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rlucci
06-06-2008, 10:41 AM
Not sure what I'm going to do with it, but I've got Fort Lost (from Ravells' Beastlands - Region 1, Map 12).

-RLucci

### Latest WIP ###

ravells
06-06-2008, 11:25 AM
Wow! I'm really lucky - two locations on my map being done! I'm really looking forward to seeing them!

Talroth
06-06-2008, 12:37 PM
So, as we're both doing a map in the same region, any thoughts you had on yours that might ripple over to have an effect on Irontown?

Gamerprinter
06-06-2008, 01:36 PM
Actually, unless I'm mistaken, that's PORT Lost, not FORT Lost... though I am sure you could place a fort in that port... :)

GP

Talroth
06-06-2008, 01:45 PM
Nope, that is an F, not a P. But I'm sure you could put a port there. :P

Sigurd
06-06-2008, 02:18 PM
Hey Neighbor!

I'm mapping on the other side of the lake.


Talk to me about your race and peoples choice. I sort of thought that "Fort Lost" wasn't that safe :). Perhaps our settlements work(ed) together?


Sigurd

rlucci
06-08-2008, 02:30 AM
So, as we're both doing a map in the same region, any thoughts you had on yours that might ripple over to have an effect on Irontown?

I thougth I'd make the fort an old ruins. Nothing there but adventurer fodder. So, it wouldn't have any impact on nearby Irontown (Other than act as a source of rumors).


Talk to me about your race and peoples choice. I sort of thought that "Fort Lost" wasn't that safe :). Perhaps our settlements work(ed) together?

Like I stated above it's now a ruins. I'm going to say it was a smallish fort predominated with humans. I'm sure that when it was active there was planty of trading going on with neighbors.

I wanted to keep it small because, frankly, I've never done a full ruins before and I didn't want to bit off more than I could chew.

For giggles, I'll post my terrible quick sketch that I drew so I could have a base to work from.

Please don't laugh too terribly loud.

### Latest WIP ###

Sigurd
06-08-2008, 11:50 AM
I like the beginnings.

My biggest gripe with ruins are that they are generally too too grand. A small ruin has charm and believability. If there was enough for a grand ruin it would probably be pulled down for the stone.


If you think about what it would cost to build that's a pretty significant ruin!


Sigurd

Talroth
06-08-2008, 03:39 PM
I like the beginnings.

My biggest gripe with ruins are that they are generally too too grand. A small ruin has charm and believability. If there was enough for a grand ruin it would probably be pulled down for the stone.


If you think about what it would cost to build that's a pretty significant ruin!


Sigurd

Who is going to pull it down? It is 50-60 miles to the nearest village, the road might be about 100 to the nearest decent sized town. Even if a few locals haul away stone for their own things, there was likely a village closer by that would make easier pickings for cut and dressed stone. If I was going to knock bits off a castle to salvage stone for my own use, I would likely nip away at parts of the upper walls where gravity is going to help me, and I'm not risking bringing half the castle down on me :P . Look at how many large castles stood abandoned in Europe. The biggest thing he'll have to work out is just WHY someone built that big of a castle there in the first place, and what caused the reason for it to exist to disappear.

jfrazierjr
06-08-2008, 04:37 PM
Who is going to pull it down? It is 50-60 miles to the nearest village, the road might be about 100 to the nearest decent sized town. Even if a few locals haul away stone for their own things, there was likely a village closer by that would make easier pickings for cut and dressed stone. If I was going to knock bits off a castle to salvage stone for my own use, I would likely nip away at parts of the upper walls where gravity is going to help me, and I'm not risking bringing half the castle down on me :P . Look at how many large castles stood abandoned in Europe. The biggest thing he'll have to work out is just WHY someone built that big of a castle there in the first place, and what caused the reason for it to exist to disappear.


Agreed. If there is a reason for it to be built, there can be tons of reasons for it to to not have been cannibalized: plague, drought/famine, monster attacks(lizard men for example), insanity, undead, rebellion, cursed, magical destruction(though perhaps partial ruining the castle), etc. Any combination of these (and surely others) would account for the abandonment and superstition could keep people away from the fort.

Of course, with a name like Fort Lost, I assume it has been abandoned so long that no one remembers the original name.

Joe

rlucci
06-08-2008, 10:46 PM
The biggest thing he'll have to work out is just WHY someone built that big of a castle there in the first place, and what caused the reason for it to exist to disappear.

