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eViLe_eAgLe
08-04-2013, 03:24 PM
Been working on this for a day, it has been a while since I've done a battlemap.
Pretty proud of it, my only qualm is that I might of made it a bit too cluttered, I also made it for my game taking place today. Had to reduce the quality a bit, otherwise it would be too big to post, but for the full quality, head over to my deviant (http://evile-eagle.deviantart.com/gallery/) art.
Feel free to use it for anything but Commercial projects.

Day time version, near fall.
56639

Nighttime version.
56640

A thank you to all the people at Dundjinni, and greytale!

arsheesh
08-04-2013, 03:43 PM
That looks great! Fantastic job blending the various textures together, looks quite seamless. Wish I could have been in this game, looks like loads of fun.

Cheers,
-Arsheesh

eViLe_eAgLe
08-04-2013, 06:30 PM
Thanks, Arsheesh :D

Jaxilon
08-05-2013, 01:03 PM
A very good looking battlemap there.

The only thing that made me wonder was if the fort commander would allow trees so close to his walls...I think those would have been trimmed back a ways.

eViLe_eAgLe
08-05-2013, 02:38 PM
@Jaxilon, alot of the tree have been trimmed, and more will be. But, some of the tree's are huge, rivalling some of the larger tree's here, as average ones. So, it's not easy to bring down one of the big ones.

Jaxilon
08-05-2013, 04:44 PM
Ahhh cool, if it's a part of your story it's perfect. I was just saying that from a defensive standpoint it was always a weakness if there was cover for approaching forces and would be one of the first things that would typically be dealt with. Fortresses like their killing zones :)

eViLe_eAgLe
08-07-2013, 08:11 AM
And the fort is going to be expanded, in a much, much later map, this is just essentially, a temporary fort, while they setup the larger frame and stonework of the successor.