View Full Version : CC3 - Replicating a "cut-in" dungeon style

06-28-2013, 04:38 PM
Hi All,

First-time poster here, and I LOVE this site! I've been a super-casual user of CC3 and DD3 for about a year now, having only really used it as a "toy" when I'm bored. That being said, I'm going to be starting up a new 13th age campaign and need some help with dungeon mapping.

Last year, I found a great set of mapping tutorials from Dr. Zeuss (http://www.drzeuss.co.uk/blog/). One of his sample maps is attached. I'd love to be able to replicate this style of map in DD3, in particular, the "cut-in" type of dungeon room with the bezelled/outlined walls. Any ideas on how I can do something similar in CC3? I've been playing with Wall Effects (bezel, inner glow, etc.), and can't even get close.



06-28-2013, 05:22 PM
I wrote a little tutorial on how to achieve the effect your talking about...I posted up on the guild (somewhere) but also have it up on my blog...here is the link (http://drunkennerdery.files.wordpress.com/2012/09/getting-a-subterranean-look-in-cc3-tutorial.pdf)...hope it helps.