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View Full Version : [Region 1][Map 12][Town 01] - Farpoint



Ascension
06-24-2008, 01:23 AM
Let me know what you think. I worked this up tonight in about 5 hours (most of that time was making little shadows for the stilts that the houses are built on). If it's way off base then I'll work something else up. If there's something you want me to add then I'll put that in as well. Personally, I like the driftwood barricade instead of a wall...using what's on hand don't ya know. The other thing was that I used a palm tree as my base for the trees, not sure what the flora around here would be (just trying to remember the ride of the valkyries scene from apocalype now but I haven't seen it in some 15 to 20 years).

ravells
06-24-2008, 06:20 AM
I love it! This is so close to what I imagined the place to look like - bogmen living in a dark and reeking fen! Oh, I've changed the title of the post so that it fits in with the post naming convention.

Cheers, Ascension!

Ravs

NeonKnight
06-24-2008, 07:14 AM
These are beautiful maps, and you deserve to be repped for your work.

However my only complaint is none of the maps have a Scale bar or anything of the sort to give me a sense of Size. :(

They are nice though.

jfrazierjr
06-24-2008, 09:42 AM
I love it! This is so close to what I imagined the place to look like - bogmen living in a dark and reeking fen! Oh, I've changed the title of the post so that it fits in with the post naming convention.

Cheers, Ascension!

Ravs



I agree. This is a great map. Someone should seriously consider this for the features maps section.

Oh, and while I am at it, he should get his little tutorial badge thing for making not one, but several tutorials.

Joe

RobA
06-24-2008, 09:54 AM
Very nice set of maps!

-Rob A>

Steel General
06-24-2008, 03:22 PM
WOW! :!: That is pretty darn amazing.

Ascension
06-24-2008, 06:35 PM
I'm glad ya like it, I was a bit nervous about putting it up. I'd like to fiddle around with the huts some more and maybe add things like sheds, canoes, totem poles with skulls and things like that (depending on how much I can squeeze into 1 pixel = 1 foot)...it's all about the details for me, macro things like text, naming things, and scale bars will come last as those are the things I like least.

Ascension
06-24-2008, 11:59 PM
Here's an update as I'm nearing the end of this (unless someone wants me to change something or add in more tidbits). I added a layer to lighten it up (white, soft light, 60% opacity), added 3 canoes and 3 outrigger canoes, added a bunch of campfires, added some sheds and crates and barrels, added some more dead trees, added some rocks, added a dais with a totem pole, added a lil fruit stand and 2 carts...that's all I can remember right now. Oh, and a basic title graphic and scalebar, the border is just a repetition of the scalebar.

jfrazierjr
06-25-2008, 12:14 AM
Here's an update as I'm nearing the end of this (unless someone wants me to change something or add in more tidbits). I added a layer to lighten it up (white, soft light, 60% opacity), added 3 canoes and 3 outrigger canoes, added a bunch of campfires, added some sheds and crates and barrels, added some more dead trees, added some rocks, added a dais with a totem pole, added a lil fruit stand and 2 carts...that's all I can remember right now. Oh, and a basic title graphic and scalebar, the border is just a repetition of the scalebar.


Huts big. fire pits hugh. canoes tiny(fit inside firepits). :D

Joe

Ascension
06-25-2008, 03:59 AM
The round huts are all 21 feet across or less (used a 21 pixel round brush set to vary size) to accommodate families 'cuz it's hard to fit 5 or 6 people inside a 10 foot hut. There are 2 sizes of campfire, small ones at 5 foot diamter and the larger ones are 20 feet. These are more communal firepits where multiple families do their cooking. Granted the scale here might be a bit big but these are more for representation than actual physical size as a 3 foot campfire wouldn't show very well at this 1 pixel = 1 foot scale. The canoes are actually big too being 3 feet/pixels wide and 12 feet/pixels long, again, more for representation rather than based on any actual physics. The crates are 5 feet/pixels across so they're big too for the same reasons. I could wipe the details out thus removing all problems but, for me, the details bring a place to life.

jfrazierjr
06-25-2008, 09:50 AM
The round huts are all 21 feet across or less (used a 21 pixel round brush set to vary size) to accommodate families 'cuz it's hard to fit 5 or 6 people inside a 10 foot hut. There are 2 sizes of campfire, small ones at 5 foot diamter and the larger ones are 20 feet. These are more communal firepits where multiple families do their cooking. Granted the scale here might be a bit big but these are more for representation than actual physical size as a 3 foot campfire wouldn't show very well at this 1 pixel = 1 foot scale. The canoes are actually big too being 3 feet/pixels wide and 12 feet/pixels long, again, more for representation rather than based on any actual physics. The crates are 5 feet/pixels across so they're big too for the same reasons. I could wipe the details out thus removing all problems but, for me, the details bring a place to life.


