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lokiie1984
04-16-2013, 12:42 AM
Is there a way to import the wilbur file into gimp?

For example, i want to use wilbur to dig my lakes so i can better control my depth rather then using gimp to try and make it look right. Would there be a way to get what i see on wilbur into gimp so i can place it on my world map? I tried to save it as a png and load that but it just loaded up a black and white flat image. (I assume that's what wilbur uses to show its height and depth.)

I know i could just take a screen capture of the lake in wilbur and then copy that over but then it wouldn't be very high quality. If there is no other way, i may use that though.

waldronate
04-16-2013, 12:54 AM
In Wilbur, try File>>Save As and select "PNG Texture" as the type instead of "PNG Surface". You'll get the exact image that Wilbur shows on the screen.

lokiie1984
04-16-2013, 12:57 AM
Awesome, thanks. Do you happen to know what the ddi (or ppi in gimps case) would be for the texture?

waldronate
04-16-2013, 12:58 AM
Wilbur has no concept of dpi or ppi. It is purely a number of pixels across and number of pixels high.

lokiie1984
04-16-2013, 01:07 AM
That should work then, now i just have to figure out what all your different filters do. I dug the lake (carved out by glaciers) and ran a noise filter and i like the result. Good smoothish bottom. But there are so many other little toys to tinker with, going to spend up hours playing with it I'm sure.

loogie
04-16-2013, 01:22 PM
like the rest of us :P

lokiie1984
04-16-2013, 02:28 PM
Is there a tutorial for wilbur that explains what everything does? I saw a couple on the main page but they don't really go into detail on what the different settings mean.

I would like to use it for doing height and depth with the oceans and the land if i can figure out how to do it. A full height map would be neat to make.

aquarits
04-16-2013, 03:44 PM
Try use a image like wut i am uploading here. Make it Back and White, where reds go to white and blues to black.
Select the now black collor and add some blur (i like to use the Blur box, really easy to see the smooth in the collor borders).

I like to use Erosion (few passes) before use my preciption, it make the rivers and hills with a smooth touch.

This tuto is amazing: http://www.cartographersguild.com/attachments/mapping-challenge-archive/43488d1333086525-march-april-2012-lite-challenge-entry-csu-johnsondales-new-found-lands-ink-blots-islands-using-wilbur.pdf

lokiie1984
04-16-2013, 04:07 PM
Neat tutorial, i will have to try that on some of my islands.

Im sure it would work for the larger continent too. Just have to try it a bunch.

waldronate
04-16-2013, 11:52 PM
An excellent use of that tutorial is to generate bump maps for your mountains and then paste them together in Photoshop. The islnads it generates tend to be much more reminiscent of volcanic islands than anything else (which also work fairly well for mountains ranges on larger blocks).

lokiie1984
04-17-2013, 03:04 AM
I was looking into Fractal Terrains3 and I'm curious, is it just a more advanced version of Wilbur or is really different? I'm considering buying it but does it allow me to build my own world or is it completely random worlds? I mean would it allow me to import the world I'm making with wilbur and place mountains/lakes and what ever else where i want them?

waldronate
04-17-2013, 04:02 AM
Wilbur is my development toy. FT is a Wilbur derivative that's much more focused on interaction with ProFantasy's Campaign Cartographer tool (and is intended to be easier to use than Wilbur). The attached PDF is a small list of the major differences in concept between the two pieces of software. The document is an update of a file I did a very long time ago that compared Wilbur to the original FT (not FT Pro or FT3, just the original FT circa 2002).

53692

lokiie1984
04-17-2013, 01:08 PM
Hmm might not need that so much. I was interested in it for the fractal type of map but CC3 might be better for what i need. Not that i understand how that program works either lol. But i think it might be good for a typical fantasy map.

Thanks for the info, Wilbur is neat, wish it was a little faster on the continental scale though. Other wise its fun for tinkering.

waldronate
04-17-2013, 04:31 PM
One thing that FT3 (and Wilbur) can't do that most people need for maps is the vector drawing and labeling things. Those elements aren't the focus of those two programs, though; it's more the domain of general-purpose tools like (Photoshop, GIMP) or (Illustrator, Inkscape, CC3, Fractal Mapper).