Sellou and is used by people without boats, or for freight in the spring when the flood water makes the river un-navigable - that's a huge mountain to the SW which I'm guessing would dump a lot of water into the river come spring melt.

Midgardsormr
07-01-2010, 02:49 PM
Due to an incompatibility between the CGTextures.com license and the Creative Commons under which the CWBP is licensed, this map is ineligible for inclusion in the CWBP and its previous CC license is unenforceable. This map is now all rights reserved until such time as it is redrafted or the CGTextures elements are relicensed.

The special permission previously given to Arcana for promotional purposes remains in effect.