heh.... it's just that I played "wheres waldo" with the canoes for like 10 minutes. I mostly expected them to be on the waterfront and when I could not find them, I started looking the village. After many minutes of zooming in and then out and searching around, I finally said....hmmm... those look like they might be canoes. Anyway.. I think you could get away with double( 1 px = .5 foot) the size in scale and make a the canoes a bit larger and the rest of the map would work just as well. I also thought most of the trees with 125 foot spans might have been a bit much by the same token once I realized how small the canoes were. In any event, it's a marvelous map. I think even deserves to be one of the featured maps at some point...

Joe

Ascension
06-25-2008, 09:15 PM
Yeah, I had thought about making 1 pixel = 6 inches and I probably should so that it would tighten the whole town up to look more tightly knit...like everyone is huddled on dry landmasses. But then we get into the whole style debate again and since I'm still learning mapping at this level I go for more of a feel even though the scale is outta whack. More emotional and evocative than accurate dimensions...trying to give the viewer a sense and feel of what it's like to walk through the place rather than be accurate for VTT stuff and painted miniatures (which I know nothing about). That's why I try to put in details too, none of it is really necessary, but there is a line of too much detail I try not to cross as it just looks fussy and micromanaged. Basically I approach my maps as if I were actually walking through the place...what would I see, hear, smell, etc and work my way down and down to that point, sort of like a set designer for a movie. God, if I had Maya or some of those other thousands of dollars 3d applications I might never see the sun.

jfrazierjr
06-25-2008, 09:33 PM
Yeah, I had thought about making 1 pixel = 6 inches and I probably should so that it would tighten the whole town up to look more tightly knit...like everyone is huddled on dry landmasses. But then we get into the whole style debate again and since I'm still learning mapping at this level I go for more of a feel even though the scale is outta whack. More emotional and evocative than accurate dimensions...trying to give the viewer a sense and feel of what it's like to walk through the place rather than be accurate for VTT stuff and painted miniatures (which I know nothing about). That's why I try to put in details too, none of it is really necessary, but there is a line of too much detail I try not to cross as it just looks fussy and micromanaged. Basically I approach my maps as if I were actually walking through the place...what would I see, hear, smell, etc and work my way down and down to that point, sort of like a set designer for a movie. God, if I had Maya or some of those other thousands of dollars 3d applications I might never see the sun.


My nit picking not withstanding, this is a BEAUTIFUL map and worthy of praise.

Joe

Ascension
06-27-2008, 03:05 AM
Ok, this is just about done. I might add some more stuff for the villagers to play with so lemme know how it looks. I shrunk the big campfires and embiggened the canoes (moved 4 of em to the coast) and reset the scale to 1 pixel = 1/2 foot.

Steel General
06-27-2008, 07:06 AM
. I shrunk the big campfires and embiggened the canoes.

"embiggened"? That's a new one :D

jfrazierjr
06-27-2008, 10:40 AM
Ok, this is just about done. I might add some more stuff for the villagers to play with so lemme know how it looks. I shrunk the big campfires and embiggened the canoes (moved 4 of em to the coast) and reset the scale to 1 pixel = 1/2 foot.


This is soo cool. You have to slow down your postings though, cause I can't keep up with giving you rep and get around to others before you post something else cool!

You might want to do some playing with the grass->sand transition. It's a bit sharp. Perhaps a bit of blur on the transition line or perhaps some splotciness (is that a word?) with clumps of grass over the border and a few clumps of sand on the grass side. Or perhaps a path stroked with a fuzzy brush... don't know what would look best.

Anyway, its great work! I love the stilts and had not noticed that before. That's superb detail!!!!

Joe

Ascension
06-27-2008, 05:14 PM
You're right about that transition, it never entered my mind, so I'll work on it over the weekend if I get time. I'm taking my nieces (Ava 6 and Lily 8) to see Wall-E tonight and they want to help sandbag tomorrow...all that flooding in Winfield, Missouri that's been on the news, it's about 10-15 miles north of me. That should also keep my posts limited for a while as well ;) heh heh

Ascension
06-28-2008, 06:43 PM
OK, I fixed that land/sand transition, put some shadows in for the dead trees around the village, and put some better waves out in the ocean. I'm ready to call this one done unless anyone sees something that I missed.

ravells
06-29-2008, 04:38 PM
Beautiful! Many thanks, Ascension!

industrygothica
06-30-2008, 02:45 AM
'Tis indeed a beautiful map. Be sure to upload it to the Farpoint Wiki page (http://cwbp.cartographersguild.com/index.php?title=Farpoint) when you're certain it's done. Personally, I see all sort of adventures here... I love it.


