PDA

View Full Version : July Entry: Kane's Place



Vry
07-03-2008, 10:35 PM
Not going to be late for the party this time...

...but of course working on it so fast I missed a few things. Just noticed the part about a garden to the east while getting ready to type this up so that'll have to be added in.

Also, the proprietor's quarters were listed both on the first floor on the west side as well as on the second floor with the guest rooms (which it says are accessed from the east, didn't say they had to actually be to the east *shifty glance*) I combined the two of his room into one with another set of stairs connecting them.

Description: After retiring from the adventuring life, Kane Aldana, the self-described "King of Thieves" settled back down in his home town of Lerskeldyn and opened an inn/tavern at the site of the one he used to frequent in his youth. These days he mostly spends his days swapping tales with the current crop of adventurers and ne'er-do-wells, always on the lookout for one last big score.

"Management is not responsible for lost or stolen articles left in rooms"

Genre: Medieval (low) fantasy, though could probably work for anything up to maybe the Victorian era.

Technical Information:
Dimensions: 3375x2400
Scale: 45x32 (75 Pixels Per Square)

Tools Used: Photoshop, Poser, Bryce

To Do List:
Add that garden I just found out I missed.
Zoom in and arrange the furniture better.
Make tokens for the map?...

### Latest WIP ###

Midgardsormr
07-03-2008, 10:50 PM
Nice touch with the depth-of-field effect on the balcony.

Torq
07-04-2008, 01:13 AM
I love it Vry. Fantastic work and artistry. It looks as though its going to be a tough challenge this month considering where you have set the bar. I look forward to being a spectator for this one (unfortunately due to time constraints). Lovely map.

Torq

true-chaotic
07-04-2008, 01:47 AM
It will be quite a challenge, this map rules. Thanks, Vry. :)

Ascension
07-04-2008, 02:59 AM
Yowza! Now I remember why I don't even try my hand at encounter maps. I'll just slink back to one of those alcoves and hire some thugs to go and beat Vry up. :) Smokin map.

ravells
07-04-2008, 03:12 AM
Oh my word! What a fantastic start! You're gonna have to share some of those textures with us when this is over! - What I can't work out is where did poser come into your workflow?

Torq said
It looks as though its going to be a tough challenge this month considering where you have set the bar.

Was the pun intended?

Redrobes
07-04-2008, 08:32 AM
Fantastic and your usual exceptional quality again. Its already better than my final is likely to achieve.

SeerBlue
07-04-2008, 10:02 AM
The FHCO's and I are more than a little leary about strolling into Kane's Place, and the challenge, with flyer's for Hebbie's Ale House in Snapgallows now, at least with your fantastic map we know where all the exits, and windows, are when it comes time to make our hasty escape....Great work.

SeerBlue

RobA
07-04-2008, 10:59 AM
...considering where you have set the bar...

HAHAHA...
HA...HA...


HA.

Ha...



ha

(OK, I thought it was funny)

-Rob A>

Torq
07-04-2008, 03:42 PM
Oh my word! What a fantastic start! You're gonna have to share some of those textures with us when this is over! - What I can't work out is where did poser come into your workflow?

Torq said

Was the pun intended?

C'mon Ravs, give me some credit. You know how long I spend preparing my posts. Lets keep the topic on Vry's map. I'm just taking a peek at the competition. For the sake of perspective I like to take a decko at the benchmark before I barrel in. I wont be chicken. I'll be fired with enthusiasm. Its my bread and butter. Man, this post is starting to drag on.

Torq

Vry
07-05-2008, 08:39 PM
No more updates to the map yet, got a little distracted trying to learn isometric mapping for a bit.

In answer to Ravells: All of the outside buildings, the stone railings, and all of the furniture except for the treasure chests were rendered in Poser. I forgot to mention Bryce as well. The tree in the courtyard was in it.


Started thinking about what tokens will be used on the map. Pulled out a few of my old ones and edited them a little where needed.

