View Full Version : [CWBP] [Region 1][Map 13][Town 04] Small Coping

06-07-2008, 04:46 AM
Looks like I'll be mapping out Small Coping, a Pass Summit community in Groam. Problem is the Yellow Text of the features near Small Coping make it a little difficult to read what they are exactly :(

06-07-2008, 05:15 AM
Yes, sorry Neon. The yellow triangles are peaks, and the labelling of those peaks is as follows: Bruiga 2614m and Falt 1612m. Very happy you're doing Groam.


06-07-2008, 05:30 AM
Thanx. That certainly helps my creative juices

06-17-2008, 02:33 PM
OK, so instead of Small Coping being a Summit Pass community, it is nestled near the base of the hill, providing some of the goods for Stormlit Cloister they cannot grow at the higher elevations, as well as providing a source of much needed trade for the monks.

Due to the threat of the plague, they have hastily attempted to provide fortification for their community in the form of a Palisade around the exterior of the town proper, though refugees are attempting to overrun the fields outside further threating the communities survival as well as increasing the risk of plague of another sort.

06-17-2008, 07:02 PM
Update, starting to put some buildings on now.

06-18-2008, 12:40 AM
I really like the pallisade on top of the earthworks, neon. Can't wait to see how this turns out!

06-20-2008, 01:12 PM
Very pretty outer wall. My only nitpick would be that there is often a ditch on the outer side of an earthwork. Its the easiest source of earth. Course in a world with magic... anything can happen.

It feels like an updated Harn map. (High compliment in my books :)


06-21-2008, 06:31 AM
So, here we have Small Coping.

Founded as a initially a small trading post operating under the auspices of Stormlit Cloister, Small coping began to grow in size and importance before the coming of the plague. When word of the plague spreading grew to fever pitch, the Silver Watch began construction of a small keep at Small Coping. Now commanded by the Charismatic (but extremely inept) Lord Gelvron.

As refugees fleeing eastward spoke of the collapse of the defensive walls, Lord Gelvron ordered the immediate construction of a defensive palisade around the perimeter of the town proper. Now the refuges have begun to take over portions of the fields to the north of town, creating an almost lawless 'tent city' that the town watch does not patrol, and Lord Gelvron cares little about.


1: Farms/Fields
2: Refugee Tent City
3: Stormlit Road
4: Warm Comfort Inn
5: East Bridge
6: Lord Kelvron's Keep
7: Swiftwater Tavern
8: Inner Fields
9: Jourglen Manor
10: Miller
11: Our Lady of the Blessed Light Temple
12: West Bridge
13: Green Light Tower

06-21-2008, 02:17 PM
Very Nice!

Question - Did you draw the buildings using orthagonal tools (rectangles, etc.) then rotate them, or did you draw them at those angles?

-Rob A>

06-21-2008, 04:00 PM
They look like CD2 houses to me...they have a pretty impressive house placement/design capability. I see a LOT of WOTC and Paizo published maps that use CD2 houses that have been traced over by hand after being rapidly placed using the awesome CD2 features for placing and rotating houses or entire blocks of houses.

06-21-2008, 07:11 PM
Yes, they are CD2 house sadly. I say sadly as I was limited in my placement due to not being able to have the roof coloring reflected by a global light, so I had to ensure every building drawn followed a set pattern for drawing as that would then determine where the 'Darker' Roof coloring would be located.