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View Full Version : April-May Lite Challenge Lair of the Sorcerer's Apprentice



Bogie
04-29-2013, 11:45 PM
This will be the Lair of the Sorcerer's Apprentice. Beekham had not considered just how old Trell the Sorcerer was when he won an apprenticeship with him. The first 6 months had passed as expected for a young mage apprentice, lots of drudge work, a little bit of magic. He was just reaching the point where Trell was starting to teach him some real magic when the worst possible thing happened. Trell went to bed and did not wake up. It was not fair that Trell died leaving Beekham so untrained. But that did not stop the young wizard. Now he had access to all of Trell's books and equipment. Beekham started to experiment, to teach himself. That's where things went bad. Beekham became obsessed, he lacked guidance and wisdom, and he tried any kind of magic he thought he could learn. It was bad enough when some of his experiments got loose, but when he started sacrificing people from the nearby village they decided they needed to get rid of him. The village hired a group of adventurers to rid them of this young sorcerer before he does more damage. The lair is a few miles out of town. They are given a key to unlock the main door by an old farmer who had been Trell's friend. Unfortunately neither he nor anyone else had ever been inside, so the layout of the lair is unknown.

I just started working on this map so this is just a rough beginning.

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- Max -
04-30-2013, 11:22 AM
Sorcerer's apprentice...Good idea! Looking forward to see how this will evolve :)

Bogie
05-01-2013, 01:52 AM
Worked on the map some more tonight. NEED Sleep!

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Bogie
05-03-2013, 12:39 AM
Got some more done on the cavern and stream.

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Constructive criticism?

anomiecoalition
05-03-2013, 01:10 AM
got a feelin this is gonna be really cool...I particularly like how you did the outside stream.

I like how you shaded the edge of the cavern walls..but, if the rest of the complex is also underground, then perhaps it would also benefit from having that same shading going around it?

Bogie
05-03-2013, 08:36 AM
Thanks AC, I have to work on the interior shading, doors, and details next.

Bogie
05-05-2013, 02:23 PM
Did some more work on it today.

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Meshon
05-10-2013, 03:38 PM
I really like the slightly different shading on the cavern wall, it makes that part appear gloomier, very cool. Of course I would probably chuck in some dirt and rubble in the corners. Stuff will probably collect there, especially since the apprentice doesn't have an apprentice to sweep up!

Also kudos for making the map big. I really like having extra room to play with on battlemaps and this map offers the possibility of very mobile encounters that "range all over"!

cheers,
Meshon

Bogie
05-10-2013, 05:26 PM
Thanks. I was thinking the exact some thing about your map, full size, plenty of room to print it out and have the players run around on it.

Bogie
05-11-2013, 02:06 PM
Almost done, need a few tiny touches and a border, then finish the write-up.

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anomiecoalition
05-11-2013, 02:42 PM
Yeah...this thing is awesome...love all the details (particularly nice job with all the shadowing). Did you put that old 80s game "Simon" in one of the crates?

...yeah, just really like this map

Bogie
05-12-2013, 02:27 AM
Thanks AC, your map is pretty fantastic too.

This is the Lair of the Sorcerer's Apprentice. Beekham had not considered just how old Trell the Sorcerer was when he won an apprenticeship with him. The first 6 months had passed as expected for a young mage apprentice, lots of drudge work, a little bit of magic. He was just reaching the point where Trell was starting to teach him some real magic when the worst possible thing happened. Trell went to bed and did not wake up. It was not fair that Trell died leaving Beekham so untrained. But that did not stop the young wizard. Now he had access to all of Trell's books and equipment. Beekham started to experiment, to teach himself. That's where things went bad. Beekham became obsessed, he lacked guidance and wisdom, and he tried any kind of magic he thought he could learn. It was bad enough when some of his experiments got loose, but when he started sacrificing people from the nearby village, the villagers decided they needed to get rid of him. The village hired a group of adventurers to rid them of this young sorcerer before he does more damage. The lair is a few miles out of town. The adventurers are given a key to unlock the main door by an old farmer who had been Trell's friend. Unfortunately neither he nor anyone else had ever been inside, so the layout of the lair is unknown.
Beekham has seven 2nd Lvl Kenku who are his guards and workers. In addition to them, he has summoned numerous low level creatures such as Fire Snakes, Mephits, Imps, Gremlins, and a homunculous. ( the DM can substitute whatever summoned creatures he wishes ) Trell only has control over the homunculous, all the others are randomly roaming around causing trouble.

The entryway is trapped. Inside the guardroom is a lever. It has three obvious positions and one secret one. The guards can set the lever to Off, Portcullis On, and Portcullis and Sleep Gas On. If the trap is active any one who crosses the greenish bar on the hall floor will cause a portcullis to drop down and lock at either end of the hall. If the sleep gas is on also then if anyone crosses over the skull barrier it will cause the hall to fill with Sleep gas. (Save vs poison to avoid the sleep gas) Once the traps have been triggered the portcullis can only be released by a lever inside the Octagonal room.

There is a secondary entrance. Following the stream into it's tunnel will lead into the large cave. Keep in mind that the water is flowing out of the cave through a heavy iron grate. The gate is fixed in place and does not normally open.

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- Max -
05-12-2013, 06:40 AM
Very nice work as usual Bogie. I like the attention paid to details.

Meshon
05-13-2013, 07:18 PM
I love all the stuff in here, but you've still managed to keep room for encounters. I'll take my file and a potion of water-breathing for the sneak attack from under water!

cheers,
Meshon