Thought it might be a good idea to include pog style ones as well as the topdown tokens. Given the theme of the map, I wanted to try for a coin type style on the tokens, went a little overboard and ended up with these. Some worked out better than others...

Topdowns to follow in the next post due to 5 upload limit.

Vry
07-05-2008, 08:40 PM
The topdown tokens for the map so far (sized to match the map).

Gamerprinter
07-05-2008, 09:06 PM
This is probably where I'll fail in this challenge - the inability to create tokens in the quality of my map. I do have Nendo, Poser, Raydream Studio - so I've got the tools to the job, just not the clothing and other objects to make the most of my top downs.

Creating objects of objects is easy stuff for me. People, not so much.

Excellent job here, Vry, but then as Trevor and others on RPTools suggest you're their best mapper - I have to agree.

My map is enough to participate, even compete - your map is a win for sure!

GP

Vry
07-06-2008, 12:02 AM
Added the little garden, more furniture and decorations.

The floor scuffs didn't look as obtrusive before collapsing the layers, I'll probably need to fade those out a bit.

Still To Do:
Pick some more tokens for other thugs/patrons.
Minor tweaks.

### Latest WIP ###

NeonKnight
07-06-2008, 03:30 AM
* Extra consideration will be awarded to those that provide VTT elements such as tokens, and objects.
* This should be a ready to use map with all the objects and tokens already in place.
* Those that wish to, can provide the maps sans objects and tokens once they have finished, but this is not a requirement of the challenge but would be appreciated by those of us that use VTs.


Looks like one does not NEED to make tokens to win.

ravells
07-06-2008, 06:35 PM
This is looking delicious. I would love to see a walkthough / tutorial when you're done!

torstan
07-08-2008, 08:34 AM
... and here was me thinking I might pitch in for this month's challenge :) I will, but only if I can come up with a killer hook - Vry really has the detailed map market sewn up.

A few queries about this as it stands though. Firstly - there's a lot of fade to black going on around the side. I can do that with FOW in VTT maps if I need to. With this map I can see my players walking over there and asking me to reveal what they can see and I'd have to say 'um, I don't know'. Also I'm intrigued by a circular feature up at the top of the map - it is huge tunnel going down, or a circular roof? Also the room with the antlers on the south wall is incredibly blurry - was that intentional (a fug of narcotic smoke :) ) or will this sharpen up in the final? Finally - are the tables and chairs movable? I know that my players tend to throw things around when a bar fight breaks out and the fixtures don't stay fixed for long.

That's a few pretty niggly queries on what is a truly astounding map. Good work as always.

*edit: Never mind - I've figured out that the blurred area is the lower floor seen through the open space in the first floor. Maybe it would help to darken the lower area to make this difference clear.

I do have one more query though - what is the roof that is visible to the right of the upper floor? It doesn't look like there are any supports for this to the right of the lower floor. I might just be being dense again, but I can't see how that fits together.

jfrazierjr
07-08-2008, 08:52 AM
I do have one more query though - what is the roof that is visible to the right of the upper floor? It doesn't look like there are any supports for this to the right of the lower floor. I might just be being dense again, but I can't see how that fits together.


That's a different building. It has no relationship to the upper floor at all. I think what Vry was intending is the the "main" level be the one on the right, the upper level was moved and placed as a sort of "inset" over top of the other buildings in the area in the upper left corner of the map. Likewise for the cellar in the lower left.

Joe

torstan
07-08-2008, 09:39 AM
Ah, got you. It was clearer in the first map. I understand now.

RPMiller
07-08-2008, 11:13 AM
Shaping up to be a very nice map Vry. The one thing that always detracts from the usability of your maps for me, (this is an incredibly small nitpic mind you) is the darkness/built in light sources. Obviously for the challenge this is perfectly fine, but if you were to include the map for use, I would prefer the whole thing to be "properly lit up". Meaning no dark corners and the like. That way I can put in my own light sources or control the light better if someone were to blow out the candles for example. With everything being dark and shadowy when the PC moves into the corner with his torch, there is no way for it to "brighten up".