-IG

Ascension
06-30-2008, 07:04 PM
Uuuuhhh, no idea how to do that. I'm fairly unequipped to handle all this new fangled technology like the internets (it is a series of tubes, right?). I'm still learning how to get my way around the guild without bumping into stuff and knocking it over. :) Seriously though, I tried to figure stuff out and even bought the dreamweaver suite, spent 3 months tinkering with it then used it to make sure my desk didn't wobble. I'm a complete noob for this stuff, except I do now how to surf a bit whoo hoo. Gonna put a few labels on it and maybe some more toys, er items, for the villagers...will be doing this tonight.

industrygothica
06-30-2008, 08:19 PM
Uuuuhhh, no idea how to do that. I'm fairly unequipped to handle all this new fangled technology like the internets (it is a series of tubes, right?). I'm still learning how to get my way around the guild without bumping into stuff and knocking it over. :) Seriously though, I tried to figure stuff out and even bought the dreamweaver suite, spent 3 months tinkering with it then used it to make sure my desk didn't wobble. I'm a complete noob for this stuff, except I do now how to surf a bit whoo hoo. Gonna put a few labels on it and maybe some more toys, er items, for the villagers...will be doing this tonight.

Just let us know when your final final version is up, and either I or some other enterprising soul will get it uploaded to the wiki for you. ;)

Ascension
06-30-2008, 11:06 PM
OK, this is the final. Not sure if I post it here, since it's for the CWBP, or in finished maps but at any rate I just added a chiseled stone legend and some numbers that correspond to those locations.

industrygothica
07-01-2008, 12:37 AM
There.. it's uploaded and posted (http://cwbp.cartographersguild.com/index.php?title=Farpoint).

Could use a little formatting, but I don't have the time to do that right now.

Ascension
07-01-2008, 01:32 AM
Thank you very much :)

Midgardsormr
07-01-2008, 07:48 PM
... all this new fangled technology like the internets (it is a series of tubes, right?).

I'm an engineer, so I'll help you out. Yep, the Internet's just a lot of tubes that take smoke from place to place. All electronics run on smoke--you can tell because when you let the smoke out, they stop working.

Redrobes
07-02-2008, 02:34 PM
I'm an engineer, so I'll help you out. Yep, the Internet's just a lot of tubes that take smoke from place to place. All electronics run on smoke--you can tell because when you let the smoke out, they stop working.You forgot to mention that its the magic gnomes smoking away all day powering it all. Thats why stuff fails all the time - they are a very temperamental bunch.

ravells
07-02-2008, 09:06 PM
IG you have a lot more posting to do! lots of other maps to be brought into the wiki!

SeerBlue
07-02-2008, 09:54 PM
And I have to add them to the GMaps at Inspired Cartography (http://maps.me-dem.org/InsCarto/GoogleMaps/Gmaps.htm)..
It will be after the holidays, the garden, the wedding, the resting,,,,,but soon.
SeerBlue

industrygothica
07-02-2008, 10:13 PM
IG you have a lot more posting to do! lots of other maps to be brought into the wiki!

Indeed... including my own, if I ever finish it. Don't suppose we can sticky a thread for completed maps, could we? Like maybe in an outline format, with the completed area map, and completed city maps for that area underneath it?

like:

Goam
-Kwourin

Might make for a good reference for what areas are available to city mappers as well.

SeerBlue
07-02-2008, 11:35 PM
The Dark One started a thread here (http://www.cartographersguild.com/showthread.php?t=1767) a lonnng time ago for just such a thing. Seems a shame not to use it and sticky it near the top. SeerBlue

industrygothica
07-02-2008, 11:46 PM
The Dark One started a thread here (http://www.cartographersguild.com/showthread.php?t=1767) a lonnng time ago for just such a thing. Seems a shame not to use it and sticky it near the top. SeerBlue

Indeed, that's about what I was looking for. ;)

Redrobes
07-03-2008, 09:08 AM
I have been working on an automatic index scraper in the same vein as my challenge thumbnail scraper. So I have this so far:

