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View Full Version : May/June 2013 Lite Challenge Entry: The fall of the pirate queen.



Simon33600
05-25-2013, 06:09 PM
Sorry about my last arrival but, I was busy with several other projects, which explains why I didn't think about checking this section of the forums until yesterday.


Anyway, I like nautical stuff and it gives me a good motivation to get of my butt and realize a map I have been thinking of for a while...

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I still have a fair bit of work doing the shadows, one of the main reasons I wanted to make this map in the first place, and I'd like to work on the light effects, casting reflections on the object and some of the water...

We'll see how it turns out.


I am also not sure that I like the docking/ mooring of the ships... might need some work there...

And I like the light effects, thanks again Jacktannery, but the edges seem a bit sharp...

Bogie
05-26-2013, 11:15 AM
Pirate's cave, always a good subject !!!

And don't worry about late arrival, this challenge runs until June 15th, I'm just getting started today.

lostatsea
05-26-2013, 01:01 PM
Don't know what software you are using but a radial gradient on a mask over the lighting effect layer would soften the effect and look more "Realistic" !! If it is a "Outer glow" effect than you can use a gradient inside the effect. Looks good so far .

Diamond
05-26-2013, 02:28 PM
Looking nice so far. Don't forget to put

### Latest WIP ###

in front of each attachment, or they won't be picked up by the thumbnail scraper and folks won't be able to see your picture (easily) when voting time rolls around.

Simon33600
05-26-2013, 03:00 PM
Capital adviece! Thanks Diamond.

jtougas
05-27-2013, 01:47 PM
I really like the "feel" of this. I have a couple of "nitpicks" that you should feel free to ignore if you so wish. I'm not sure of the scale of this but the details of your docks seems rather large (IE the "wormwood" details) now it could very well be that in this setting wood worms are monstrous and fearsome creatures that create great furrows in wood as they devour it. I would also agree with a bit of "haze" over the lighting. A great start and a worthy entry !! :)

Simon33600
05-27-2013, 04:45 PM
Well, clearly, they are purple woodworms (http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG211.jpg)... ;)

Nah, I went and tried to fix that.


I also added shadows on the object and water and tried to fuzzy the light effects a bit...



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anomiecoalition
05-27-2013, 04:50 PM
This is really cool. My favorite part is the ship that's half under water. Lots of neat details going on here. My only suggestion would be to up the contrast overall a bit (but that's largely personal taste).

Simon33600
05-27-2013, 05:05 PM
That can be arranged... I am just worried about getting things too dark. It might have to do with the setting on my monitor but I have done map before that seemed ok, if dark, on my screen and were really darker, borderline impairing visibility, once printed...


Anyway, what do you think of this?

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jtougas
05-27-2013, 06:03 PM
I can't see the latest wip. Overall I really like this :)

Simon33600
05-27-2013, 06:31 PM
Hurm, weird... But it is a bit funky to me too when I try reloading the page... Never fear; I shall try uploading the picture again...


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Simon33600
05-27-2013, 06:33 PM
What do you guys think? Maybe a bit too dark now, right? It's masking the actual shadows... Although, I guess I could always increase their opacity...

jtougas
05-27-2013, 06:38 PM
I think that looks pretty good. There is still a sense of "depth" to it and it's pretty murky (which I always like) you might try to lower the opacity of the shadow layer n various places for a less "homogeneous" result. This is really coming along nicely :)

Simon33600
05-27-2013, 06:56 PM
I don't know, does it really make sense, baring actual illumination, for the darkness to be heterogeneous?
It'd seem to me that we'd have a base level of darkness that is being pushed back surrounding the fires and lights? Or am I misunderstanding something?

anomiecoalition
05-27-2013, 08:09 PM
I agree with JT and I think what we're getting at is that there should be a more gradual shift from light to dark (and since you have a bunch of light sources, you'll have less spots that are very dark).

But - this is all really nit-picking....it looks great regardless.

jtougas
05-27-2013, 08:43 PM
I agree with JT and I think what we're getting at is that there should be a more gradual shift from light to dark (and since you have a bunch of light sources, you'll have less spots that are very dark).

But - this is all really nit-picking....it looks great regardless.

Absolutley great. I just offer advice from one that has struggled with lighting in the past. :)

Simon33600
05-28-2013, 03:52 PM
Thanks guy.


