View Full Version : The World of Avon Arret

06-15-2013, 07:53 PM

well new map, and it is a work in progress rather then a finished one, like the last time I posted here at the guild.

using a large(very large I think) black and white image of the earth i used photoshop to completely disassemble copy and paste the continents and islands in different ways to create some vaguely unique looking landmasses. after that i added some new layers filled them with blue and green adding textures and other colors to make them look slightly more interesting.
and now i am posting it here for others to comment on it. of course as its a work in progress its not finished the things that are needed are


Feel free to suggest locations for where these things might possibly be placed because I am at a loss.


Edit: i do apologize if the link is not the correct way to show my work but i was unable to get it as an attachment (probably do to size)

06-16-2013, 06:26 AM
That looks good, though many shapes are a bit too recognizable. I suggest stitching together smaller segments and mixing them with more of your own coasts. Overall, it looks really nice, but looking closer, it's easy to find Italy, Greece, Argentina and Chile, most of North America, etc.

As for the geographical features, thinking of the tectonic plates will give you likely mountain locations, which in turn will show where rivers would be (there's a great tutorial in the tutorial section talking more about this), and rivers give water to forests, and what remains after that becomes desert. Simplified, but it's a starting point perhaps?

06-16-2013, 11:45 AM
almost anytime I try to make my own coasts it looks rather horrible(to me anyways) and/or not overly unique, i will admit i should probably work around more to remove Italy Florida and Alaska(or smudge the coastline to be less noticeable) I don't think removing or altering the arctic archipelago would make the map better mainly because it was how it started with the map and it just looks unique but is also to msot people not actually recognizable by sight.

As for the mountains and other such feature's while i am aware that using tectonic plates would solve the issues, the problem is that i have no idea where the tectonic plates would be to help create a majority of the islands and the interior lakes(i hope that made sense i sat here for a minute trying to word it correctly)

but thanks Ligon i hope others have some suggestions as well its always good to have some insight from others.

06-17-2013, 11:45 AM
Yeah, coastlines are hard. I usually make at least five sketches before I even get close to something I like, and I do it by hand which probably is easier, so I understand your struggle! What I meant by "stitching together smaller segments", was, for example, instead of taking all of Italy, cut it in half lengthwise and use the two pieces in different places.

For the mountains, it's not necessary to know the tectonics, it just helps if you want that extra realism, but placing mountains where it looks good works too ;) Just keep in mind that they form in chains, and islands are mountains with only the peaks above the surface.

By interior lakes, do you mean inland seas? Lakes are created by rivers so are only indirectly dependent on tectonics. Inland seas are like the Mediterranean Sea, with a thin passage connecting it to the ocean.

06-17-2013, 04:25 PM
Do to lack of a scanner of any type hand drawn maps are kinda pointless for me to make they always turn into just giant single islands rather then world maps as well.
splitting up the pieces would have been a good idea after the last post I did go in and change things around, completely getting rid of a recognizable Italy/Florida and such which were the only ones I could easily see myself, I'm not going to post the changes up on here yet, at least not until i get some mountains and stuff placed in.
Personally I like a little bit more realism to my maps but tectonics is still kinda beyond my comprehension with all the time scales involved not to mention directions of movement converging/diverging and transform boundaries plus the speeds at which they are moving and all that(I don't actually get so deep into the technical side of it that I'm writing different rates of movement and such, i just say Plate A is moving faster or slower in relation to plate B)

By interior lakes I was more talking about the north-western/middle area of Canada with all those lakes(which is in this map the southern continent) or the rift valley lakes in Africa i guess just calling them lakes would have made more sense.
Anyways thank you input is always useful.

06-26-2013, 06:43 PM

Here is a now updated version of the map taking the advice of up to three different people I've changed the water and the deserts(which were a pain in the butt to do in the first place). the rivers might be difficult to see when zoomed out but they are there(im sure there is probably a better way to do rivers then using a bevel/emboss on them but I was going a bit crazy at the time of putting the rivers down)
Unless there are some very good constructive criticism that make me re-think color schemes or how I did the different features of land then I think the actual geography/geology of this map is done, now all I need to do is draw out borders for fantasy countries name said countries give them a back story and history (I probably won't). I'll see you fellwo guild members when i next decide to do a map.

06-26-2013, 07:27 PM
Nice improvement, how about some cold zones. But looking good

06-26-2013, 07:33 PM
I knew I had forgot something, and now im not evne sure if a plain north / south cold system would even work with the color scheme

06-28-2013, 07:20 PM
Well now this is the final update of the land, i have added colder areas plus an ice cap. the reason why it's the final is because of the size and working with so many layers this map has the past few days nearly kileld my computer while editing, so i will no longer be working on the .psd adding or changing the land. I am as of writing this slowly working on making borders for a some countries(I even have a small history for one of the nations already). but other then that this map is finished.


06-29-2013, 02:48 AM
Looking awesome! The coasts are much more unique now, which, for me, makes it easier to see the whole map rather than the small recognizable parts. The landscape is very well done. Planning to add some labels and icons to it?

06-29-2013, 05:33 AM
now that's looking sexy :) amazing how bit of contrast can have such a massive effect. how about some underwater detail, with very low opacity. Just to imply that its there

06-29-2013, 06:54 AM
Very nice job on the color palette and texture of the land masses, looks very nice. My only real nitpick would be the rivers. They are too wide (and not tapered enough) for this scale. Also the bevel on the rivers looks a bit odd to my eyes. Not sure what I'd suggest to improve that though. Otherwise looking great.


06-29-2013, 12:41 PM

I do intend to add border lines and name some various areas(obviously with the color scheme and the type of map it is it might be better if i just make an entirely different map for it)


I did have a texture of the sea floor and such in the first map update but several people i showed the map(who were not on the forums) said that it just looked like blue land rather then water(also admittedly this was with a high opacity rather then a low one but im not sure if it would work even on low)

and Finally arsheesh thank you for the kind words, yeah the rivers were rather difficult for me to do as well and the only way that i could work out how to do them and make them look as if they were not just blue lines was to use the bevel/emboss, and I basically just went and said F-It to trying to do them, which obviously isn't a good attitude to have when making a map but i feel it is too late to do anything about it now, i will endeavor to do better with my next map.

- Max -
06-29-2013, 03:31 PM

I do intend to add border lines and name some various areas(obviously with the color scheme and the type of map it is it might be better if i just make an entirely different map for it)

Labeling such a map is possible with varied colors and smooth and light outerglow. Souldn't be that hard after a few tries on colors.

I basically just went and said F-It to trying to do them, which obviously isn't a good attitude to have when making a map
Indeed :D but yea didn't really what's your workflow, Do yo have rivers on a seperate layer by a chance?

06-29-2013, 05:01 PM
Yeah i have the rivers on a separate layer (kind of) by choice, mostly its because I tend to do my maps in a series of stages(base black and white image and positioning, oceans and bodies of water then land and its texture's colors including placing the mountains and then rivers) this is actually the first time i did rivers using this method its also the first time I've ever done ice caps at all. i do know there are other ways of doing rivers(including the many tutorials on this very site) but i tend to get slightly impatient at times when reading them(and then having to re-read the entire thing again and again because i forget a step)
which is one reason why my river look out of place and the mountains being really kind of flat.

as for the labeling i seem to be doing fine with black text and a gold border on the text and black with a white border for when the gold isn't enough(as in the desert)

I do apologize that i haven't given much information about how i make the map or anything it just comes down to the fact that most of what i do is explained in the tutorials o nthe site and what isn't done in the tutorials is me just messing around to see what I can get.