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StillCypher
07-04-2008, 04:47 PM
So, I'm experimenting with doing an illustration-style map (but not very quickly, I'm afraid!). I have no idea where this is really going, but the journey is starting out well.

StillCypher
07-04-2008, 04:50 PM
Yeah, that worked... ::sigh::

delgondahntelius
07-05-2008, 08:53 AM
Looks good, reminds me of a ZombieNirvana map :D but that might be unintentional... still looks great... can't wait to see what's next :D

StillCypher
07-05-2008, 06:00 PM
Yes, indeed, Butch Curry got me started, but I'm already to the point where I've taken off into my own world. Heh. Good eye.

So here's the next portion, complete with sea, roads (that I'm not thrilled with. Yet.), building wannabes, and some FIELDS! How do they look? Is the style maintained? The object clear? (I mean, no one is going to be mistaking those fields for mountains or something, eh? LOL)

(Alas, Del, no scale. Sorry!)

StillCypher
07-05-2008, 06:02 PM
I *swear* I am cursed by the Attachment Manager! My picture is in there ::pointing:: but it never ever ever posts with my first attempt to post it! AUGH!

Midgardsormr
07-05-2008, 07:14 PM
It's marvelous! The fields look quite right to me, and I like the font you've chosen--it matches the style quite well.

Are you planning on painting the roofs? The silhouette look is at odds with the rest of the map, but not so much as to make it look bad.

delgondahntelius
07-05-2008, 07:24 PM
I *swear* I am cursed by the Attachment Manager! My picture is in there ::pointing:: but it never ever ever posts with my first attempt to post it! AUGH!

Try, when in advanced mode:
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after you attach and either close the window, or come back to the advanced reply, then click on the paperclip Icon at the top middle, the arrow drop down, and highlight the attachment you just uploaded... you should have a couple of ATTACH Tags 4876wrapped around a number...

see if that doesn't insert it in on a first try

StillCypher
07-05-2008, 09:49 PM
It's marvelous! The fields look quite right to me, and I like the font you've chosen--it matches the style quite well.

Are you planning on painting the roofs? The silhouette look is at odds with the rest of the map, but not so much as to make it look bad.

Thanks! :) I feel better already! The font is Brandywine. Really nice, old-fashioned calligraphy-ish style. And no, I don't want to leave the buildings as silhouettes, but I'm getting to those! :) I've fiddled around with the buildings, but it feels to me like I've lost the original style I was going for. Any thoughts? Suggestions?

Okay, Delgondahntelius... here goes nothin'! ::closing eyes and crossing fingers, and if it works I'll love ya forever!::

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delgondahntelius
07-06-2008, 02:51 AM
Your right.. the buildings now detract somewhat from the feel of the map... I don't know how big you originally had planned for this map ... mainly cause there ISN'T ANY SCALE

If you have your buildings on a separate layer, I would just go ahead and either get rid of them and start over, nestling them around the forest... and try for a different more complimentary style of house.

And, probabyl me being a nitpick... but the water needs to be reworked... I can see the brush pattern you used... maybe this is the effect you were going for but it looks as if it was just kinda ... slopped over... or.... you just ain't got that far yet and i'm jumping ahead of myself :D

Glad that inline attachment worked... maybe upgrade you browser ? did it post alright before? or have you always had to post twice to get a pic to show up?

:D :D :lol:

Ghalev
07-06-2008, 09:08 AM
The font is Brandywine. Really nice, old-fashioned calligraphy-ish style.

One of my favorites, and of course there's always something groovy about using a font published by an RPG designer (in this case Ysgarth's own Dave Nalle, he who masters the Scriptorium) to decorate a fantasy-gaming map :)

I miss the silhouette buildings :(

StillCypher
07-06-2008, 03:24 PM
One of my favorites, and of course there's always something groovy about using a font published by an RPG designer (in this case Ysgarth's own Dave Nalle, he who masters the Scriptorium) to decorate a fantasy-gaming map :)

I should have remembered it was his! LOVE his fonts, and I dream about dropping boatloads of money over there...

Okay, so... I increased the scale of the trees to better suit my imagination, I added Del's requisite SCALE ;), I messed around with the water a bit -- though I'm not sure I like it better than the first one. I rather liked that 'painterly' quality -- and I played around a bit more with the buildings. Again going for that 'painterly' or 'illustration' quality, I sketched the buildings in with a skinny little 'noisy' brush (completely by trackpad!). Blurred a tad, and treated to the same displacement map as the rest of the elements. I don't know about you guys, but I really like how it turned out!
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Ghalev
07-07-2008, 12:37 AM
Okay, so... I increased the scale of the trees to better suit my imagination, I added Del's requisite SCALE ;)

What, no symbol key? No compass rose? No grid of latitude and longitude? No indication of which exits have a Burger King/Rest Stop/Filling Station/Alchemist? :)

For my own tastes, this is one of those maps where the elements and their arrangement can strongly suggest the scale all on their own (and it can lend a note of authenticity, depending on whether the map is meant to feel "in-setting" or not). I don't think the scale bar harms anything (I wouldn't want to earn the ire of Del, anyway, since it obviously means a lot to him) but I think this map could get on just fine without one. Heck, I don't think I've done a fantasy map with a literal [physical] scale in years, now (I tend to use chronographs when I provide a scale at all).


