View Full Version : WIP: Dirt Pit

08-29-2013, 09:56 AM

I knew that I'd find a map in there somewhere. This is a variation on my 'Watery Pit' post that I made yesterday. Pulling the water out except for the small 'pond' in the lower corner gave me the idea of creating just an old dirt pit that was used for gods-know-what back in the day. Adding a log bridge over it and a small bush (yes, that's a bush...or it would like to be a bush when it grows up) gave the whole map a new feel.

Whatcha think?


08-29-2013, 10:03 AM
BTW: How do you automatically add your signature to your posts? Or can you?

08-29-2013, 10:06 AM
I believe you have already figured that out GP ;)

As for the map, I think for the lower pit sides (ie; where the bridge is) I think the side indicators should be overlain on the darker color instead of the light brown.The shape and position of the sides are good, but I would extend the darker brown out to the larger slope edge. Not sure if my ramble is clear or not, but as you look at the pit, you have the green, then brown slope then light brown bottom, then slope (of light brown) then darker brown followed by deep brown slope and bottom of pit. IMO that light brown slope should be of the first dark brown.

If that makes ANY sense at all.....

08-29-2013, 10:39 AM
Ok - that's weird. When I look at my posts on here it doesn't show the signature line but when I browsed it on my phone - it did.

Ancient Curse?


To make discussion of the map easier (and because I'm at work so I had to use paint (shiver)...) I've added some numbers so we can more easily identify which layers we're talking about.

It sounds like that you're saying, Korash, that layer 1, the first 'step' down in elevation, should have the lightest of browns for its color and then get darker for each subseqent 'step' (number)?

is that right?


08-29-2013, 10:41 AM
Additionally - i thought about adding a layer of 'scruff' (loose vegetation like weeds and things) to "Step 2", the basic ground layer of the dirt pit. Any suggestions on how to do that?

I thought about just using a 'galaxy' brush (in gimp) and adding in some staggered shades of green here and there but was curious if anyone else had some ideas.



08-29-2013, 01:13 PM
I just thought of this:

Should these maps that I'm doing (the ones that started out as a 'cave' but often became 'clearing'... should they be in another section of the forum?

Regional? Maybe?

I have no problem leaving them here but don't want to be putting the maps in the wrong place.

If someone knows or could make a recommendation that'd be great.


08-29-2013, 01:27 PM

Ok, so I took your advice, Korash, and flipped the contour lines around the deepest pit (with the bridge) to black and shifted the shades in brown to show the deepest of the pits (steps) to be the darkest and then make each successive 'step' lighter until I got to the forest.


Another variation was when I added a harder edge to them to make them stand out more. I really like the effect.

I think that balancing out what layers were lighter and darker helped to create the sense of topographic layers but I still need work on those contour lines.

Thanks for the help!


08-30-2013, 12:19 PM
Ok, that bottom pit does look much better. However, the top slope make it look like the pit is in a raised area....

What I was suggesting is that slope 1 be a bit darker than flat 2, slope 3 be darker than slope 1 and flat 4, and 5 being darkest. The general tendency is to see a dark slope and assume it goes down, while light slopes are usually seen as raising up. You can see that easily on the slope 2-3-4, but the transition 1-2 goes the other way. If the top green is to be forest I would think about adding another texture to show that.

Otherwise I like this a lot. :)

08-30-2013, 05:03 PM

Version 2.0

Comments? Thoughts?

08-30-2013, 07:07 PM
Much better I think. :)

08-30-2013, 08:46 PM
*performs the ancient ritual of 'Summon the Torstan*

Please oh great spirit give me your wisdom...and your hints.. :)