Name to be given (http://www.cartographersguild.com/showthread.php?t=1766)
[Map 1] Ash coast (http://www.cartographersguild.com/showthread.php?t=2174)
[Map 2] Name to come (http://www.cartographersguild.com/showthread.php?t=1765)
[Map 3] Kingdom part 3 (http://www.cartographersguild.com/showthread.php?t=1772)
[Map 4] Cazgothe (http://www.cartographersguild.com/showthread.php?t=2088)
[Map 5] Charnok (http://www.cartographersguild.com/showthread.php?t=1880)
[Map 6] The Thanelands of Skolvendun (http://www.cartographersguild.com/showthread.php?t=1779)
[Map 6] [City 01] Arborea (http://www.cartographersguild.com/showthread.php?t=2148)
[Map 7] Thrubmorton Fens (http://www.cartographersguild.com/showthread.php?t=1805)
[Map 7] [Location 01] Fentor Cross Area (http://www.cartographersguild.com/showthread.php?t=1854)
[Map 7] [Location 02] Snapgallows (http://www.cartographersguild.com/showthread.php?t=2189)
[Map 7] [Location 03] Crazy Krulls Crossing (http://www.cartographersguild.com/showthread.php?t=2395)
[Map 8] Name to come (http://www.cartographersguild.com/showthread.php?t=1770)
[Map 9] Khanate of Qashya Mal (http://www.cartographersguild.com/showthread.php?t=1826)
[Map 10] Qashya Malcentral steppe (http://www.cartographersguild.com/showthread.php?t=2111)
[Map 12] Beastlands (http://www.cartographersguild.com/showthread.php?t=1778)
[Map 12] [Location 01] Finger Islands (http://www.cartographersguild.com/showthread.php?t=2188)
[Map 12] [Town 01] Farpoint (http://www.cartographersguild.com/showthread.php?t=2330)
[Map 13] GroamBy Torq (http://www.cartographersguild.com/showthread.php?t=1774)
[Map 13] [Town 01] Kwourin (http://www.cartographersguild.com/showthread.php?t=1859)
[Map 13] [Town 02] Ascension (http://www.cartographersguild.com/showthread.php?t=2091)
[Map 14] The Tawaren Basin (http://www.cartographersguild.com/showthread.php?t=1803)
[Map 14] [Location 01] Mennin's Hallow (http://www.cartographersguild.com/showthread.php?t=2297)
[Map 16] Kouver Islands (http://www.cartographersguild.com/showthread.php?t=1806)
[Map 18] The Heart of OrvaelosLuwath Peninsula (http://www.cartographersguild.com/showthread.php?t=1819)
[Map 19] The Boroughs (http://www.cartographersguild.com/showthread.php?t=1789)
[Map 20] Unknown (http://www.cartographersguild.com/showthread.php?t=1776)
[Map 25] Name to come (http://www.cartographersguild.com/showthread.php?t=1884)
[Map 26] Grelda (http://www.cartographersguild.com/showthread.php?t=2196)
[Map 28] Khossus (http://www.cartographersguild.com/showthread.php?t=2399)
[Map 29] Mithkhardia (http://www.cartographersguild.com/showthread.php?t=2400)
[Map 30] Wilderness and Ruin (http://www.cartographersguild.com/showthread.php?t=1918)

Its still in development and I have some more plans for some good indexes.

Could do with an admin changing the top level CWBP [Region 1] from the 'Name to be given' to Ansium and then it would be correct for all the places so far. But this way its automated. I will set up a proper link in due course.

Any ideas what other indexes we might want ? I thought of doing a reverse introduction thread so you click on the alphabetically indexed member names and it gives you the member intro post from them :) I keep forgetting who everyone is.

ravells
07-03-2008, 09:29 AM
Could do with an admin changing the top level CWBP [Region 1] from the 'Name to be given' to Ansium and then it would be correct for all the places so far. But this way its automated. I will set up a proper link in due course.

Done.

Great idea Redrobes! Does the naming convention work with your indexing or would it be easier to have the convention adapted?

industrygothica
07-03-2008, 03:32 PM
That's fantastic Redrobes. Thank you! Duly repped, of course. ;)

Redrobes
07-03-2008, 03:44 PM
I am doing a general indexing thing but it was inspired by the CWBP and the host of new locations being added. As long as the naming convention is pretty consistent (enough that I can write rules for it) then anything is alright. I am parsing the index for [Region 1] type posts at mo so this is the list - alphabetized on the stuff following the region bit and tidied up for spaces and numeric type differences. What we could do is adjust the name to 'finished' if it truly is...but how often is a place really finished tho eh ? I will add some indenting so it looks like a contents page in a while and host the list on a page I can keep uploading to - a bit like the Ansium map.