I messed around with the water a bit -- though I'm not sure I like it better than the first one. I rather liked that 'painterly' quality -- and I played around a bit more with the buildings.

I think the buildings went and got awesome. I liked the water pretty much equally both ways.

Midgardsormr
07-07-2008, 12:50 AM
Oh yes! The buildings look like they belong on this map now. You may have overdone the tree size, though. Now the canopies are the same size as your biggest buildings.

Then again, I live in Kansas, so large trees aren't exactly something I'm accustomed to.

If that's a salt sea, you're going to need some source of fresh water. I'm guessing maybe a well in that square near the farmland. If it's fresh, then never mind.

ravells
07-07-2008, 05:47 AM
I really like this map just as it is. The painterly style really rocks. It looks like something you would see in an Indiana Jones notebook! I echo every Ghalev said about putting in a scale bar. I really don't think that this map needs one unless you really want to put one in there. I guess it also depends on what you will be using the map for.

StillCypher
07-07-2008, 10:02 AM
Thank you, all!


I think the buildings went and got awesome. I liked the water pretty much equally both ways.

That line pretty much made my day! ::beam::

(And now you've got my imagination speeding toward a really terrible map complete with the "symbol key, compass rose, grid of latitude and longitude, and (especially this part) indication of which exits have a Burger King/Rest Stop/Filling Station/Alchemist" ... And maybe some video-game rooftops!>:)

Midgardormr: I actually went and did some Tree Size Research :D Granted, it was sketchy because I was impatient to be playing with the map, but I picked a tree population of silver maples and similar deciduous trees, and they are BIG. As to the water situation, I was thinking of a stream or a river or something -- and a well in the town square sounds fun, too, though I'm not sure it would look like more than a dot at this scale! (Does that mean I need to add a Symbol Key? :D

Ravells:

The painterly style really rocks. It looks like something you would see in an Indiana Jones notebook!

Hot Diggity! Just... Hot Diggity!!!

delgondahntelius
07-07-2008, 10:34 AM
oh ya... those buildings rock, they really look like they belong on the map now... I like it how it is...

and a note on scale.. I don't mean that every map 'should' have a scalebar, tho I personally would prefer it... but I do like to know what the scale of map is when I'm giving advice, especially as to whether or not an element belongs on a map...

This map looks good tho cypher :D well done

Ascension
07-07-2008, 04:40 PM
Ya know what I don't like? The fact that no matter how hard I try I can never accomplish a painterly feel. Otherwise this feels like something you'd find tucked away in a corner of some elven tree home. Excellent job my friend.

torstan
07-07-2008, 07:10 PM
That there is a very pretty map.

A couple of suggestions - firstly I don't think the scale-bar fits. The pen width and the scale of bleed on the tree lines is so far removed from the fine crisp lines of the scalebar that it just feels out of place. It doesn't seem to merge too well with the rest of the map and I think Ghalev is right in that the scale can be interpreted from the size of the buildings.

I'd also change the way you do the name of the woods. This map has a lovely painted feel to it, but one thing that is damn hard to do when painting something is to uniformly lighten an area :) That leave that lightened background as an obvious computer element to the map. I'd keep the colours at there original saturation and just remove the black lines so that it looks like the cartographer painted tree lines close to the label, but not through it.

Otherwise, truly lovely. I especially like the sea texture and colours. Very nice indeed.

StillCypher
07-08-2008, 04:19 PM
Okay, I *think* I'm done!

Thank you, Torstan, for that excellent advice regarding the name of the woods. You are definitely right about 'unpainting' the parchment! (Might be funny, though, to virtually scrape the paint off! That's an experiment for another day, though...)

I agree, too, that the scale didn't quite look appropriate, so it's gone. I don't think it's really a necessary element in this particular map, so I'm not going to cry about its absence!

I added in a few small elements (Yes, the blue dot in the town square is a well. Hehehe!); we now have a water source as well as a few other minor tweaks. All in all, this was a really fun exercise, and I sure appreciate the comments and suggestions (and reps! I have reps now! Woohoo!) from everyone!


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torstan
07-08-2008, 05:57 PM
Good work. That is a map to be proud of.

delgondahntelius
07-08-2008, 09:35 PM
The map looks great, and better with out the scale.. I didn't mean to put a scale in exactly ... I just meant... I like to know what scale I'm looking at :D when giving some advice ... I agree that not every map needs a scale on it ... like this one, sometimes you can just guess what the scale is ... sometimes, I just like to gripe :D

StillCypher
07-09-2008, 01:51 AM
And sometimes other people are just teasing you relentlessly ;) It's all good. And thanks, really.