Alright. Let's see.

The fort was built back when the area was much less settled. They needed a toe-hold on the area and chose the tip of the penninsula thinking that it would be more defensible. After a few years (with the aid of the military presence afforded by the fort), the area was settled and work even began on a nearby monastary.

In the course of a single evening, the fort was laid to waste. None at the fort survive the destruction, so no one is sure exactly what happened. Stones from the keep were said to be found hundreds of yards from the site where they had been thrown by some incredible force.

Some even claim that the much rumored Sea Dragon of Lake Festus was the cause of the fort's destruction. However, scholars doubt very much that such a dragon even exists, making such claims unlikely.

Good enough for me. On with the WIP.

### Latest WIP ###

ravells
06-09-2008, 06:12 AM
This is looking fantastic!

meleeguy
06-10-2008, 07:30 PM
Very impressive!

ravells
06-10-2008, 08:04 PM
utterly beautiful!

RPMiller
06-11-2008, 04:35 PM
Is that a picture of a plastic model sitting in a shallow pool of water?!? If that is 3D, that is an incredible effect you have achieved! I will expect a tutorial when you are done. ;) :D

rlucci
06-12-2008, 04:49 AM
Almost 3 in the morning.


Must. Sleep.


### Latest WIP ###

ravells
06-12-2008, 06:07 AM
Truly magnificent, rlucci! I really like the way you chose to use a narrow depth of field with the 3d render, making the ruin look model like. - nice touch!

Torq
06-12-2008, 07:01 AM
Maximum respect Rlucci. What band of adventurous loot seekers could resist that? None that I have ever played with. Great job and the presentation is fantastic.

Torq

The-Somberlain
06-12-2008, 08:09 AM
This is a truly inspiring map! Maybe I should begin writing an adventure...

rlucci
06-12-2008, 05:50 PM
Thanks for all the kind words, guys.

My wife and kids are happy now that I'm more-or-less finished. I tend to get obsessed when I'm working on a map and they miss the attention. So, now I can go catch up on sleep, yard work, fatherly duties and husbandly duties (of course that last one isn't so onerous, if you know what I mean)...

-RLucci

Sigurd
06-12-2008, 08:00 PM
I really like the renders. The 3d one almost looks like chocolate cake :).

Care to share anything about your process?

What programs are you using etc. etc....

Sigurd

Any chance you could post some pngs to preserve the detail?

rlucci
06-12-2008, 09:18 PM
Care to share anything about your process? What programs are you using etc. etc....

I used Photoshop CS2 and Bryce 6 exclusively. I started in photshop, drawing a very rough draft. I think I put some of that up as a WIP. From the rough draft, I created a grayscale heightmap for the land and imported it into Bryce as a terrain object.

Over that terrain, I built the basic structure of the fort walls using Bryce primitives (cubes and cylinders). With more terrain objects, I tore out large chunks of the walls (upside down boolean operations). And, after giving it a basic texture, I rendered it from three angles - the top view (for the outside map), the side view (for the elevation), and the scenic view (for... um... the scenic view). I also rendered a bunch of masks for post-render tweaking.

The rest was just me in Photoshop with a Wacom tablet using the assorted techniques gleaned from this fine forum. ;)


Any chance you could post some pngs to preserve the detail?

I thought the detail was pretty good (and if you compare it to the muddy mess I made for last month's challenge, it's downright fantastic). The problem is that it goes from a 900K file to well over 4Mb and I can't tell any real difference in quality. But, maybe I'm doing something wrong. Let me play with the settings a bit...

Redrobes
06-16-2008, 08:43 PM
Lovely set of maps there. I will echo Ravs with the bit of depth rendered pic. That Bryce must have a lot more in it that I thought it had. BTW - Image looked pretty sharp to me too. It looks bad in the light box viewer but if you click through and go to the normal image in browser and then make sure your looking at it at 100% (i.e. full size) then it looks real nice.

Karro
06-18-2008, 11:14 AM
This is a great map, and looks like a great setting for an adventure.

jfrazierjr
06-18-2008, 11:40 AM
Almost 3 in the morning.


Must. Sleep.



That 3D model render looks like you built it up from plastic base and spend weeks painting in the details. Just marvelous!!!! Repped...

Joe

Hussar
06-23-2008, 11:19 PM
Holy crap. The challenge this month will be picking the best map. Damn.