That said, this is a beautiful map and definitely in the running for the win I'm sure. I also repped you for the wonderful tokens you've posted. Both the pog and top down styles are excellent.

jfrazierjr
07-08-2008, 11:34 AM
Shaping up to be a very nice map Vry. The one thing that always detracts from the usability of your maps for me, (this is an incredibly small nitpic mind you) is the darkness/built in light sources. Obviously for the challenge this is perfectly fine, but if you were to include the map for use, I would prefer the whole thing to be "properly lit up". Meaning no dark corners and the like. That way I can put in my own light sources or control the light better if someone were to blow out the candles for example. With everything being dark and shadowy when the PC moves into the corner with his torch, there is no way for it to "brighten up".


I would agree. After the challenge, I know I would love to see a copy of this posted up in a cleaned up(for VTT use) form as mentioned by RPMiller and others.

Joe

Vry
07-12-2008, 12:29 AM
Changes:
Darkened 1st Floor area visible from 2nd floor.
De-emphasized the floor scuffs and lighting.
Moved the 2nd Floor and Cellar to the right side of the map for left/right readability.
Added an NPC placement key.

The challenge instructions said all objects and tokens should be "already in place" but something just seems wrong about burning tokens onto a map. I got around this rule by including a little key at the bottom right that shows the placement while keeping the map clean and usable. It's also a flimsy excuse to crack out some iso... yay!

### Latest WIP ###

Vry
07-12-2008, 12:31 AM
The rest of the tokens needed for the map.

ravells
07-12-2008, 04:15 AM
Looking superb, Vry! Are the tokens made from poser figures?

Vry
07-12-2008, 11:00 AM
Thanks, and yes, they are.

torstan
07-12-2008, 01:10 PM
Now that is looking truly lovely. Good job. The view of the downstairs through the space in floor 2 jars on the iso though. It really needs to be displaced there if you're going to show an iso view.

RPMiller
07-13-2008, 10:58 PM
Changes:
Darkened 1st Floor area visible from 2nd floor.
De-emphasized the floor scuffs and lighting.
Moved the 2nd Floor and Cellar to the right side of the map for left/right readability.
Added an NPC placement key.

I really like your changes.


The challenge instructions said all objects and tokens should be "already in place" but something just seems wrong about burning tokens onto a map. I got around this rule by including a little key at the bottom right that shows the placement while keeping the map clean and usable. It's also a flimsy excuse to crack out some iso... yay!

There is actually a reason for having all the objects and tokens in place. The purpose is so that folks can see what a VTT will look like in use and so that everyone is on the same page and not guessing as to whether the tokens should be there to avoid the confusion of the May challenge.

Plus, you can always include the blank map and tokens and objects at the end of the challenge for those of us that will be using your map should you want to share. ;)

Redstar
07-15-2008, 05:36 PM
Oh my word! What a fantastic start! You're gonna have to share some of those textures with us when this is over!


Let me second that! Those textures are perfect - just the right grim, just the right shadows. This map is incredible.

ravells
07-15-2008, 05:38 PM
Make sure you vote, Redstar!

RPMiller
07-30-2008, 11:27 AM
Vry, I had a request to use the winning map in a MapTool demonstration. As it looks like yours is going to win, can you please zip up all your stuff and send it to me, or what would be even better would be if you could run a demo using MapTool since you are more intimately aware of the map, setting and objects, and I believe you are familiar with MapTool already. ;)

Thanks either way you go!

ravells
07-30-2008, 11:59 AM
And feel free to contribute to the mapping forums! We would love to see some of your WIPs!

Aegeri
10-20-2008, 03:50 AM
This map is incredibly awesome. Already finding a use for it in my campaign. Good job sir.