What I tried is to actually create two layers of shadows, just one with bigger "holes" in there (not sure if I am clear) So, instead of one border to the shadows, I have two. That way, I can divide the opacity between them and still get an ok darkness with a less jarring effect.

While I was at it, I added some light reflections on part of some of the shield and the hoop from the floating barrel that is still out of the water.
Honestly, I don't know how much it add to the map, I have to mask the layers to see where these reflections actually fall... But, well, I know they are here...


Anyway, time for a...
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Jacktannery
05-28-2013, 07:20 PM
This is really coming together now Simon - good work. The only part of the map I am not super-thrilled about are the faded-out wall cave shadows in the top left corner. Everything else I love very much.

Simon33600
05-29-2013, 02:37 AM
Good catch. I proceeded buiseness as usual for the wall dropshadows, but it'd make sense for the torch light to affect these too. I think I will have to restart this layer from scratch. Thanks for the advice.

Simon33600
05-29-2013, 08:59 PM
Ok, there it comes.

I subtracted the light gradient from the dropshadows before blurring them...

That way, there are no shadows directly under the lamp, which should make sense...


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jtougas
05-29-2013, 10:03 PM
Great !! This really looks good and you should be proud of all the hard work you've put into it :)

Simon33600
05-30-2013, 10:01 AM
Ok, I tried something... I tried to make up a copy for the hull of the ships and part of the poonton and bump maps it on the water surface; with a very low opacity and a bit of de-saturation.

The idea was to give it the appearance of the hulls reflecting on the water surface...


Honestly, I am not sure how well it works, I'll need to take a step back...

Anyway:
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Simon33600
05-30-2013, 10:03 AM
Looking at it again, I am thinking about keeping the leftmost ship intact but cutting through the reflection of the rightmost one.

jtougas
05-30-2013, 01:48 PM
That really looks good. I wish I had thought of it when I did my ship map recently. I think you've nailed it :)

Simon33600
05-30-2013, 07:18 PM
It is not too ham fisted? I am still not sure I like it...

jtougas
05-30-2013, 07:23 PM
not at all. You have a lot going on with this map (as all maps with a lot of lighting effects do) and you've got it just right :)

Jacktannery
05-31-2013, 03:05 AM
It is not too ham fisted? I am still not sure I like it...

You have been looking at it too long - if anyone else produced this map you would say it was amazing. I love it, and agree with Simon that it is just perfect. Lighting effects of a flaming boat on water are extremely difficult to do, but I think you achieved it here.

Diamond
05-31-2013, 03:41 AM
Definitely one of the best images of this type I've seen...

Simon33600
06-03-2013, 02:26 PM
Thank you everybody...


I added some objects in the upper left caves, so that it does not look so empty.
I also blurred a bit the rightmost ship's reflection, I think it helps...

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Bogie
06-03-2013, 03:40 PM
Looking Great, those little touches add a lot!

PS I can't wait for those burning barrels of whale oil on the dock to explode!:twisted:

Simon33600
06-03-2013, 03:57 PM
They are actually bacon liquor. :P


Thanks!

Korash
06-03-2013, 09:11 PM
YE GODS AND AVAST THAR!!!! SAVE THE NOGG LADS!!!!!!!!

This is looking really sweet :D

Simon33600
06-15-2013, 05:10 PM
Well, the challenge is ending tomorrow, so normally should be the time for some last minute modifications, but I don't really see how to improve the map beyond adding a pair of boobies... cause these always improve any picture...


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WillP
06-15-2013, 05:53 PM
Well, the challenge is ending tomorrow, so normally should be the time for some last minute modifications, but I don't really see how to improve the map beyond adding a pair of boobies... cause these always improve any picture...


Simon, I fail to see how two birds with blue feet will do anything to improve your picture.

Of course, if you must, let me help
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Or, if not those, how about this pair? (Little bit cruder term starting with a T)
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Simon33600
06-15-2013, 06:06 PM
Actually, if you peer at the bow of the bigger ship, and on the pole on the upper left from there, you will notice that the blue-feeted marvels are already at home on the map...

WillP
06-15-2013, 06:23 PM
Nice. I must say I missed them. Very cool and a rep for thinking like me.